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		<title>Звезда и меч - Вклад участника [ru]</title>
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		<updated>2026-04-25T08:19:45Z</updated>
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	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/victory.cpp.po</id>
		<title>POWDER/Russian translation/victory.cpp.po</title>
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				<updated>2009-03-13T11:23:40Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
# SOME DESCRIPTIVE TITLE.&lt;br /&gt;
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER&lt;br /&gt;
# This file is distributed under the same license as the PACKAGE package.&lt;br /&gt;
# FIRST AUTHOR &amp;lt;EMAIL@ADDRESS&amp;gt;, YEAR.&lt;br /&gt;
#&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;Project-Id-Version: PACKAGE VERSION\n&amp;quot;&lt;br /&gt;
&amp;quot;Report-Msgid-Bugs-To: \n&amp;quot;&lt;br /&gt;
&amp;quot;POT-Creation-Date: 2009-03-03 13:18+0200\n&amp;quot;&lt;br /&gt;
&amp;quot;PO-Revision-Date: 2009-03-13 13:22+0200\n&amp;quot;&lt;br /&gt;
&amp;quot;Last-Translator: matri}{ &amp;lt;nfbot@mail.ru&amp;gt;\n&amp;quot;&lt;br /&gt;
&amp;quot;Language-Team: LANGUAGE &amp;lt;LL@li.org&amp;gt;\n&amp;quot;&lt;br /&gt;
&amp;quot;MIME-Version: 1.0\n&amp;quot;&lt;br /&gt;
&amp;quot;Content-Type: text/plain; charset=utf-8\n&amp;quot;&lt;br /&gt;
&amp;quot;Content-Transfer-Encoding: 8bit\n&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:78&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d year%s, %d day%s, %d hour%s, %d minute%s and %d second%s&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:79&lt;br /&gt;
#: victory.cpp:80&lt;br /&gt;
#: victory.cpp:81&lt;br /&gt;
#: victory.cpp:82&lt;br /&gt;
#: victory.cpp:83&lt;br /&gt;
#: victory.cpp:90&lt;br /&gt;
#: victory.cpp:109&lt;br /&gt;
#: victory.cpp:110&lt;br /&gt;
#: victory.cpp:117&lt;br /&gt;
msgid &amp;quot;s&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:89&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d day%s and %dh%dm%ds&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:99&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%dh%dm%ds&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:108&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d minute%s and %d second%s&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:116&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d second%s&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:131&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s intrinsics are:&amp;quot;&lt;br /&gt;
msgstr &amp;quot;Особенности %s:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:144&lt;br /&gt;
msgid &amp;quot;Intrinsicless&amp;quot;&lt;br /&gt;
msgstr &amp;quot;Совершенно обычный&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:215&lt;br /&gt;
msgid &amp;quot;Creatures vanquished:&amp;quot;&lt;br /&gt;
msgstr &amp;quot;Побежденные существа:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:235&lt;br /&gt;
msgid &amp;quot;no one&amp;quot;&lt;br /&gt;
msgstr &amp;quot;ни одного&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:251&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d,%03dk&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:256&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d,%03d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:259&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:300&lt;br /&gt;
msgid &amp;quot;Lazy Player&amp;quot;&lt;br /&gt;
msgstr &amp;quot;Ленивый Игрок&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:313&lt;br /&gt;
msgid &amp;quot;HELP&amp;quot;&lt;br /&gt;
msgstr &amp;quot;ПОМОЩЬ&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:331&lt;br /&gt;
msgid &amp;quot;%R &amp;lt;return&amp;gt; from retirement ended tragically!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;Возвращение %R закончилось трагически.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:339&lt;br /&gt;
msgid &amp;quot;newbie&amp;quot;&lt;br /&gt;
msgstr &amp;quot;нуб&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:343&lt;br /&gt;
msgid &amp;quot;neophyte&amp;quot;&lt;br /&gt;
msgstr &amp;quot;новобранец&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:346&lt;br /&gt;
msgid &amp;quot;power gamer&amp;quot;&lt;br /&gt;
msgstr &amp;quot;сильный игрок&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:350&lt;br /&gt;
msgid &amp;quot;fighter&amp;quot;&lt;br /&gt;
msgstr &amp;quot;боец&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:352&lt;br /&gt;
msgid &amp;quot;warrior&amp;quot;&lt;br /&gt;
msgstr &amp;quot;воин&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:354&lt;br /&gt;
msgid &amp;quot;great warrior&amp;quot;&lt;br /&gt;
msgstr &amp;quot;велики воин&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:359&lt;br /&gt;
msgid &amp;quot;magician&amp;quot;&lt;br /&gt;
msgstr &amp;quot;волшебник&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:361&lt;br /&gt;
msgid &amp;quot;wizard&amp;quot;&lt;br /&gt;
msgstr &amp;quot;колдун&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:363&lt;br /&gt;
msgid &amp;quot;great wizard&amp;quot;&lt;br /&gt;
msgstr &amp;quot;великий колдун&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:369&lt;br /&gt;
msgid &amp;quot;adventurer&amp;quot;&lt;br /&gt;
msgstr &amp;quot;путешественник&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:371&lt;br /&gt;
msgid &amp;quot;battle-mage&amp;quot;&lt;br /&gt;
msgstr &amp;quot;боевой маг&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:373&lt;br /&gt;
msgid &amp;quot;great battle-mage&amp;quot;&lt;br /&gt;
msgstr &amp;quot;великий боевой маг&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:377&lt;br /&gt;
msgid &amp;quot;WHAT HAPPEND TO THE AVATAR?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;ЧТО СЛУЧИЛОСЬ С АВАТАРОМ?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:382&lt;br /&gt;
msgid &amp;quot;Banzai!  Banzai!  Banzai!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:386&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Baezl'bub has been vanquished by the %s %s!  All on the surface praise %s's bravery!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Baezl'bub был повержен %s %s!  Все на земле восхваляли храбрость %s!  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:399&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Baezl'bub has fallen to %s!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Baezl'bub пал пред %s!  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:406&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Baezl'bub's cruel reign of terror has ended, felled by %s!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Baezl'bub'ов жестокий террор закончен! Слава %s!  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:409&lt;br /&gt;
msgid &amp;quot;While many stories have spread about how Baezl'bub died, his death is one fact none can doubt!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Много историй было слышно о том, как Baezl'bub умер, но в том, что он умер никто не сомневался!  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:414&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;All of the surface know who to thank - the %s known as %s!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Все знали кого благодарить - %s известный как %s!  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:426&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:435&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;You committed suicide with the aid of %s.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Ты совершил суицид с помощью %s.  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:439&lt;br /&gt;
msgid &amp;quot;You committed suicide.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Свершен суицид.  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:449&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s was struck down at a young age.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;%s упал в детство.  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:453&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;The %s %s became another statistic.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;%s %s стал частью статистики.  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:461&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Hopefully future adventurers will learn from %s's sad example to be more careful playing with %s.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;К счастью, последующие искатели приключений будут обучены на %s'овом горьком опыте и будут более осторожны с %s.  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:493&lt;br /&gt;
msgid &amp;quot;themselves&amp;quot;&lt;br /&gt;
msgstr &amp;quot;себе&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:502&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Men cry and women wail as word reaches the surface of the death of the %s %s!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Люди рыдали и громко кричали от горя когда узнавали, что умер %s %s!  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:511&lt;br /&gt;
#: victory.cpp:532&lt;br /&gt;
msgid &amp;quot;overconfidence&amp;quot;&lt;br /&gt;
msgstr &amp;quot;самоуверенность&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:512&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;So much hope crushed by that most vile of %s, %s.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Столько надежд разрушено самым подлым %s, %s.  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:513&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;creatures&amp;quot;&lt;br /&gt;
msgstr &amp;quot;существа&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:513&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;things&amp;quot;&lt;br /&gt;
msgstr &amp;quot;имущество&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:526&lt;br /&gt;
msgid &amp;quot;mere &amp;quot;&lt;br /&gt;
msgstr &amp;quot;пруд &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:527&lt;br /&gt;
msgid &amp;quot;rash overconfidence&amp;quot;&lt;br /&gt;
msgstr &amp;quot;неосторожный самоуверенный&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:531&lt;br /&gt;
msgid &amp;quot;lowly &amp;quot;&lt;br /&gt;
msgstr &amp;quot;скромно &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:536&lt;br /&gt;
msgid &amp;quot;out-classed &amp;quot;&lt;br /&gt;
msgstr &amp;quot;внеклассовый &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:537&lt;br /&gt;
msgid &amp;quot;poor planning&amp;quot;&lt;br /&gt;
msgstr &amp;quot;слабое планирование &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:542&lt;br /&gt;
msgid &amp;quot;piss-poor luck&amp;quot;&lt;br /&gt;
msgstr &amp;quot;плохая удача &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:546&lt;br /&gt;
msgid &amp;quot;more powerful &amp;quot;&lt;br /&gt;
msgstr &amp;quot;более мощьный &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:547&lt;br /&gt;
msgid &amp;quot;biting more than can be chewed&amp;quot;&lt;br /&gt;
msgstr &amp;quot;укусил больше, чем смог прожевать &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:551&lt;br /&gt;
msgid &amp;quot;much more powerful &amp;quot;&lt;br /&gt;
msgstr &amp;quot;намного более сильного &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:552&lt;br /&gt;
msgid &amp;quot;picking a fight with someone bigger&amp;quot;&lt;br /&gt;
msgstr &amp;quot;вступил в бой с кем-то большим &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:557&lt;br /&gt;
msgid &amp;quot;vastly more powerful &amp;quot;&lt;br /&gt;
msgstr &amp;quot;чрезвычайно более мощьным &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:558&lt;br /&gt;
msgid &amp;quot;foolishly underestimating one's foes&amp;quot;&lt;br /&gt;
msgstr &amp;quot;глупая недооценка врага&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:563&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;The %s %s death at the hands of %s%s%s will serve to remind future %ss of the dangers of %s.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Смерть %s %s от рук %s%s%s послужит напоминанием будущим %s об опасности исходящей от %s.  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:577&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Why did %s think life was not worth living?  We will never know.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Почему вдруг %s думает, что жизнь не стоит жизни?  Мы никогда не узнаем.  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:585&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;The %s %s death is used to this day to remind children the dangers of playing with %s.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Смерть %s %s будет напоминанием детям об опасности игры с %s.  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:593&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;The %s %s reputation is sullied by an ignoble death.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Слава %s %s замрачнена постыдной смертью.  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:739&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;You took %d moves.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Совершил %d шагов.  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:752&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;You took %s.  That is outright insanity.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Взял %s.  Это просто немыслимо!  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:757&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;You took %s.  Impressive dedication!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Взял %s.  Впечатляющее достижение!  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:763&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;It took you %s to defeat Baezl'bub.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Оно взяло тебя %s победить Baezl'bub.  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:766&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;You spent %s.  And you still didn't win.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Потратил %s.  И по-прежнему без победы.  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:771&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;You spent %s.  %s&amp;quot;&lt;br /&gt;
msgstr &amp;quot;Потратил %s.  %s&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:774&lt;br /&gt;
msgid &amp;quot;An impressive achievement!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Выдающееся достижение!  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:775&lt;br /&gt;
msgid &amp;quot;Keep playing and you will defeat Baezl'bub!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Продолжай играть и ты победишь Baezl'bub'a!  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:779&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;That was quick - %s.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Это было быстро - %s.  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:787&lt;br /&gt;
msgid &amp;quot;Post of your success on RGRM!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Пость свои достижения на RGRM!  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:792&lt;br /&gt;
msgid &amp;quot;Better luck next life!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Удачи следующий раз!  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation</id>
		<title>POWDER/Russian translation</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation"/>
				<updated>2009-03-10T13:36:56Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Эта страница посвящена переводу ролевой игры POWDER на русский язык. Если ты знаком с игрой и хочешь побыстрее увидеть это детище Jeff Lait'а на русском языке - переведите пару строк.&lt;br /&gt;
&lt;br /&gt;
Ты заметишь, что фразы содержат некоторые спец символы. К примеру,&lt;br /&gt;
 &lt;br /&gt;
%s - универсальная подстановка строки. &amp;quot;Learn %s?&amp;quot; - %s тут будет заменено названием скилла или магии.&lt;br /&gt;
&lt;br /&gt;
%U - имя персонажа.&lt;br /&gt;
&lt;br /&gt;
Символами '&amp;lt;' '&amp;gt;' заключаются глаголы для приведения их (потом) в прошлое время (в рипе).&lt;br /&gt;
&lt;br /&gt;
Сообщения, состоящие из одних спецсимволов - не трогать вообще. Оставлять все, как есть.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#: item.cpp:1953&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot; (%s)&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1958&lt;br /&gt;
msgid &amp;quot;, {&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1963&lt;br /&gt;
msgid &amp;quot;}&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1968 item.cpp:2017 item.cpp:2032 item.cpp:2047&lt;br /&gt;
msgid &amp;quot;, &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
НЕ НАДО ПЕРЕВОДИТЬ В&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#: item.cpp:1953&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot; (%s)&amp;quot;&lt;br /&gt;
msgstr &amp;quot; (%s)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1958&lt;br /&gt;
msgid &amp;quot;, {&amp;quot;&lt;br /&gt;
msgstr &amp;quot;, {&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1963&lt;br /&gt;
msgid &amp;quot;}&amp;quot;&lt;br /&gt;
msgstr &amp;quot;}&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1968 item.cpp:2017 item.cpp:2032 item.cpp:2047&lt;br /&gt;
msgid &amp;quot;, &amp;quot;&lt;br /&gt;
msgstr &amp;quot;, &amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Оставлять просто как есть (перевод=пустая строка)!&lt;br /&gt;
&lt;br /&gt;
== С чего мне начать перевод? ==&lt;br /&gt;
&lt;br /&gt;
'''Вариант 1:'''&lt;br /&gt;
&lt;br /&gt;
# Открыть страницу с .ро файлом и просто его редактировать. Перевод вставлять ''msgstr &amp;quot;сюда&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Вариант 2:'''&lt;br /&gt;
&lt;br /&gt;
''Подходит только для po-файлов, зато очень удобен, если хотите взяться всерьез''&lt;br /&gt;
&lt;br /&gt;
# Для начала - с организации рабочего места. Скачай программу [http://www.poedit.net/ Poedit] под свою операционку.&lt;br /&gt;
# Выбери внизу страничку, на которой будет текст '''.po''' файла, который является входящим файлом для '''Poedit'''.&lt;br /&gt;
# Сохрани себе на компе '''.ро''' файл с текстом с выбранной вики-страницы.&lt;br /&gt;
# После перевода - выкладывай его на вики странице, откуда ты его скачал. Чем чаще ты обновляешь свой файл .ро и выкладываешь его сюда - тем лучше. Нам это нужно для того, чтобы смотреть за переводом и чтобы люди не переводили уже переведенное. '''Следи за изменениями в вики-странице!'''&lt;br /&gt;
&lt;br /&gt;
== Ну и что дальше? ==&lt;br /&gt;
А дальше мы в лице '''Matri}{''' mailto:botovoda@gmail.com и '''Ильи Казначеева''' mailto:ilya.kasnacheev@gmail.com соберем все в кучу, добавим переделанные шрифты с кириллическими буквами, подправим код для работы с кириллицей и дадим тебе возможность наслаждаться игрой на понятном языке!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/action.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/creature.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/encyc_support.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/hiscore.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/item.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/main.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/map.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/piety.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/victory.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/encyclopedia.txt]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/README.TXT]]&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation</id>
		<title>POWDER/Russian translation</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation"/>
				<updated>2009-03-03T20:53:02Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Эта страница посвящена переводу ролевой игры POWDER на русский язык. Если ты знаком с игрой и хочешь побыстрее увидеть это детище Jeff Lait'а на русском языке - переведите пару строк.&lt;br /&gt;
&lt;br /&gt;
Ты заметишь, что фразы содержат некоторые спец символы. К примеру,&lt;br /&gt;
 &lt;br /&gt;
%s - универсальная подстановка строки. &amp;quot;Learn %s?&amp;quot; - %s тут будет заменено названием скилла или магии.&lt;br /&gt;
&lt;br /&gt;
%U - имя персонажа.&lt;br /&gt;
&lt;br /&gt;
Символами '&amp;lt;' '&amp;gt;' заключаются глаголы для приведения их (потом) в прошлое время (в рипе).&lt;br /&gt;
&lt;br /&gt;
Сообщения, состоящие из одних спецсимволов - не трогать вообще. Оставлять все, как есть.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#: item.cpp:1953&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot; (%s)&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1958&lt;br /&gt;
msgid &amp;quot;, {&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1963&lt;br /&gt;
msgid &amp;quot;}&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1968 item.cpp:2017 item.cpp:2032 item.cpp:2047&lt;br /&gt;
msgid &amp;quot;, &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
НЕ НАДО ПЕРЕВОДИТЬ В&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#: item.cpp:1953&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot; (%s)&amp;quot;&lt;br /&gt;
msgstr &amp;quot; (%s)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1958&lt;br /&gt;
msgid &amp;quot;, {&amp;quot;&lt;br /&gt;
msgstr &amp;quot;, {&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1963&lt;br /&gt;
msgid &amp;quot;}&amp;quot;&lt;br /&gt;
msgstr &amp;quot;}&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1968 item.cpp:2017 item.cpp:2032 item.cpp:2047&lt;br /&gt;
msgid &amp;quot;, &amp;quot;&lt;br /&gt;
msgstr &amp;quot;, &amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Оставлять просто как есть (перевод=пустая строка)!&lt;br /&gt;
&lt;br /&gt;
== С чего мне начать перевод? ==&lt;br /&gt;
&lt;br /&gt;
'''Вариант 1:'''&lt;br /&gt;
&lt;br /&gt;
# Открыть страницу с .ро файлом и просто его редактировать. Перевод вставлять ''msgstr &amp;quot;сюда&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Вариант 2:'''&lt;br /&gt;
&lt;br /&gt;
''Подходит только для po-файлов, зато очень удобен, если хотите взяться всерьез''&lt;br /&gt;
&lt;br /&gt;
# Для начала - с организации рабочего места. Скачай программу [http://www.poedit.net/ Poedit] под свою операционку.&lt;br /&gt;
# Выбери внизу страничку, на которой будет текст '''.po''' файла, который является входящим файлом для '''Poedit'''.&lt;br /&gt;
# Сохрани себе на компе '''.ро''' файл с текстом с выбранной вики-страницы.&lt;br /&gt;
# После перевода - выкладывай его на вики странице, откуда ты его скачал. Чем чаще ты обновляешь свой файл .ро и выкладываешь его сюда - тем лучше. Нам это нужно для того, чтобы смотреть за переводом и чтобы люди не переводили уже переведенное. '''Следи за изменениями в вики-странице!'''&lt;br /&gt;
&lt;br /&gt;
== Ну и что дальше? ==&lt;br /&gt;
А дальше мы в лице '''Matri}{''' mailto:botovoda@gmail.com и '''Ильи Казначеева''' mailto:ilya.kasnacheev@gmail.com соберем все в кучу, добавим переделанные шрифты с кириллическими буквами, подправим код для работы с кириллицей и дадим тебе возможность наслаждаться игрой на понятном языке!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/action.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/creature.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/encyc_support.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/hiscore.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/item.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/main.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/map.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/piety.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/victory.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/encyclopedia.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/encyclopedia.txt]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/README.TXT]]&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation</id>
		<title>POWDER/Russian translation</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation"/>
				<updated>2009-03-03T14:18:25Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: /* Ну и что дальше? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Эта страница посвящена переводу ролевой игры POWDER на русский язык. Если ты знаком с игрой и хочешь побыстрее увидеть это детище Jeff Lait'а на русском языке - переведите пару строк.&lt;br /&gt;
&lt;br /&gt;
Ты заметишь, что фразы содержат некоторые спец символы. К примеру,&lt;br /&gt;
 &lt;br /&gt;
%s - универсальная подстановка строки. &amp;quot;Learn %s?&amp;quot; - %s тут будет заменено названием скилла или магии.&lt;br /&gt;
&lt;br /&gt;
%U - имя персонажа.&lt;br /&gt;
&lt;br /&gt;
Символами '&amp;lt;' '&amp;gt;' заключаются глаголы для приведения их (потом) в прошлое время (в рипе).&lt;br /&gt;
&lt;br /&gt;
Сообщения, состоящие из одних спецсимволов - не трогать вообще. Оставлять все, как есть.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#: item.cpp:1953&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot; (%s)&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1958&lt;br /&gt;
msgid &amp;quot;, {&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1963&lt;br /&gt;
msgid &amp;quot;}&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1968 item.cpp:2017 item.cpp:2032 item.cpp:2047&lt;br /&gt;
msgid &amp;quot;, &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
НЕ НАДО ПЕРЕВОДИТЬ В&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#: item.cpp:1953&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot; (%s)&amp;quot;&lt;br /&gt;
msgstr &amp;quot; (%s)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1958&lt;br /&gt;
msgid &amp;quot;, {&amp;quot;&lt;br /&gt;
msgstr &amp;quot;, {&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1963&lt;br /&gt;
msgid &amp;quot;}&amp;quot;&lt;br /&gt;
msgstr &amp;quot;}&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1968 item.cpp:2017 item.cpp:2032 item.cpp:2047&lt;br /&gt;
msgid &amp;quot;, &amp;quot;&lt;br /&gt;
msgstr &amp;quot;, &amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Оставлять просто как есть (перевод=пустая строка)!&lt;br /&gt;
&lt;br /&gt;
== С чего мне начать перевод? ==&lt;br /&gt;
&lt;br /&gt;
'''Вариант 1:'''&lt;br /&gt;
&lt;br /&gt;
# Открыть страницу с .ро файлом и просто его редактировать. Перевод вставлять ''msgstr &amp;quot;сюда&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Вариант 2:'''&lt;br /&gt;
&lt;br /&gt;
''Подходит только для po-файлов, зато очень удобен, если хотите взяться всерьез''&lt;br /&gt;
&lt;br /&gt;
# Для начала - с организации рабочего места. Скачай программу [http://www.poedit.net/ Poedit] под свою операционку.&lt;br /&gt;
# Выбери внизу страничку, на которой будет текст '''.po''' файла, который является входящим файлом для '''Poedit'''.&lt;br /&gt;
# Сохрани себе на компе '''.ро''' файл с текстом с выбранной вики-страницы.&lt;br /&gt;
# После перевода - выкладывай его на вики странице, откуда ты его скачал. Чем чаще ты обновляешь свой файл .ро и выкладываешь его сюда - тем лучше. Нам это нужно для того, чтобы смотреть за переводом и чтобы люди не переводили уже переведенное. '''Следи за изменениями в вики-странице!'''&lt;br /&gt;
&lt;br /&gt;
== Ну и что дальше? ==&lt;br /&gt;
А дальше мы в лице '''Matri}{''' mailto:botovoda@gmail.com и '''Ильи Казначеева''' mailto:ilya.kasnacheev@gmail.com соберем все в кучу, добавим переделанные шрифты с кириллическими буквами, подправим код для работы с кириллицей и дадим тебе возможность наслаждаться игрой на понятном языке!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/action.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/creature.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/encyc_support.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/hiscore.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/item.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/main.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/map.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/piety.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/victory.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/encyclopedia.txt]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/README.TXT]]&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/piety.cpp.po</id>
		<title>POWDER/Russian translation/piety.cpp.po</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/piety.cpp.po"/>
				<updated>2009-03-03T14:17:40Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
# SOME DESCRIPTIVE TITLE.&lt;br /&gt;
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER&lt;br /&gt;
# This file is distributed under the same license as the PACKAGE package.&lt;br /&gt;
# FIRST AUTHOR &amp;lt;EMAIL@ADDRESS&amp;gt;, YEAR.&lt;br /&gt;
#&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;Project-Id-Version: PACKAGE VERSION\n&amp;quot;&lt;br /&gt;
&amp;quot;Report-Msgid-Bugs-To: \n&amp;quot;&lt;br /&gt;
&amp;quot;POT-Creation-Date: 2009-03-03 13:18+0200\n&amp;quot;&lt;br /&gt;
&amp;quot;PO-Revision-Date: 2009-03-03 16:17+0200\n&amp;quot;&lt;br /&gt;
&amp;quot;Last-Translator: matri}{ &amp;lt;nfbot@mail.ru&amp;gt;\n&amp;quot;&lt;br /&gt;
&amp;quot;Language-Team: LANGUAGE &amp;lt;LL@li.org&amp;gt;\n&amp;quot;&lt;br /&gt;
&amp;quot;MIME-Version: 1.0\n&amp;quot;&lt;br /&gt;
&amp;quot;Content-Type: text/plain; charset=windows-1251\n&amp;quot;&lt;br /&gt;
&amp;quot;Content-Transfer-Encoding: 8bit\n&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:483&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: %d:%d.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:512&lt;br /&gt;
msgid &amp;quot;Your Actions Defile Me!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;Твои Действия Унижают Меня!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:513&lt;br /&gt;
msgid &amp;quot;Do you value me so little?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;Ты так низко меня оцениваешь?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:514&lt;br /&gt;
msgid &amp;quot;Respect My Commands!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;Уважай Мои Указания!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:517&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: %s  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:529&lt;br /&gt;
msgid &amp;quot;You sense celestial displeasure.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Ты чувствуешь гнев небес.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:530&lt;br /&gt;
msgid &amp;quot;You wonder if there are gods after all?  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Ты удивляешься, есть ли после этого всего боги?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:531&lt;br /&gt;
msgid &amp;quot;A painful hangnail briefly distracts you.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Болючий заусенец слегка отвлекает тебя.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:544&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Do not look to %s to protect you!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;%s: Не ищи у %s своей защиты!  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:545&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: You should obey me!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;%s: Ты должен подчиняться мне!  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:546&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: You cannot hide from I!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;%s: Ты не можешь спрятаться от Я!  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:559&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: %s shall not meddle with my disciple!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:560&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Fear not %s while you follow me!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:561&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: %s!  Leave my people alone!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:621&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Suffer my Wrath!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:634&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Prove your worth!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:663&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;appear&amp;gt; out of thin air!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:675&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: To the pits with you!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:686&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: A pox on you!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:697&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: You are an inferior tool!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:708&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: You deserve no protection!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:719&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Drink the poison you have brewed!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:730&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Freeze with Fright at my Wrath!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:740&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Dream in Terror!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:765&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Learn Humility!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:776&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Your Magic Will Not Avail You!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:795&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: I have caught you empty handed!  Ha!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:802&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Your over use of %s bores me!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:834&lt;br /&gt;
#: piety.cpp:849&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;lack&amp;gt; room for %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:865&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s wails in confusion.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1029&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Allow me to aid you.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1036&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Your flesh shall mend!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1044&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Show your devotion!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1052&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: You've proven your worth!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1074&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Your affliction pains me!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1082&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: I wish no more statues.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1092&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Your water is blessed!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1114&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: You are my weapon: Cut Deeply!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1124&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Accept my protection.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1134&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Knowledge is Power!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1147&lt;br /&gt;
msgid &amp;quot;You already have knowledge.  Now gain power!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1152&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; energized.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1157&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;gain&amp;gt; experience.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1171&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Use my gift wisely.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1187&lt;br /&gt;
msgid &amp;quot;%IU &amp;lt;I:appear&amp;gt; by %R %B1.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1191&lt;br /&gt;
msgid &amp;quot;shadow&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1203&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Know Your Tools!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1224&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;gain&amp;gt; insight into the nature of %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1308&lt;br /&gt;
msgid &amp;quot;You have gained a level!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1309&lt;br /&gt;
msgid &amp;quot;Welcome to the next level.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;С новым уровнем!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1310&lt;br /&gt;
msgid &amp;quot;Level Up!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Уровень повышен!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1311&lt;br /&gt;
msgid &amp;quot;You learn from experience.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Ты достаточно выучился для нового уровня.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1312&lt;br /&gt;
msgid &amp;quot;Another kill, Another level.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Еще убийство, Еще уровень.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1319&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;You currently worship %s.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Ты поклоняешься %s.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1338&lt;br /&gt;
msgid &amp;quot;Select a god&amp;quot;&lt;br /&gt;
msgstr &amp;quot;Выбери бога&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1365&lt;br /&gt;
msgid &amp;quot;GOD&amp;quot;&lt;br /&gt;
msgstr &amp;quot;БОГ&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1367&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Follow %s?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;Следовать %s?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1377&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;worship&amp;gt; %B1.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1494&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;You have %d free spell and %d free skill slots.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1515&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%10s: %d (%d)&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1524&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Now Worshipping: %s&amp;quot;&lt;br /&gt;
msgstr &amp;quot;Текущий Культ: %s&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/hiscore.cpp.po</id>
		<title>POWDER/Russian translation/hiscore.cpp.po</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/hiscore.cpp.po"/>
				<updated>2009-03-03T14:06:18Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
# SOME DESCRIPTIVE TITLE.&lt;br /&gt;
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER&lt;br /&gt;
# This file is distributed under the same license as the PACKAGE package.&lt;br /&gt;
# FIRST AUTHOR &amp;lt;EMAIL@ADDRESS&amp;gt;, YEAR.&lt;br /&gt;
#&lt;br /&gt;
#, fuzzy&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;Project-Id-Version: PACKAGE VERSION\n&amp;quot;&lt;br /&gt;
&amp;quot;Report-Msgid-Bugs-To: \n&amp;quot;&lt;br /&gt;
&amp;quot;POT-Creation-Date: 2009-03-03 13:14+0200\n&amp;quot;&lt;br /&gt;
&amp;quot;PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n&amp;quot;&lt;br /&gt;
&amp;quot;Last-Translator: FULL NAME &amp;lt;EMAIL@ADDRESS&amp;gt;\n&amp;quot;&lt;br /&gt;
&amp;quot;Language-Team: LANGUAGE &amp;lt;LL@li.org&amp;gt;\n&amp;quot;&lt;br /&gt;
&amp;quot;MIME-Version: 1.0\n&amp;quot;&lt;br /&gt;
&amp;quot;Content-Type: text/plain; charset=CHARSET\n&amp;quot;&lt;br /&gt;
&amp;quot;Content-Transfer-Encoding: 8bit\n&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: hiscore.cpp:131&lt;br /&gt;
msgid &amp;quot;No One&amp;quot;&lt;br /&gt;
msgstr &amp;quot;Ни одного&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: hiscore.cpp:175&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%c%s%c%03d/%02d%c%03d/%02d %c%02d/%02d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: hiscore.cpp:186&lt;br /&gt;
msgid &amp;quot;Won!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;Победил!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: hiscore.cpp:188&lt;br /&gt;
msgid &amp;quot;Heart&amp;quot;&lt;br /&gt;
msgstr &amp;quot;Сердце&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: hiscore.cpp:190&lt;br /&gt;
msgid &amp;quot;Dead&amp;quot;&lt;br /&gt;
msgstr &amp;quot;Мертв&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: hiscore.cpp:191&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;    %s $%d t:%d v%03d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: hiscore.cpp:218 hiscore.cpp:290&lt;br /&gt;
msgid &amp;quot;POWDER&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: hiscore.cpp:356&lt;br /&gt;
msgid &amp;quot;...                        ...&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: hiscore.cpp:370&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;You came in %s place!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Ты на %s месте в списке!  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: hiscore.cpp:374&lt;br /&gt;
msgid &amp;quot;Your save scumming disqualified you from the list.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Твое сохранение мусора дисквалифицировало тебя из списка.  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: hiscore.cpp:378&lt;br /&gt;
msgid &amp;quot;You did not make the high score list.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Ты не попадаешь в список. Мало очков.   &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/encyc_support.cpp.po</id>
		<title>POWDER/Russian translation/encyc support.cpp.po</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/encyc_support.cpp.po"/>
				<updated>2009-03-03T14:01:00Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
# SOME DESCRIPTIVE TITLE.&lt;br /&gt;
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER&lt;br /&gt;
# This file is distributed under the same license as the PACKAGE package.&lt;br /&gt;
# FIRST AUTHOR &amp;lt;EMAIL@ADDRESS&amp;gt;, YEAR.&lt;br /&gt;
#&lt;br /&gt;
#, fuzzy&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;Project-Id-Version: PACKAGE VERSION\n&amp;quot;&lt;br /&gt;
&amp;quot;Report-Msgid-Bugs-To: \n&amp;quot;&lt;br /&gt;
&amp;quot;POT-Creation-Date: 2009-03-03 13:14+0200\n&amp;quot;&lt;br /&gt;
&amp;quot;PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n&amp;quot;&lt;br /&gt;
&amp;quot;Last-Translator: FULL NAME &amp;lt;EMAIL@ADDRESS&amp;gt;\n&amp;quot;&lt;br /&gt;
&amp;quot;Language-Team: LANGUAGE &amp;lt;LL@li.org&amp;gt;\n&amp;quot;&lt;br /&gt;
&amp;quot;MIME-Version: 1.0\n&amp;quot;&lt;br /&gt;
&amp;quot;Content-Type: text/plain; charset=CHARSET\n&amp;quot;&lt;br /&gt;
&amp;quot;Content-Transfer-Encoding: 8bit\n&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: encyc_support.cpp:116&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Magic Cost: %d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;Магии стоит: %d&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: encyc_support.cpp:122&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Health Cost: %d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;Здоровья стоит: %d&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: encyc_support.cpp:128&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;EXP Cost: %d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;Опыта стоит: %d&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: encyc_support.cpp:132&lt;br /&gt;
msgid &amp;quot;Circle: &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Круг: &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: encyc_support.cpp:143 encyc_support.cpp:193&lt;br /&gt;
msgid &amp;quot;This requires &amp;quot;&lt;br /&gt;
msgstr &amp;quot;Это требует &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: encyc_support.cpp:152 encyc_support.cpp:202&lt;br /&gt;
msgid &amp;quot; and &amp;quot;&lt;br /&gt;
msgstr &amp;quot; и &amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: encyc_support.cpp:154 encyc_support.cpp:204&lt;br /&gt;
msgid &amp;quot;, &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: encyc_support.cpp:157 encyc_support.cpp:207&lt;br /&gt;
msgid &amp;quot;.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: encyc_support.cpp:165 encyc_support.cpp:169&lt;br /&gt;
msgid &amp;quot;SPELL&amp;quot;&lt;br /&gt;
msgstr &amp;quot;ЗАКЛИНАНИЕ&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: encyc_support.cpp:215 encyc_support.cpp:219&lt;br /&gt;
msgid &amp;quot;SKILL&amp;quot;&lt;br /&gt;
msgstr &amp;quot;УМЕНИЕ&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation</id>
		<title>POWDER/Russian translation</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation"/>
				<updated>2009-03-03T12:22:34Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Эта страница посвящена переводу ролевой игры POWDER на русский язык. Если ты знаком с игрой и хочешь побыстрее увидеть это детище Jeff Lait'а на русском языке - переведите пару строк.&lt;br /&gt;
&lt;br /&gt;
Ты заметишь, что фразы содержат некоторые спец символы. К примеру,&lt;br /&gt;
 &lt;br /&gt;
%s - универсальная подстановка строки. &amp;quot;Learn %s?&amp;quot; - %s тут будет заменено названием скилла или магии.&lt;br /&gt;
&lt;br /&gt;
%U - имя персонажа.&lt;br /&gt;
&lt;br /&gt;
Символами '&amp;lt;' '&amp;gt;' заключаются глаголы для приведения их (потом) в прошлое время (в рипе).&lt;br /&gt;
&lt;br /&gt;
Сообщения, состоящие из одних спецсимволов - не трогать вообще. Оставлять все, как есть.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#: item.cpp:1953&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot; (%s)&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1958&lt;br /&gt;
msgid &amp;quot;, {&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1963&lt;br /&gt;
msgid &amp;quot;}&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1968 item.cpp:2017 item.cpp:2032 item.cpp:2047&lt;br /&gt;
msgid &amp;quot;, &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
НЕ НАДО ПЕРЕВОДИТЬ В&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#: item.cpp:1953&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot; (%s)&amp;quot;&lt;br /&gt;
msgstr &amp;quot; (%s)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1958&lt;br /&gt;
msgid &amp;quot;, {&amp;quot;&lt;br /&gt;
msgstr &amp;quot;, {&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1963&lt;br /&gt;
msgid &amp;quot;}&amp;quot;&lt;br /&gt;
msgstr &amp;quot;}&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1968 item.cpp:2017 item.cpp:2032 item.cpp:2047&lt;br /&gt;
msgid &amp;quot;, &amp;quot;&lt;br /&gt;
msgstr &amp;quot;, &amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Оставлять просто как есть (перевод=пустая строка)!&lt;br /&gt;
&lt;br /&gt;
== С чего мне начать перевод? ==&lt;br /&gt;
&lt;br /&gt;
'''Вариант 1:'''&lt;br /&gt;
&lt;br /&gt;
# Открыть страницу с .ро файлом и просто его редактировать. Перевод вставлять ''msgstr &amp;quot;сюда&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Вариант 2:'''&lt;br /&gt;
&lt;br /&gt;
''Подходит только для po-файлов, зато очень удобен, если хотите взяться всерьез''&lt;br /&gt;
&lt;br /&gt;
# Для начала - с организации рабочего места. Скачай программу [http://www.poedit.net/ Poedit] под свою операционку.&lt;br /&gt;
# Выбери внизу страничку, на которой будет текст '''.po''' файла, который является входящим файлом для '''Poedit'''.&lt;br /&gt;
# Сохрани себе на компе '''.ро''' файл с текстом с выбранной вики-страницы.&lt;br /&gt;
# После перевода - выкладывай его на вики странице, откуда ты его скачал. Чем чаще ты обновляешь свой файл .ро и выкладываешь его сюда - тем лучше. Нам это нужно для того, чтобы смотреть за переводом и чтобы люди не переводили уже переведенное. '''Следи за изменениями в вики-странице!'''&lt;br /&gt;
&lt;br /&gt;
== Ну и что дальше? ==&lt;br /&gt;
А дальше мы в лице '''Matri}{''' mailto:botovoda@gmail.com и '''Ильи Казначеева''' mailto:ilya.kasnacheev@gmail.com соберем все в кучу, добавим переделанные шрифты с кириллическими буквами, подправим код для работы с кириллицей и дадим тебе возможность наслаждаться в свою любимую игру в понятном языке!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/action.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/creature.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/encyc_support.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/hiscore.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/item.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/main.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/map.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/piety.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/victory.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/encyclopedia.txt]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/README.TXT]]&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/item.cpp.po</id>
		<title>POWDER/Russian translation/item.cpp.po</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/item.cpp.po"/>
				<updated>2009-03-03T12:18:04Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
# SOME DESCRIPTIVE TITLE.&lt;br /&gt;
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER&lt;br /&gt;
# This file is distributed under the same license as the PACKAGE package.&lt;br /&gt;
# FIRST AUTHOR &amp;lt;EMAIL@ADDRESS&amp;gt;, YEAR.&lt;br /&gt;
#&lt;br /&gt;
#: item.cpp:1696 item.cpp:1915 item.cpp:3346 item.cpp:3347&lt;br /&gt;
#, fuzzy, c-format&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;Project-Id-Version: PACKAGE VERSION\n&amp;quot;&lt;br /&gt;
&amp;quot;Report-Msgid-Bugs-To: \n&amp;quot;&lt;br /&gt;
&amp;quot;POT-Creation-Date: 2009-03-03 14:17+0200\n&amp;quot;&lt;br /&gt;
&amp;quot;PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n&amp;quot;&lt;br /&gt;
&amp;quot;Last-Translator: FULL NAME &amp;lt;EMAIL@ADDRESS&amp;gt;\n&amp;quot;&lt;br /&gt;
&amp;quot;Language-Team: LANGUAGE &amp;lt;LL@li.org&amp;gt;\n&amp;quot;&lt;br /&gt;
&amp;quot;MIME-Version: 1.0\n&amp;quot;&lt;br /&gt;
&amp;quot;Content-Type: text/plain; charset=CHARSET\n&amp;quot;&lt;br /&gt;
&amp;quot;Content-Transfer-Encoding: 8bit\n&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:95&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;feel&amp;gt; a great loss.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:198&lt;br /&gt;
msgid &amp;quot;The mound of flesh hardens into a boulder.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:205&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;harden&amp;gt; into a rock.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:227&lt;br /&gt;
msgid &amp;quot;%U, being but a work of art, &amp;lt;collapse&amp;gt; into a meatball.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:242&lt;br /&gt;
msgid &amp;quot;The statue of %U comes to life!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:255&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;collapse&amp;gt; into a mound of flesh.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:265&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;collapse&amp;gt; into a meatball.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:277&lt;br /&gt;
msgid &amp;quot;A shimmering cloud engulfs %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:282 item.cpp:4515&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;shudder&amp;gt;.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:296&lt;br /&gt;
msgid &amp;quot;The cloud dissipates revealing %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:315&lt;br /&gt;
msgid &amp;quot;The spirit has travelled too far.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:326&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;twitch&amp;gt; feebily.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:348&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;return&amp;gt; from the dead!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:396 item.cpp:430&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;rise&amp;gt; from the dead!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:522&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;shatter&amp;gt;.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:670&lt;br /&gt;
msgid &amp;quot;Unknown magic type!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:738&lt;br /&gt;
msgid &amp;quot;Excessive enchantment!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:874&lt;br /&gt;
msgid &amp;quot;No such items.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:886&lt;br /&gt;
msgid &amp;quot;Could not find item!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:985&lt;br /&gt;
msgid &amp;quot;Mind-acid soaks into %R skin.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1695&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s%s %s&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1696&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;preserved &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1711&lt;br /&gt;
msgid &amp;quot;bottle of unholy water&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1713&lt;br /&gt;
msgid &amp;quot;bottle of holy water&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1755&lt;br /&gt;
msgid &amp;quot;evil &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1757&lt;br /&gt;
msgid &amp;quot;holy &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1762&lt;br /&gt;
msgid &amp;quot;poisoned &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1771&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%+d &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1780&lt;br /&gt;
msgid &amp;quot;the &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1798&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot; (%d)&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1807&lt;br /&gt;
msgid &amp;quot; &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1809&lt;br /&gt;
msgid &amp;quot; called &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1814&lt;br /&gt;
msgid &amp;quot; named &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1865&lt;br /&gt;
msgid &amp;quot;Your discoveries:&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1883&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s:&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1886&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;  %s&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1895&lt;br /&gt;
msgid &amp;quot;You have learned nothing.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1927 item.cpp:1934&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1937&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;d%d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1944&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%+d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1950&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;[%+d]&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1953&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot; (%s)&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1958&lt;br /&gt;
msgid &amp;quot;, {&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1963&lt;br /&gt;
msgid &amp;quot;}&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:1968 item.cpp:2017 item.cpp:2032 item.cpp:2047&lt;br /&gt;
msgid &amp;quot;, &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2002&lt;br /&gt;
msgid &amp;quot;This artifact grants &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2004&lt;br /&gt;
msgid &amp;quot;This item grants &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2034&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;light radius %d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2049&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;armour %d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2056&lt;br /&gt;
msgid &amp;quot;.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2062&lt;br /&gt;
msgid &amp;quot;Intrinsics are granted by carrying this item.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2068&lt;br /&gt;
msgid &amp;quot;Melee: &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2073&lt;br /&gt;
msgid &amp;quot;Thrown &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2076&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d: &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2092&lt;br /&gt;
msgid &amp;quot;Size: &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2097&lt;br /&gt;
msgid &amp;quot;Material: &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2102&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Weight: %d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2111&lt;br /&gt;
msgid &amp;quot;Silent&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2114&lt;br /&gt;
msgid &amp;quot;Quiet&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2117&lt;br /&gt;
msgid &amp;quot;Average&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2120&lt;br /&gt;
msgid &amp;quot;Loud&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2124&lt;br /&gt;
msgid &amp;quot;Very Loud&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2128&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Noise: %s&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2132&lt;br /&gt;
msgid &amp;quot;Attack Style: &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2146&lt;br /&gt;
msgid &amp;quot;Special Skill: &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2155&lt;br /&gt;
msgid &amp;quot;Melee Skill: &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2158 item.cpp:2169 item.cpp:2180&lt;br /&gt;
msgid &amp;quot;*&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2166&lt;br /&gt;
msgid &amp;quot;Thrown Skill: &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2177&lt;br /&gt;
msgid &amp;quot;Armour Skill: &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2186 item.cpp:2189&lt;br /&gt;
msgid &amp;quot;ITEM&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2643 item.cpp:2716&lt;br /&gt;
msgid &amp;quot;Unhandled MAGICTYPE&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2730&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;dissolve&amp;gt; in the acid!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2779 item.cpp:2794 item.cpp:2802&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;catch&amp;gt; on fire!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2787&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;return&amp;gt; to room temperature.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2814&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;burn&amp;gt; up.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2833&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; filled with electricity!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2843&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;drink&amp;gt; deeply from the electric current!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2897 item.cpp:2902 item.cpp:2908&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; extinguished.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2916&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;get&amp;gt; wet.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2955 item.cpp:3000 item.cpp:3076 item.cpp:3124 item.cpp:3149&lt;br /&gt;
#: item.cpp:3191&lt;br /&gt;
msgid &amp;quot;%MU &amp;lt;M:dip&amp;gt; %IU into %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2984 item.cpp:3059 item.cpp:3157 item.cpp:3207 item.cpp:3364&lt;br /&gt;
#: item.cpp:3441 item.cpp:3455 item.cpp:3467 item.cpp:3539 item.cpp:3631&lt;br /&gt;
#: item.cpp:3695 item.cpp:3806 item.cpp:3842 item.cpp:3876&lt;br /&gt;
msgid &amp;quot;Nothing happens.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:2992 item.cpp:3086 item.cpp:3104 item.cpp:3116&lt;br /&gt;
msgid &amp;quot;%MU &amp;lt;M:dip&amp;gt; %IU into %U.  Nothing happens.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:3007&lt;br /&gt;
msgid &amp;quot;%IU hungrily &amp;lt;I:drink&amp;gt; the liquid!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:3033&lt;br /&gt;
msgid &amp;quot;The pages of %IU swiftly absorb the liquid!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:3080&lt;br /&gt;
msgid &amp;quot;The poison on %U is neutralized by %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:3131&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;gain&amp;gt; insight into the nature of %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:3163&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;A thick slime coats %s.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:3218&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Unknown potion type %d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:3253&lt;br /&gt;
msgid &amp;quot;%IU &amp;lt;I:glow&amp;gt; black.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:3264&lt;br /&gt;
msgid &amp;quot;%IU &amp;lt;I:glow&amp;gt; blue.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:3301&lt;br /&gt;
msgid &amp;quot;%MU cannot figure out how to dip %IU into %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:3333&lt;br /&gt;
msgid &amp;quot;the floor&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:3335&lt;br /&gt;
msgid &amp;quot;the ceiling&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:3344&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;zap&amp;gt; %IU%B1%B2.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:3346&lt;br /&gt;
msgid &amp;quot; at &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:3359&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;wrest&amp;gt; one last charge.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:3386 item.cpp:4057&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;know&amp;gt; %r %Iu better.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:3399&lt;br /&gt;
msgid &amp;quot;%IU &amp;lt;I:fizzle&amp;gt;.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:3477&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;appear&amp;gt; out of thin air!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:3535&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;create&amp;gt; a hidden surprise.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:3549&lt;br /&gt;
msgid &amp;quot;A lit field surrounds %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:3728&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;disappear&amp;gt; from sight.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:3766&lt;br /&gt;
msgid &amp;quot;The door fades into the wall.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:3792&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s fades into the ground.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:3903 item.cpp:3945 item.cpp:4068&lt;br /&gt;
msgid &amp;quot;The ray bounces.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:3981&lt;br /&gt;
msgid &amp;quot;Unhandled wand type!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:4024&lt;br /&gt;
msgid &amp;quot;%R %Iu violently &amp;lt;I:discharge&amp;gt;.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:4044&lt;br /&gt;
msgid &amp;quot;%R %Iu &amp;lt;I:power&amp;gt; down.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:4104&lt;br /&gt;
msgid &amp;quot;%U cannot figure out how to zap %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:4120&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;learn&amp;gt; that %IU &amp;lt;I:be&amp;gt; %Ii.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:4135&lt;br /&gt;
msgid &amp;quot;%IU &amp;lt;I:crumble&amp;gt; to dust.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:4185&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;look&amp;gt; healthier.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:4211&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;look&amp;gt; recharged.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:4328&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; poisoned.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:4350&lt;br /&gt;
msgid &amp;quot;The poison is expunged from %R veins.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:4371&lt;br /&gt;
msgid &amp;quot;Unknown potion class!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:4400&lt;br /&gt;
msgid &amp;quot;Unknown grenade!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:4527&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;teleport&amp;gt;.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:4549&lt;br /&gt;
msgid &amp;quot;%R fall &amp;lt;be&amp;gt; stopped by an invisible barrier.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:4559&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;land&amp;gt; on the edge of a hole.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: item.cpp:4563&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;fall&amp;gt; into a hole.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/item.cpp.po</id>
		<title>POWDER/Russian translation/item.cpp.po</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/item.cpp.po"/>
				<updated>2009-03-03T12:14:56Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
# SOME DESCRIPTIVE TITLE.&lt;br /&gt;
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER&lt;br /&gt;
# This file is distributed under the same license as the PACKAGE package.&lt;br /&gt;
# FIRST AUTHOR &amp;lt;EMAIL@ADDRESS&amp;gt;, YEAR.&lt;br /&gt;
#&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:1696&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:1915&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3346&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3347&lt;br /&gt;
#, fuzzy, c-format&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;Project-Id-Version: PACKAGE VERSION\n&amp;quot;&lt;br /&gt;
&amp;quot;Report-Msgid-Bugs-To: \n&amp;quot;&lt;br /&gt;
&amp;quot;POT-Creation-Date: 2009-03-03 14:14+0200\n&amp;quot;&lt;br /&gt;
&amp;quot;PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n&amp;quot;&lt;br /&gt;
&amp;quot;Last-Translator: FULL NAME &amp;lt;EMAIL@ADDRESS&amp;gt;\n&amp;quot;&lt;br /&gt;
&amp;quot;Language-Team: LANGUAGE &amp;lt;LL@li.org&amp;gt;\n&amp;quot;&lt;br /&gt;
&amp;quot;MIME-Version: 1.0\n&amp;quot;&lt;br /&gt;
&amp;quot;Content-Type: text/plain; charset=CHARSET\n&amp;quot;&lt;br /&gt;
&amp;quot;Content-Transfer-Encoding: 8bit\n&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:95&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;feel&amp;gt; a great loss.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:198&lt;br /&gt;
msgid &amp;quot;The mound of flesh hardens into a boulder.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:205&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;harden&amp;gt; into a rock.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:227&lt;br /&gt;
msgid &amp;quot;%U, being but a work of art, &amp;lt;collapse&amp;gt; into a meatball.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:242&lt;br /&gt;
msgid &amp;quot;The statue of %U comes to life!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:255&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;collapse&amp;gt; into a mound of flesh.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:265&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;collapse&amp;gt; into a meatball.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:277&lt;br /&gt;
msgid &amp;quot;A shimmering cloud engulfs %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:282&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:4515&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;shudder&amp;gt;.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:296&lt;br /&gt;
msgid &amp;quot;The cloud dissipates revealing %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:315&lt;br /&gt;
msgid &amp;quot;The spirit has travelled too far.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:326&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;twitch&amp;gt; feebily.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:348&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;return&amp;gt; from the dead!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:396&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:430&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;rise&amp;gt; from the dead!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:522&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;shatter&amp;gt;.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:670&lt;br /&gt;
msgid &amp;quot;Unknown magic type!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:738&lt;br /&gt;
msgid &amp;quot;Excessive enchantment!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:874&lt;br /&gt;
msgid &amp;quot;No such items.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:886&lt;br /&gt;
msgid &amp;quot;Could not find item!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:985&lt;br /&gt;
msgid &amp;quot;Mind-acid soaks into %R skin.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:1695&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s%s %s&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:1696&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;preserved &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:1711&lt;br /&gt;
msgid &amp;quot;bottle of unholy water&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:1713&lt;br /&gt;
msgid &amp;quot;bottle of holy water&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:1755&lt;br /&gt;
msgid &amp;quot;evil &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:1757&lt;br /&gt;
msgid &amp;quot;holy &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:1762&lt;br /&gt;
msgid &amp;quot;poisoned &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:1771&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%+d &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:1780&lt;br /&gt;
msgid &amp;quot;the &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:1798&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot; (%d)&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:1807&lt;br /&gt;
msgid &amp;quot; &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:1809&lt;br /&gt;
msgid &amp;quot; called &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:1814&lt;br /&gt;
msgid &amp;quot; named &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:1865&lt;br /&gt;
msgid &amp;quot;Your discoveries:&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:1883&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s:&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:1886&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;  %s&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:1895&lt;br /&gt;
msgid &amp;quot;You have learned nothing.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:1927&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:1934&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:1937&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;d%d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:1944&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%+d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:1950&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;[%+d]&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:1953&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot; (%s)&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:1958&lt;br /&gt;
msgid &amp;quot;, {&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:1963&lt;br /&gt;
msgid &amp;quot;}&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:1968&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2017&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2032&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2047&lt;br /&gt;
msgid &amp;quot;, &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2002&lt;br /&gt;
msgid &amp;quot;This artifact grants &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2004&lt;br /&gt;
msgid &amp;quot;This item grants &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2034&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;light radius %d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2049&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;armour %d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2056&lt;br /&gt;
msgid &amp;quot;.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2062&lt;br /&gt;
msgid &amp;quot;Intrinsics are granted by carrying this item.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2068&lt;br /&gt;
msgid &amp;quot;Melee: &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2073&lt;br /&gt;
msgid &amp;quot;Thrown &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2076&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d: &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2092&lt;br /&gt;
msgid &amp;quot;Size: &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2097&lt;br /&gt;
msgid &amp;quot;Material: &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2102&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Weight: %d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2111&lt;br /&gt;
msgid &amp;quot;Silent&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2114&lt;br /&gt;
msgid &amp;quot;Quiet&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2117&lt;br /&gt;
msgid &amp;quot;Average&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2120&lt;br /&gt;
msgid &amp;quot;Loud&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2124&lt;br /&gt;
msgid &amp;quot;Very Loud&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2128&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Noise: %s&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2132&lt;br /&gt;
msgid &amp;quot;Attack Style: &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2146&lt;br /&gt;
msgid &amp;quot;Special Skill: &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2155&lt;br /&gt;
msgid &amp;quot;Melee Skill: &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2158&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2169&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2180&lt;br /&gt;
msgid &amp;quot;*&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2166&lt;br /&gt;
msgid &amp;quot;Thrown Skill: &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2177&lt;br /&gt;
msgid &amp;quot;Armour Skill: &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2186&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2189&lt;br /&gt;
msgid &amp;quot;ITEM&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2643&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2716&lt;br /&gt;
msgid &amp;quot;Unhandled MAGICTYPE&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2730&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;dissolve&amp;gt; in the acid!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2779&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2794&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2802&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;catch&amp;gt; on fire!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2787&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;return&amp;gt; to room temperature.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2814&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;burn&amp;gt; up.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2833&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; filled with electricity!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2843&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;drink&amp;gt; deeply from the electric current!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2897&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2902&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2908&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; extinguished.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2916&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;get&amp;gt; wet.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2955&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3000&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3076&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3124&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3149&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3191&lt;br /&gt;
msgid &amp;quot;%MU &amp;lt;M:dip&amp;gt; %IU into %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2984&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3059&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3157&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3207&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3364&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3441&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3455&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3467&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3539&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3631&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3695&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3806&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3842&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3876&lt;br /&gt;
msgid &amp;quot;Nothing happens.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:2992&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3086&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3104&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3116&lt;br /&gt;
msgid &amp;quot;%MU &amp;lt;M:dip&amp;gt; %IU into %U.  Nothing happens.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3007&lt;br /&gt;
msgid &amp;quot;%IU hungrily &amp;lt;I:drink&amp;gt; the liquid!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3033&lt;br /&gt;
msgid &amp;quot;The pages of %IU swiftly absorb the liquid!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3080&lt;br /&gt;
msgid &amp;quot;The poison on %U is neutralized by %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3131&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;gain&amp;gt; insight into the nature of %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3163&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;A thick slime coats %s.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3218&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Unknown potion type %d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3253&lt;br /&gt;
msgid &amp;quot;%IU &amp;lt;I:glow&amp;gt; black.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3264&lt;br /&gt;
msgid &amp;quot;%IU &amp;lt;I:glow&amp;gt; blue.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3301&lt;br /&gt;
msgid &amp;quot;%MU cannot figure out how to dip %IU into %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3333&lt;br /&gt;
msgid &amp;quot;the floor&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3335&lt;br /&gt;
msgid &amp;quot;the ceiling&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3344&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;zap&amp;gt; %IU%B1%B2.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3346&lt;br /&gt;
msgid &amp;quot; at &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3359&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;wrest&amp;gt; one last charge.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3386&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:4057&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;know&amp;gt; %r %Iu better.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3399&lt;br /&gt;
msgid &amp;quot;%IU &amp;lt;I:fizzle&amp;gt;.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3477&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;appear&amp;gt; out of thin air!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3535&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;create&amp;gt; a hidden surprise.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3549&lt;br /&gt;
msgid &amp;quot;A lit field surrounds %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3728&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;disappear&amp;gt; from sight.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3766&lt;br /&gt;
msgid &amp;quot;The door fades into the wall.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3792&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s fades into the ground.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3903&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3945&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:4068&lt;br /&gt;
msgid &amp;quot;The ray bounces.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:3981&lt;br /&gt;
msgid &amp;quot;Unhandled wand type!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:4024&lt;br /&gt;
msgid &amp;quot;%R %Iu violently &amp;lt;I:discharge&amp;gt;.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:4044&lt;br /&gt;
msgid &amp;quot;%R %Iu &amp;lt;I:power&amp;gt; down.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:4104&lt;br /&gt;
msgid &amp;quot;%U cannot figure out how to zap %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:4120&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;learn&amp;gt; that %IU &amp;lt;I:be&amp;gt; %Ii.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:4135&lt;br /&gt;
msgid &amp;quot;%IU &amp;lt;I:crumble&amp;gt; to dust.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:4185&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;look&amp;gt; healthier.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:4211&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;look&amp;gt; recharged.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:4328&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; poisoned.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:4350&lt;br /&gt;
msgid &amp;quot;The poison is expunged from %R veins.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:4371&lt;br /&gt;
msgid &amp;quot;Unknown potion class!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:4400&lt;br /&gt;
msgid &amp;quot;Unknown grenade!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:4527&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;teleport&amp;gt;.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:4549&lt;br /&gt;
msgid &amp;quot;%R fall &amp;lt;be&amp;gt; stopped by an invisible barrier.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:4559&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;land&amp;gt; on the edge of a hole.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: C:\Documents and Settings\Frut\Мои документы\Visual Studio 2008\Projects\powder111_build\item.cpp:4563&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;fall&amp;gt; into a hole.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/creature.cpp.po</id>
		<title>POWDER/Russian translation/creature.cpp.po</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/creature.cpp.po"/>
				<updated>2009-03-03T12:12:52Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
# SOME DESCRIPTIVE TITLE.&lt;br /&gt;
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER&lt;br /&gt;
# This file is distributed under the same license as the PACKAGE package.&lt;br /&gt;
# FIRST AUTHOR &amp;lt;EMAIL@ADDRESS&amp;gt;, YEAR.&lt;br /&gt;
#&lt;br /&gt;
#: creature.cpp:5368 creature.cpp:8066&lt;br /&gt;
#, fuzzy&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;Project-Id-Version: PACKAGE VERSION\n&amp;quot;&lt;br /&gt;
&amp;quot;Report-Msgid-Bugs-To: \n&amp;quot;&lt;br /&gt;
&amp;quot;POT-Creation-Date: 2009-03-03 13:13+0200\n&amp;quot;&lt;br /&gt;
&amp;quot;PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n&amp;quot;&lt;br /&gt;
&amp;quot;Last-Translator: FULL NAME &amp;lt;EMAIL@ADDRESS&amp;gt;\n&amp;quot;&lt;br /&gt;
&amp;quot;Language-Team: LANGUAGE &amp;lt;LL@li.org&amp;gt;\n&amp;quot;&lt;br /&gt;
&amp;quot;MIME-Version: 1.0\n&amp;quot;&lt;br /&gt;
&amp;quot;Content-Type: text/plain; charset=CHARSET\n&amp;quot;&lt;br /&gt;
&amp;quot;Content-Transfer-Encoding: 8bit\n&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:85&lt;br /&gt;
msgid &amp;quot;Failed transfer in destructor&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:795&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%x  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:928&lt;br /&gt;
msgid &amp;quot;&amp;gt;&amp;lt;0|V| laughs.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:1052&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s - %d: %d.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:1065&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d of %d, &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:1082&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:1090&lt;br /&gt;
msgid &amp;quot;Didn't find a mob!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:1122&lt;br /&gt;
msgid &amp;quot;gor&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:1123&lt;br /&gt;
msgid &amp;quot;blad&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:1124&lt;br /&gt;
msgid &amp;quot;ret&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:1125&lt;br /&gt;
msgid &amp;quot;waz&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:1126&lt;br /&gt;
msgid &amp;quot;por&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:1127&lt;br /&gt;
msgid &amp;quot;ylem&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:1128&lt;br /&gt;
msgid &amp;quot;kral&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:1129&lt;br /&gt;
msgid &amp;quot;qual&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:1130&lt;br /&gt;
msgid &amp;quot;t'rl&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:1131&lt;br /&gt;
msgid &amp;quot;zam&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:1132&lt;br /&gt;
msgid &amp;quot;jon&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:1133&lt;br /&gt;
msgid &amp;quot;eri&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:1134&lt;br /&gt;
msgid &amp;quot;opi&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:1135&lt;br /&gt;
msgid &amp;quot;hjur&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:1763&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;fall&amp;gt; to the ground.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:2161&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;feel&amp;gt; momentarily stony.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:2185&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;return&amp;gt; to an inanimate state.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:2187&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;disappear&amp;gt; in a puff of smoke.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:2273&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; wracked by the last of the poison.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:2685&lt;br /&gt;
msgid &amp;quot;The water puts out %R flames.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:2988&lt;br /&gt;
msgid &amp;quot;Invalid phase!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3011&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; paralysed.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3032&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;snore&amp;gt;.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3050&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;scrape&amp;gt; lichen from the wall and &amp;lt;eat&amp;gt; it.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3051&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;find&amp;gt; a soft-looking rock to eat.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3052&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;find&amp;gt; and &amp;lt;gobble&amp;gt; up an unidentified piece of offal.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3053&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;stop&amp;gt; and &amp;lt;listen&amp;gt; to the growling of %r stomach.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3054&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;scoop&amp;gt; up a fat grub and &amp;lt;crunch&amp;gt; on it happily.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3168&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;find&amp;gt; %B1.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3314&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;feel&amp;gt; a little dead inside.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3522&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;stop&amp;gt; over concerns for your safety.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3613&lt;br /&gt;
msgid &amp;quot;%U completely &amp;lt;miss&amp;gt;!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3615&lt;br /&gt;
msgid &amp;quot;It completely misses!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3697&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;miss&amp;gt; %MU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3702&lt;br /&gt;
msgid &amp;quot;%IU &amp;lt;I:miss&amp;gt; %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3704&lt;br /&gt;
msgid &amp;quot;It misses %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3730&lt;br /&gt;
msgid &amp;quot;dodge&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3731&lt;br /&gt;
msgid &amp;quot;sidestep&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3732&lt;br /&gt;
msgid &amp;quot;evade&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3741 creature.cpp:3779 creature.cpp:3836 creature.cpp:3931&lt;br /&gt;
msgid &amp;quot;attack&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3744 creature.cpp:3782&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;%B1&amp;gt; %MR %B2.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3748 creature.cpp:3786&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;%B1&amp;gt; its %B2.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3768&lt;br /&gt;
msgid &amp;quot;avoid&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3769&lt;br /&gt;
msgid &amp;quot;duck under&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3770&lt;br /&gt;
msgid &amp;quot;roll clear of&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3823&lt;br /&gt;
msgid &amp;quot;block&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3824&lt;br /&gt;
msgid &amp;quot;parry&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3825&lt;br /&gt;
msgid &amp;quot;deflect&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3839 creature.cpp:3937&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;%B1&amp;gt; %MR %B2 with %r %B3.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3844 creature.cpp:3942&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;%B1&amp;gt; its %B2 with %r %B3.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3921&lt;br /&gt;
msgid &amp;quot;riposte&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3922&lt;br /&gt;
msgid &amp;quot;counterstrike&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3923&lt;br /&gt;
msgid &amp;quot;counterattack&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:3989&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;stop&amp;gt; over concerns for your well-being.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:4008&lt;br /&gt;
msgid &amp;quot;crush&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:4070&lt;br /&gt;
msgid &amp;quot;Unhandled ELEMENT!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:4080 creature.cpp:4088 creature.cpp:4096 creature.cpp:4104&lt;br /&gt;
msgid &amp;quot;sear&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:4116&lt;br /&gt;
msgid &amp;quot;disintegrate&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:4177&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;ignore&amp;gt; %MR attack.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:4179&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;ignore&amp;gt; %IR attack.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:4181&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;ignore&amp;gt; its attack.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:4188 creature.cpp:4192&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;%B1&amp;gt; %MU&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:4197&lt;br /&gt;
msgid &amp;quot;%p &amp;lt;%B1&amp;gt; %MU&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:4213&lt;br /&gt;
msgid &amp;quot;%B1 explodes!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:4314&lt;br /&gt;
msgid &amp;quot;%R %Iu &amp;lt;I:power&amp;gt; down.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:4334&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;die&amp;gt;!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:4348&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;convulse&amp;gt; violently.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:4780&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; stronger!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:4790&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%%U &amp;lt;grow&amp;gt; into %s%s!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:4825&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%%U &amp;lt;learn&amp;gt; %s!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:4926 creature.cpp:5009&lt;br /&gt;
msgid &amp;quot;dull brown&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:4930 creature.cpp:5013&lt;br /&gt;
msgid &amp;quot;not at all&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:4933 creature.cpp:5016&lt;br /&gt;
msgid &amp;quot;silver&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:4936 creature.cpp:5019&lt;br /&gt;
msgid &amp;quot;bright silver&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:4940 creature.cpp:5023&lt;br /&gt;
msgid &amp;quot;aubergine&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:4944 creature.cpp:5027&lt;br /&gt;
msgid &amp;quot;%R %Iu &amp;lt;I:glow&amp;gt; %B1.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:4952 creature.cpp:5036&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;shudder&amp;gt;!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:4961&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;dissolve&amp;gt; into dust.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:4974&lt;br /&gt;
msgid &amp;quot;%R skin hardens.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:4991&lt;br /&gt;
msgid &amp;quot;%R hands move quicker.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:4993&lt;br /&gt;
msgid &amp;quot;%R hands move the same speed.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:4995&lt;br /&gt;
msgid &amp;quot;%R hands move slower.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5002&lt;br /&gt;
msgid &amp;quot;%R %Iu &amp;lt;I:glow&amp;gt; briefly.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5046&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;dissolve&amp;gt; into dust!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5101&lt;br /&gt;
msgid &amp;quot;A black cloud forms nowhere near %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5106&lt;br /&gt;
msgid &amp;quot;A black cloud surrounds %r %B1.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5118&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;glow&amp;gt; black.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5159&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;feel&amp;gt; as if someone were helping %A.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5172&lt;br /&gt;
msgid &amp;quot;%IU &amp;lt;I:glow&amp;gt; blue.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5305&lt;br /&gt;
msgid &amp;quot;  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5417 creature.cpp:5452 creature.cpp:5475 creature.cpp:5532&lt;br /&gt;
#: creature.cpp:5746&lt;br /&gt;
msgid &amp;quot;something&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5498&lt;br /&gt;
msgid &amp;quot;something's&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5515&lt;br /&gt;
msgid &amp;quot;its&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5549&lt;br /&gt;
msgid &amp;quot;it&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5711&lt;br /&gt;
msgid &amp;quot;you&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5725&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s %s&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5762&lt;br /&gt;
msgid &amp;quot;wimpy creature&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5764&lt;br /&gt;
msgid &amp;quot;weak creature&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5766&lt;br /&gt;
msgid &amp;quot;creature&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5768&lt;br /&gt;
msgid &amp;quot;strong creature&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5770&lt;br /&gt;
msgid &amp;quot;scary creature&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5772&lt;br /&gt;
msgid &amp;quot;very scary creature&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5786&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s the %s&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5810&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;the %s&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5814&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s%s&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5837&lt;br /&gt;
msgid &amp;quot;in superior condition&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5841&lt;br /&gt;
msgid &amp;quot;in perfect shape&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5845&lt;br /&gt;
msgid &amp;quot;in good shape&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5849&lt;br /&gt;
msgid &amp;quot;in poor shape&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5853&lt;br /&gt;
msgid &amp;quot;near death&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5856&lt;br /&gt;
msgid &amp;quot;at death's gate&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5864&lt;br /&gt;
msgid &amp;quot;a windshield kill&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5866&lt;br /&gt;
msgid &amp;quot;an easy fight&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5868&lt;br /&gt;
msgid &amp;quot;an even fight&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5870&lt;br /&gt;
msgid &amp;quot;a hard fight&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5872&lt;br /&gt;
msgid &amp;quot;an impossible fight&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5874&lt;br /&gt;
msgid &amp;quot;your funeral&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5886&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; %B1.  %p &amp;lt;look&amp;gt; like %B2.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5893&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Sounds like %s.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5898&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Thinks like %s.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5902&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;It feels like %s.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5907&lt;br /&gt;
msgid &amp;quot;Seems suspicious....  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5913&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; %B1.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5934&lt;br /&gt;
msgid &amp;quot;The rampages of %U have become so well known as to earn %A a name!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5959 creature.cpp:6014 creature.cpp:6052&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%p &amp;lt;be&amp;gt; &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5966 creature.cpp:6021 creature.cpp:6059 creature.cpp:6088&lt;br /&gt;
#: creature.cpp:6112&lt;br /&gt;
msgid &amp;quot;, &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5976&lt;br /&gt;
msgid &amp;quot;a follower&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5996&lt;br /&gt;
msgid &amp;quot;silent&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:5999&lt;br /&gt;
msgid &amp;quot;quiet&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6002&lt;br /&gt;
msgid &amp;quot;noisy&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6005&lt;br /&gt;
msgid &amp;quot;loud&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6009&lt;br /&gt;
msgid &amp;quot;very loud&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6035&lt;br /&gt;
msgid &amp;quot;hostile&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6039&lt;br /&gt;
msgid &amp;quot;friendly&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6067 creature.cpp:6095 creature.cpp:6119&lt;br /&gt;
msgid &amp;quot;.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6084&lt;br /&gt;
msgid &amp;quot;Known spells: &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6108&lt;br /&gt;
msgid &amp;quot;Learned skills: &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6143 creature.cpp:6367&lt;br /&gt;
msgid &amp;quot;Equipped Items:&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6150 creature.cpp:6375&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;- %s %s %s.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6163 creature.cpp:6166&lt;br /&gt;
msgid &amp;quot;MOB&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6179&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;POWDER %03d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6187&lt;br /&gt;
msgid &amp;quot;Windows Version&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6189&lt;br /&gt;
msgid &amp;quot;Mac OSX Version&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6191&lt;br /&gt;
msgid &amp;quot;PSP Version&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6193&lt;br /&gt;
msgid &amp;quot;Linux Version&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6195&lt;br /&gt;
msgid &amp;quot;Unknown SDL Version&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6199&lt;br /&gt;
msgid &amp;quot;NDS Version&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6201&lt;br /&gt;
msgid &amp;quot;GBA Version&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6207&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;You have save scummed %d times.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6218&lt;br /&gt;
msgid &amp;quot;Wizard mode is activated.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6223&lt;br /&gt;
msgid &amp;quot;Name: &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6233&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Physical: %d/%d (max %d)&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6237&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Mental: %d/%d (max %d)&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6241&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;AC: %d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6244&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;X: %d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6252 creature.cpp:6254&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Depth: %d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6257&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d moves over &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6267&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Score: %d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6295&lt;br /&gt;
msgid &amp;quot;Intrinsics:&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6315&lt;br /&gt;
msgid &amp;quot;Spells:&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6337&lt;br /&gt;
msgid &amp;quot;Skills:&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6399&lt;br /&gt;
msgid &amp;quot;Artifacts:&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6418&lt;br /&gt;
msgid &amp;quot;Inventory Items:&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6425&lt;br /&gt;
msgid &amp;quot;- &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6427&lt;br /&gt;
msgid &amp;quot;.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:6447&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s.txt&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:7253&lt;br /&gt;
msgid &amp;quot;Invalid slot name!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:7348&lt;br /&gt;
msgid &amp;quot;finger&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:7357&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%%IU &amp;lt;I:fall&amp;gt; off %%r %s.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:8068&lt;br /&gt;
msgid &amp;quot;x&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:8070&lt;br /&gt;
msgid &amp;quot;*&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:8072&lt;br /&gt;
msgid &amp;quot;+&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:8145&lt;br /&gt;
msgid &amp;quot;That is not a skill!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:8152 creature.cpp:8264&lt;br /&gt;
msgid &amp;quot;Your condition seems to be anterograde as well as retrograde.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:8160 creature.cpp:8272&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;You already know %s.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:8175&lt;br /&gt;
msgid &amp;quot;You have no free skill slots.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:8189 creature.cpp:8302&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;You must first learn %s.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:8257&lt;br /&gt;
msgid &amp;quot;That is not a spell!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:8288&lt;br /&gt;
msgid &amp;quot;You have no free spell slots.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:8640&lt;br /&gt;
msgid &amp;quot;Transfer fail in Load&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:8814&lt;br /&gt;
msgid &amp;quot;0&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:8820&lt;br /&gt;
msgid &amp;quot;!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:8849&lt;br /&gt;
msgid &amp;quot;Counter still exists!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:9078&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s fireball explodes!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:9079 creature.cpp:9099&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;the&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:9098&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s lightning forks!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:9148&lt;br /&gt;
msgid &amp;quot;Stone falls away, revealing a secret door.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:9156&lt;br /&gt;
msgid &amp;quot;The glass wall shatters.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:9183&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;disintegrate&amp;gt;.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:9228 creature.cpp:9250&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;The force bolt shatters the %s.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:9229&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;secret door&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:9229&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;door&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:9239&lt;br /&gt;
msgid &amp;quot;The force bolt shatters the glass wall.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:9251&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;tree&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:9251&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;burning tree&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:9288 creature.cpp:9306&lt;br /&gt;
msgid &amp;quot;The force bolt shatters %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:9361&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;realize&amp;gt; too late that being undead means having no life to save.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:9373&lt;br /&gt;
msgid &amp;quot;But %U &amp;lt;return&amp;gt; to life!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:9390&lt;br /&gt;
msgid &amp;quot;%R %Iu &amp;lt;I:glow&amp;gt; brightly and crumbles to dust!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:9398&lt;br /&gt;
msgid &amp;quot;The dust reassembles itself into %Iu!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:9400&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;do&amp;gt; not return to life.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:9403&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;return&amp;gt; to life!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:9424&lt;br /&gt;
msgid &amp;quot;UNKNOWN SOURCE OF LIFE SAVING&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:9426&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;attempt&amp;gt; to cheat death - but &amp;lt;fail&amp;gt;!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:9433&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;feel&amp;gt; your concentrated evil dissipate uselessly.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:9440&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;shudder&amp;gt; as the evil dissipates.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:9455&lt;br /&gt;
msgid &amp;quot;But evil forces intervene!  %U &amp;lt;transform&amp;gt; into a lich!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:9477&lt;br /&gt;
msgid &amp;quot;UNKNOWN SOURCE OF LICH FORM&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:9479&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;attempt&amp;gt; to transform into a lich - but &amp;lt;fail&amp;gt;!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:9507&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;feel&amp;gt; a great loss.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: creature.cpp:9537&lt;br /&gt;
msgid &amp;quot;Baezl'bub has died!  Bring his black heart to the surface world!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/victory.cpp.po</id>
		<title>POWDER/Russian translation/victory.cpp.po</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/victory.cpp.po"/>
				<updated>2009-03-03T12:12:40Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
# SOME DESCRIPTIVE TITLE.&lt;br /&gt;
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER&lt;br /&gt;
# This file is distributed under the same license as the PACKAGE package.&lt;br /&gt;
# FIRST AUTHOR &amp;lt;EMAIL@ADDRESS&amp;gt;, YEAR.&lt;br /&gt;
#&lt;br /&gt;
#: victory.cpp:79 victory.cpp:80 victory.cpp:81 victory.cpp:82 victory.cpp:83&lt;br /&gt;
#: victory.cpp:90 victory.cpp:109 victory.cpp:110 victory.cpp:117&lt;br /&gt;
#: victory.cpp:569&lt;br /&gt;
#, fuzzy&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;Project-Id-Version: PACKAGE VERSION\n&amp;quot;&lt;br /&gt;
&amp;quot;Report-Msgid-Bugs-To: \n&amp;quot;&lt;br /&gt;
&amp;quot;POT-Creation-Date: 2009-03-03 13:18+0200\n&amp;quot;&lt;br /&gt;
&amp;quot;PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n&amp;quot;&lt;br /&gt;
&amp;quot;Last-Translator: FULL NAME &amp;lt;EMAIL@ADDRESS&amp;gt;\n&amp;quot;&lt;br /&gt;
&amp;quot;Language-Team: LANGUAGE &amp;lt;LL@li.org&amp;gt;\n&amp;quot;&lt;br /&gt;
&amp;quot;MIME-Version: 1.0\n&amp;quot;&lt;br /&gt;
&amp;quot;Content-Type: text/plain; charset=CHARSET\n&amp;quot;&lt;br /&gt;
&amp;quot;Content-Transfer-Encoding: 8bit\n&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:78&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d year%s, %d day%s, %d hour%s, %d minute%s and %d second%s&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:79 victory.cpp:80 victory.cpp:81 victory.cpp:82 victory.cpp:83&lt;br /&gt;
#: victory.cpp:90 victory.cpp:109 victory.cpp:110 victory.cpp:117&lt;br /&gt;
msgid &amp;quot;s&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:89&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d day%s and %dh%dm%ds&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:99&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%dh%dm%ds&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:108&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d minute%s and %d second%s&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:116&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d second%s&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:131&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s intrinsics are:&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:144&lt;br /&gt;
msgid &amp;quot;Intrinsicless&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:215&lt;br /&gt;
msgid &amp;quot;Creatures vanquished:&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:235&lt;br /&gt;
msgid &amp;quot;no one&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:251&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d,%03dk&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:256&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d,%03d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:259&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:300&lt;br /&gt;
msgid &amp;quot;Lazy Player&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:313&lt;br /&gt;
msgid &amp;quot;HELP&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:331&lt;br /&gt;
msgid &amp;quot;%R &amp;lt;return&amp;gt; from retirement ended tragically!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:339&lt;br /&gt;
msgid &amp;quot;newbie&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:343&lt;br /&gt;
msgid &amp;quot;neophyte&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:346&lt;br /&gt;
msgid &amp;quot;power gamer&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:350&lt;br /&gt;
msgid &amp;quot;fighter&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:352&lt;br /&gt;
msgid &amp;quot;warrior&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:354&lt;br /&gt;
msgid &amp;quot;great warrior&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:359&lt;br /&gt;
msgid &amp;quot;magician&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:361&lt;br /&gt;
msgid &amp;quot;wizard&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:363&lt;br /&gt;
msgid &amp;quot;great wizard&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:369&lt;br /&gt;
msgid &amp;quot;adventurer&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:371&lt;br /&gt;
msgid &amp;quot;battle-mage&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:373&lt;br /&gt;
msgid &amp;quot;great battle-mage&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:377&lt;br /&gt;
msgid &amp;quot;WHAT HAPPEND TO THE AVATAR?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:382&lt;br /&gt;
msgid &amp;quot;Banzai!  Banzai!  Banzai!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:386&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;Baezl'bub has been vanquished by the %s %s!  All on the surface praise %s's &amp;quot;&lt;br /&gt;
&amp;quot;bravery!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:399&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Baezl'bub has fallen to %s!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:406&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Baezl'bub's cruel reign of terror has ended, felled by %s!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:409&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;While many stories have spread about how Baezl'bub died, his death is one &amp;quot;&lt;br /&gt;
&amp;quot;fact none can doubt!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:414&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;All of the surface know who to thank - the %s known as %s!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:426&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:435&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;You committed suicide with the aid of %s.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:439&lt;br /&gt;
msgid &amp;quot;You committed suicide.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:449&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s was struck down at a young age.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:453&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;The %s %s became another statistic.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:461&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;Hopefully future adventurers will learn from %s's sad example to be more &amp;quot;&lt;br /&gt;
&amp;quot;careful playing with %s.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:493&lt;br /&gt;
msgid &amp;quot;themselves&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:502&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;Men cry and women wail as word reaches the surface of the death of the %s %&amp;quot;&lt;br /&gt;
&amp;quot;s!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:511 victory.cpp:532&lt;br /&gt;
msgid &amp;quot;overconfidence&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:512&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;So much hope crushed by that most vile of %s, %s.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:513&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;creatures&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:513&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;things&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:526&lt;br /&gt;
msgid &amp;quot;mere &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:527&lt;br /&gt;
msgid &amp;quot;rash overconfidence&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:531&lt;br /&gt;
msgid &amp;quot;lowly &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:536&lt;br /&gt;
msgid &amp;quot;out-classed &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:537&lt;br /&gt;
msgid &amp;quot;poor planning&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:542&lt;br /&gt;
msgid &amp;quot;piss-poor luck&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:546&lt;br /&gt;
msgid &amp;quot;more powerful &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:547&lt;br /&gt;
msgid &amp;quot;biting more than can be chewed&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:551&lt;br /&gt;
msgid &amp;quot;much more powerful &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:552&lt;br /&gt;
msgid &amp;quot;picking a fight with someone bigger&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:557&lt;br /&gt;
msgid &amp;quot;vastly more powerful &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:558&lt;br /&gt;
msgid &amp;quot;foolishly underestimating one's foes&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:563&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;The %s %s death at the hands of %s%s%s will serve to remind future %ss of &amp;quot;&lt;br /&gt;
&amp;quot;the dangers of %s.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:577&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Why did %s think life was not worth living?  We will never know.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:585&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;The %s %s death is used to this day to remind children the dangers of &amp;quot;&lt;br /&gt;
&amp;quot;playing with %s.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:593&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;The %s %s reputation is sullied by an ignoble death.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:739&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;You took %d moves.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:752&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;You took %s.  That is outright insanity.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:757&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;You took %s.  Impressive dedication!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:763&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;It took you %s to defeat Baezl'bub.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:766&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;You spent %s.  And you still didn't win.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:771&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;You spent %s.  %s&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:774&lt;br /&gt;
msgid &amp;quot;An impressive achievement!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:775&lt;br /&gt;
msgid &amp;quot;Keep playing and you will defeat Baezl'bub!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:779&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;That was quick - %s.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:787&lt;br /&gt;
msgid &amp;quot;Post of your success on RGRM!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: victory.cpp:792&lt;br /&gt;
msgid &amp;quot;Better luck next life!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/piety.cpp.po</id>
		<title>POWDER/Russian translation/piety.cpp.po</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/piety.cpp.po"/>
				<updated>2009-03-03T12:12:29Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
# SOME DESCRIPTIVE TITLE.&lt;br /&gt;
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER&lt;br /&gt;
# This file is distributed under the same license as the PACKAGE package.&lt;br /&gt;
# FIRST AUTHOR &amp;lt;EMAIL@ADDRESS&amp;gt;, YEAR.&lt;br /&gt;
#&lt;br /&gt;
#, fuzzy&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;Project-Id-Version: PACKAGE VERSION\n&amp;quot;&lt;br /&gt;
&amp;quot;Report-Msgid-Bugs-To: \n&amp;quot;&lt;br /&gt;
&amp;quot;POT-Creation-Date: 2009-03-03 13:18+0200\n&amp;quot;&lt;br /&gt;
&amp;quot;PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n&amp;quot;&lt;br /&gt;
&amp;quot;Last-Translator: FULL NAME &amp;lt;EMAIL@ADDRESS&amp;gt;\n&amp;quot;&lt;br /&gt;
&amp;quot;Language-Team: LANGUAGE &amp;lt;LL@li.org&amp;gt;\n&amp;quot;&lt;br /&gt;
&amp;quot;MIME-Version: 1.0\n&amp;quot;&lt;br /&gt;
&amp;quot;Content-Type: text/plain; charset=CHARSET\n&amp;quot;&lt;br /&gt;
&amp;quot;Content-Transfer-Encoding: 8bit\n&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:483&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: %d:%d.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:512&lt;br /&gt;
msgid &amp;quot;Your Actions Defile Me!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:513&lt;br /&gt;
msgid &amp;quot;Do you value me so little?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:514&lt;br /&gt;
msgid &amp;quot;Respect My Commands!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:517&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: %s  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:529&lt;br /&gt;
msgid &amp;quot;You sense celestial displeasure.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:530&lt;br /&gt;
msgid &amp;quot;You wonder if there are gods after all?  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:531&lt;br /&gt;
msgid &amp;quot;A painful hangnail briefly distracts you.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:544&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Do not look to %s to protect you!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:545&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: You should obey me!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:546&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: You cannot hide from I!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:559&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: %s shall not meddle with my disciple!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:560&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Fear not %s while you follow me!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:561&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: %s!  Leave my people alone!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:621&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Suffer my Wrath!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:634&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Prove your worth!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:663&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;appear&amp;gt; out of thin air!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:675&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: To the pits with you!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:686&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: A pox on you!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:697&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: You are an inferior tool!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:708&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: You deserve no protection!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:719&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Drink the poison you have brewed!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:730&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Freeze with Fright at my Wrath!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:740&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Dream in Terror!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:765&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Learn Humility!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:776&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Your Magic Will Not Avail You!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:795&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: I have caught you empty handed!  Ha!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:802&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Your over use of %s bores me!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:834 piety.cpp:849&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;lack&amp;gt; room for %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:865&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s wails in confusion.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1029&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Allow me to aid you.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1036&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Your flesh shall mend!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1044&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Show your devotion!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1052&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: You've proven your worth!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1074&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Your affliction pains me!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1082&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: I wish no more statues.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1092&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Your water is blessed!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1114&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: You are my weapon: Cut Deeply!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1124&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Accept my protection.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1134&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Knowledge is Power!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1147&lt;br /&gt;
msgid &amp;quot;You already have knowledge.  Now gain power!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1152&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; energized.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1157&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;gain&amp;gt; experience.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1171&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Use my gift wisely.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1187&lt;br /&gt;
msgid &amp;quot;%IU &amp;lt;I:appear&amp;gt; by %R %B1.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1191&lt;br /&gt;
msgid &amp;quot;shadow&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1203&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s: Know Your Tools!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1224&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;gain&amp;gt; insight into the nature of %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1308&lt;br /&gt;
msgid &amp;quot;You have gained a level!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1309&lt;br /&gt;
msgid &amp;quot;Welcome to the next level.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1310&lt;br /&gt;
msgid &amp;quot;Level Up!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1311&lt;br /&gt;
msgid &amp;quot;You learn from experience.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1312&lt;br /&gt;
msgid &amp;quot;Another kill, Another level.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1319&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;You currently worship %s.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1338&lt;br /&gt;
msgid &amp;quot;Select a god&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1365&lt;br /&gt;
msgid &amp;quot;GOD&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1367&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Follow %s?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1377&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;worship&amp;gt; %B1.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1494&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;You have %d free spell and %d free skill slots.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1515&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%10s: %d (%d)&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: piety.cpp:1524&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Now Worshipping: %s&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/map.cpp.po</id>
		<title>POWDER/Russian translation/map.cpp.po</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/map.cpp.po"/>
				<updated>2009-03-03T12:12:11Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
# SOME DESCRIPTIVE TITLE.&lt;br /&gt;
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER&lt;br /&gt;
# This file is distributed under the same license as the PACKAGE package.&lt;br /&gt;
# FIRST AUTHOR &amp;lt;EMAIL@ADDRESS&amp;gt;, YEAR.&lt;br /&gt;
#&lt;br /&gt;
#: map.cpp:4124&lt;br /&gt;
#, fuzzy&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;Project-Id-Version: PACKAGE VERSION\n&amp;quot;&lt;br /&gt;
&amp;quot;Report-Msgid-Bugs-To: \n&amp;quot;&lt;br /&gt;
&amp;quot;POT-Creation-Date: 2009-03-03 13:17+0200\n&amp;quot;&lt;br /&gt;
&amp;quot;PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n&amp;quot;&lt;br /&gt;
&amp;quot;Last-Translator: FULL NAME &amp;lt;EMAIL@ADDRESS&amp;gt;\n&amp;quot;&lt;br /&gt;
&amp;quot;Language-Team: LANGUAGE &amp;lt;LL@li.org&amp;gt;\n&amp;quot;&lt;br /&gt;
&amp;quot;MIME-Version: 1.0\n&amp;quot;&lt;br /&gt;
&amp;quot;Content-Type: text/plain; charset=CHARSET\n&amp;quot;&lt;br /&gt;
&amp;quot;Content-Transfer-Encoding: 8bit\n&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:321&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Same effect at %d.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:342&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Found end at %d.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:369&lt;br /&gt;
msgid &amp;quot;No direction found?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:503&lt;br /&gt;
msgid &amp;quot;COOL MOB INSTA KILLED&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:509&lt;br /&gt;
msgid &amp;quot;You sense your doom approaching!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:514&lt;br /&gt;
msgid &amp;quot;Couldn't place cool mob!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:848&lt;br /&gt;
msgid &amp;quot;Invalid sense!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:989&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;crush&amp;gt; the wall, but the wall withstands the impact!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:993&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;crush&amp;gt; the walls!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:1070&lt;br /&gt;
msgid &amp;quot;Removal of non-present mob&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:1290&lt;br /&gt;
msgid &amp;quot;No base type!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:1516&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;fill&amp;gt; with water.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:1523&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; infused with fire.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:1531&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;fill&amp;gt; with acid.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:1600&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;fall&amp;gt; into a %B1.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:1633&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;fall&amp;gt; into the water.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:1664&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;fall&amp;gt; into the acid.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:1684&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;fall&amp;gt; into the lava.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:2457&lt;br /&gt;
msgid &amp;quot;Invalid source branch name&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:2513&lt;br /&gt;
msgid &amp;quot; here.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:2521&lt;br /&gt;
msgid &amp;quot; there.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:2550&lt;br /&gt;
msgid &amp;quot;You feel yourself&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:2552&lt;br /&gt;
msgid &amp;quot;You see yourself&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:2581 map.cpp:2634&lt;br /&gt;
msgid &amp;quot;You recall &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:2585 map.cpp:2636&lt;br /&gt;
msgid &amp;quot;You feel &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:2589 map.cpp:2638&lt;br /&gt;
msgid &amp;quot;You see &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:2594 map.cpp:2641&lt;br /&gt;
msgid &amp;quot;, &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:2600&lt;br /&gt;
msgid &amp;quot;many items&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:2614&lt;br /&gt;
msgid &amp;quot;You know nothing of this spot.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:2623 map.cpp:2656&lt;br /&gt;
msgid &amp;quot;.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:2876&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;ricochet&amp;gt;.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:2928&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;know&amp;gt; %r %Iu better.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:3002&lt;br /&gt;
msgid &amp;quot;The ray fizzles out.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:3007&lt;br /&gt;
msgid &amp;quot;The ray bounces.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:3273&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; knocked back.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:3680&lt;br /&gt;
msgid &amp;quot;The ground on this level is to hard to dig deep!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:3704&lt;br /&gt;
msgid &amp;quot;%U slightly &amp;lt;enlarge&amp;gt; the existing hole.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:3723&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;dig&amp;gt; a hole in the floor.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:3735&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;fall&amp;gt; through the hole in the ground!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:3751&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;find&amp;gt; the bottom of the hole blocked.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:3761 map.cpp:3834&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;dig&amp;gt; in vain.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:3792&lt;br /&gt;
msgid &amp;quot;%U slightly &amp;lt;enlarge&amp;gt; the existing pit.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:3818&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;dig&amp;gt; a pit in the floor.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:3852&lt;br /&gt;
msgid &amp;quot;The trees cannot gain a roothold and quickly collapse.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:3859&lt;br /&gt;
msgid &amp;quot;The trees lack ground for their roots and quickly collapse.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:3866&lt;br /&gt;
msgid &amp;quot;The trees lack room to grow and quickly collapse.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:3874&lt;br /&gt;
msgid &amp;quot;The forest appears a bit denser.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:3881&lt;br /&gt;
msgid &amp;quot;More fuel is added to the fire.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:3942&lt;br /&gt;
msgid &amp;quot;The water puts out %R flames.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:3951&lt;br /&gt;
msgid &amp;quot;The water douses the forest fire.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:3962&lt;br /&gt;
msgid &amp;quot;The water vaporizes on contact with the lava.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:3971&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; soaked with water.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4007&lt;br /&gt;
msgid &amp;quot;Water disappears into the teleporter.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4021&lt;br /&gt;
msgid &amp;quot;Water flows down the hole.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4053&lt;br /&gt;
msgid &amp;quot;UNKNOWN LIQUID&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4057&lt;br /&gt;
msgid &amp;quot;the floor&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4062&lt;br /&gt;
msgid &amp;quot;Lava&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4065&lt;br /&gt;
msgid &amp;quot;Water&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4068&lt;br /&gt;
msgid &amp;quot;Acid&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4071&lt;br /&gt;
msgid &amp;quot;Unknown liquid&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4080&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s floods %s, leaving it unchanged.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4087&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s floods %s.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4157 map.cpp:4314 map.cpp:4612&lt;br /&gt;
msgid &amp;quot;water&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4164 map.cpp:4320 map.cpp:4616&lt;br /&gt;
msgid &amp;quot;acid&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4171 map.cpp:4326 map.cpp:4608&lt;br /&gt;
msgid &amp;quot;lava&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4215&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;float&amp;gt; to the surface.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4221&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;discover&amp;gt; %IU!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4224&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; revealed.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4243 map.cpp:4498&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;fall&amp;gt; into the %B1.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4339&lt;br /&gt;
msgid &amp;quot;ERROR&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4343&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;splash&amp;gt; into the %B1, filling it.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4347&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;plug&amp;gt; the %B1.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4371&lt;br /&gt;
msgid &amp;quot;A yellow glow shines briefly through the ground.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4424&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;fall&amp;gt; to the ground.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4454&lt;br /&gt;
msgid &amp;quot;%R fall &amp;lt;be&amp;gt; stopped by an invisible barrier.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4464&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;find&amp;gt; the hold blocked.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4470&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;fall&amp;gt; into the hole.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4529&lt;br /&gt;
msgid &amp;quot;Smoke billows from the vent.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4531&lt;br /&gt;
msgid &amp;quot;Poison smoke billows from the vent.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4542&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;trigger&amp;gt; a teleport trap.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4553&lt;br /&gt;
msgid &amp;quot;BAD CODE PATH WITH TRAPS&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4566&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;evade&amp;gt; the %B1.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4620&lt;br /&gt;
msgid &amp;quot;UNHANDLED SQUARE TYPE&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4621&lt;br /&gt;
msgid &amp;quot;INVALID LIQUID&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4632&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;sink&amp;gt; below the %B1.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4648&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;reach&amp;gt; the surface.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4763&lt;br /&gt;
msgid &amp;quot;The water freezes.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4779&lt;br /&gt;
msgid &amp;quot;A blue glow shines briefly through the ice.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4787&lt;br /&gt;
msgid &amp;quot;The lava hardens.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4792&lt;br /&gt;
msgid &amp;quot;The forest fire is extinguished.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4824&lt;br /&gt;
msgid &amp;quot;Electricty arcs through the water.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4826&lt;br /&gt;
msgid &amp;quot;Electricty arcs through the acid.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4852&lt;br /&gt;
msgid &amp;quot;The ice melts.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4857&lt;br /&gt;
msgid &amp;quot;The water boils.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4866&lt;br /&gt;
msgid &amp;quot;The acid boils.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:4873&lt;br /&gt;
msgid &amp;quot;The forest catches on fire.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:5049&lt;br /&gt;
msgid &amp;quot;The wind shifts.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:5351&lt;br /&gt;
msgid &amp;quot;The glass wall mends itself.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:5581&lt;br /&gt;
msgid &amp;quot;  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:5744&lt;br /&gt;
msgid &amp;quot;&amp;gt;&amp;lt;0|V|: Expand your horizons!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:5747&lt;br /&gt;
msgid &amp;quot;Belweir: Welcome to my library!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:5750&lt;br /&gt;
msgid &amp;quot;Quizar: Find your way through!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:5753&lt;br /&gt;
msgid &amp;quot;H'ruth: Prove your worth in my combat arena!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:5756&lt;br /&gt;
msgid &amp;quot;Klaskov: This village is under attack from orcs!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: map.cpp:5759&lt;br /&gt;
msgid &amp;quot;You have entered the fiery pits of hell!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/main.cpp.po</id>
		<title>POWDER/Russian translation/main.cpp.po</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/main.cpp.po"/>
				<updated>2009-03-03T12:11:50Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
# SOME DESCRIPTIVE TITLE.&lt;br /&gt;
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER&lt;br /&gt;
# This file is distributed under the same license as the PACKAGE package.&lt;br /&gt;
# FIRST AUTHOR &amp;lt;EMAIL@ADDRESS&amp;gt;, YEAR.&lt;br /&gt;
#&lt;br /&gt;
#, fuzzy&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;Project-Id-Version: PACKAGE VERSION\n&amp;quot;&lt;br /&gt;
&amp;quot;Report-Msgid-Bugs-To: \n&amp;quot;&lt;br /&gt;
&amp;quot;POT-Creation-Date: 2009-03-03 13:17+0200\n&amp;quot;&lt;br /&gt;
&amp;quot;PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n&amp;quot;&lt;br /&gt;
&amp;quot;Last-Translator: FULL NAME &amp;lt;EMAIL@ADDRESS&amp;gt;\n&amp;quot;&lt;br /&gt;
&amp;quot;Language-Team: LANGUAGE &amp;lt;LL@li.org&amp;gt;\n&amp;quot;&lt;br /&gt;
&amp;quot;MIME-Version: 1.0\n&amp;quot;&lt;br /&gt;
&amp;quot;Content-Type: text/plain; charset=CHARSET\n&amp;quot;&lt;br /&gt;
&amp;quot;Content-Transfer-Encoding: 8bit\n&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:379&lt;br /&gt;
msgid &amp;quot;Item by Type&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:380&lt;br /&gt;
msgid &amp;quot;Magic Item&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:381&lt;br /&gt;
msgid &amp;quot;Monster&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:382&lt;br /&gt;
msgid &amp;quot;Spell&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:383&lt;br /&gt;
msgid &amp;quot;Skill&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:384&lt;br /&gt;
msgid &amp;quot;Experience&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:385&lt;br /&gt;
msgid &amp;quot;Befriend Gods&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:386&lt;br /&gt;
msgid &amp;quot;Level Teleport&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:387&lt;br /&gt;
msgid &amp;quot;Create Room&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:459 main.cpp:558&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;wish&amp;gt; for %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:462 main.cpp:561&lt;br /&gt;
msgid &amp;quot;%IU &amp;lt;I:fall&amp;gt; at %r feet.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:509&lt;br /&gt;
msgid &amp;quot;Illegal magic type&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:510&lt;br /&gt;
msgid &amp;quot;illegal&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:592 main.cpp:841&lt;br /&gt;
msgid &amp;quot;Create where?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:603&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;wish&amp;gt; for %MU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:629 main.cpp:667 main.cpp:847&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;wish&amp;gt; for %B1.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:642 main.cpp:676&lt;br /&gt;
msgid &amp;quot;%U already know %B1.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:684&lt;br /&gt;
msgid &amp;quot;250 XP&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:685&lt;br /&gt;
msgid &amp;quot;1 Level&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:686&lt;br /&gt;
msgid &amp;quot;10 Levels&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:687&lt;br /&gt;
msgid &amp;quot;Ascension Kit&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:706&lt;br /&gt;
msgid &amp;quot;You gain experience...&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:731&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;win&amp;gt; the favour of %B1.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:746&lt;br /&gt;
msgid &amp;quot;Level? &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:990&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%c%2d%c%03d/%02d%c%03d/%02d%c%03d%c%02d Zinc &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:999&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%c%2d%c%03d/%02d%c%03d/%02d%c%03d%c%02d%c%c%c%c%c%c&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1015&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%c%2d%c%03d/%02d%c%03d/%02d%c%03d%c%02d %c%c %c%c&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1056&lt;br /&gt;
msgid &amp;quot; &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1060&lt;br /&gt;
msgid &amp;quot;Hardening &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1062&lt;br /&gt;
msgid &amp;quot;Aflame &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1064&lt;br /&gt;
msgid &amp;quot;Strangled &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1066&lt;br /&gt;
msgid &amp;quot;Paralysed &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1068&lt;br /&gt;
msgid &amp;quot;Asleep &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1070&lt;br /&gt;
msgid &amp;quot;Confused &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1072&lt;br /&gt;
msgid &amp;quot;Deadly Poisoned &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1074&lt;br /&gt;
msgid &amp;quot;Harshly Poisoned &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1076&lt;br /&gt;
msgid &amp;quot;Strongly Poisoned &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1078&lt;br /&gt;
msgid &amp;quot;Poisoned &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1080&lt;br /&gt;
msgid &amp;quot;Mildly Poisoned &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1082&lt;br /&gt;
msgid &amp;quot;Bleeding &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1084&lt;br /&gt;
msgid &amp;quot;Blind &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1086&lt;br /&gt;
msgid &amp;quot;Deaf &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1088&lt;br /&gt;
msgid &amp;quot;Tired &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1096&lt;br /&gt;
msgid &amp;quot;Submerged &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1098&lt;br /&gt;
msgid &amp;quot;Buried &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1101&lt;br /&gt;
msgid &amp;quot;In Pit &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1103&lt;br /&gt;
msgid &amp;quot;In Tree &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1105&lt;br /&gt;
msgid &amp;quot;Slow &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1107&lt;br /&gt;
msgid &amp;quot;Amnesic &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1109&lt;br /&gt;
msgid &amp;quot;Off Balance &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1116 main.cpp:1117&lt;br /&gt;
msgid &amp;quot;0&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1118&lt;br /&gt;
msgid &amp;quot;00&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1119 main.cpp:1120&lt;br /&gt;
msgid &amp;quot;000/00&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1121&lt;br /&gt;
msgid &amp;quot;000&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1122&lt;br /&gt;
msgid &amp;quot;00  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1126&lt;br /&gt;
msgid &amp;quot;Dead&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1399 main.cpp:3220&lt;br /&gt;
msgid &amp;quot;HELP&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1443&lt;br /&gt;
msgid &amp;quot;POWDER 111&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1449&lt;br /&gt;
msgid &amp;quot;Built with SDL 1.2&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1452&lt;br /&gt;
msgid &amp;quot;Built with DevkitPro 1.4.4 r21&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1454&lt;br /&gt;
msgid &amp;quot;Built with HAM 2.8&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1464 main.cpp:1477 main.cpp:1490&lt;br /&gt;
msgid &amp;quot;New Game&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1465 main.cpp:1478 main.cpp:1491&lt;br /&gt;
msgid &amp;quot;Tutorial&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1466 main.cpp:1479 main.cpp:1492&lt;br /&gt;
msgid &amp;quot;View Scores&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1468 main.cpp:1481 main.cpp:1494&lt;br /&gt;
msgid &amp;quot;Options&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1470 main.cpp:1483 main.cpp:1496&lt;br /&gt;
msgid &amp;quot;Quit&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1480&lt;br /&gt;
msgid &amp;quot;Load Game&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1493&lt;br /&gt;
msgid &amp;quot;Save Scum&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1614&lt;br /&gt;
msgid &amp;quot;Initial God?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1642&lt;br /&gt;
msgid &amp;quot;Male&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1643&lt;br /&gt;
msgid &amp;quot;Female&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1648&lt;br /&gt;
msgid &amp;quot;Gender? &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1663&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;You are a %s %s.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1664&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;female&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1664&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;male&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1669&lt;br /&gt;
msgid &amp;quot;Name? &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1683&lt;br /&gt;
msgid &amp;quot;George&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1709&lt;br /&gt;
msgid &amp;quot;No saved game!  Aborting load!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1720&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;You have save scummed %d times.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1725&lt;br /&gt;
msgid &amp;quot;Loading...&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1789 main.cpp:3410&lt;br /&gt;
msgid &amp;quot;Done!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1813 main.cpp:3418&lt;br /&gt;
msgid &amp;quot;MOBREF Corrupt.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1815 main.cpp:3420&lt;br /&gt;
msgid &amp;quot;MOBREF Intact.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1884&lt;br /&gt;
msgid &amp;quot;No valid starting location!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:1943&lt;br /&gt;
msgid &amp;quot;Welcome to POWDER!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:2161&lt;br /&gt;
msgid &amp;quot;Invalid choice for random action&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:2183&lt;br /&gt;
msgid &amp;quot;SIGNPOST_SDL&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:2185&lt;br /&gt;
msgid &amp;quot;SIGNPOST_GBA&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:2246&lt;br /&gt;
msgid &amp;quot;eat &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:2257&lt;br /&gt;
msgid &amp;quot;Enter Portal&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:2259&lt;br /&gt;
msgid &amp;quot;Climb Ladder&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:2262 main.cpp:4719&lt;br /&gt;
msgid &amp;quot;cancel&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:2266&lt;br /&gt;
msgid &amp;quot;Action?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:2731&lt;br /&gt;
msgid &amp;quot;Specific or type? &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:2736&lt;br /&gt;
msgid &amp;quot;Specific&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:2737&lt;br /&gt;
msgid &amp;quot;Type&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:2763&lt;br /&gt;
msgid &amp;quot;You cannot rename an artifact!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:2769 main.cpp:4516&lt;br /&gt;
msgid &amp;quot;New Name? &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:2796&lt;br /&gt;
msgid &amp;quot;Throw %IU where?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:2826&lt;br /&gt;
msgid &amp;quot;Dip %IU in what?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:2871&lt;br /&gt;
msgid &amp;quot;Equip %IU where?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:2977&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; not wearing %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:2998&lt;br /&gt;
msgid &amp;quot;Zap %IU where?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3038&lt;br /&gt;
msgid &amp;quot;%U can't split %IU in two.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3050&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;separate&amp;gt; %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3056&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;lack&amp;gt; space to split the stack.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3071&lt;br /&gt;
msgid &amp;quot;Unhandled ACTION!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3108&lt;br /&gt;
msgid &amp;quot;POWDER&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3109&lt;br /&gt;
msgid &amp;quot;Keyboard&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3110&lt;br /&gt;
msgid &amp;quot;Gameboy&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3111&lt;br /&gt;
msgid &amp;quot;Stylus&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3112&lt;br /&gt;
msgid &amp;quot;Status Line&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3113&lt;br /&gt;
msgid &amp;quot;Spells&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3114&lt;br /&gt;
msgid &amp;quot;Skills&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3115&lt;br /&gt;
msgid &amp;quot;Gods&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3155&lt;br /&gt;
msgid &amp;quot;GOD&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3236 main.cpp:3277&lt;br /&gt;
msgid &amp;quot;Help&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3237&lt;br /&gt;
msgid &amp;quot;Load&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3238&lt;br /&gt;
msgid &amp;quot;Save&amp;amp;Quit&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3239 main.cpp:3278&lt;br /&gt;
msgid &amp;quot;Tiles&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3240 main.cpp:3279&lt;br /&gt;
msgid &amp;quot;Opacity&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3241 main.cpp:3280&lt;br /&gt;
msgid &amp;quot;Fonts&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3242 main.cpp:3281&lt;br /&gt;
msgid &amp;quot;ColorText&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3243 main.cpp:3282&lt;br /&gt;
msgid &amp;quot;AutoPrompt&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3244 main.cpp:3283&lt;br /&gt;
msgid &amp;quot;SafeWalk&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3245 main.cpp:3284&lt;br /&gt;
msgid &amp;quot;ActionBar&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3246&lt;br /&gt;
msgid &amp;quot;CharDump&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3247&lt;br /&gt;
msgid &amp;quot;KnownItems&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3248&lt;br /&gt;
msgid &amp;quot;DebugInfo&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3249&lt;br /&gt;
msgid &amp;quot;Collapse&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3250 main.cpp:3285&lt;br /&gt;
msgid &amp;quot;Defaults&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3311 main.cpp:3316&lt;br /&gt;
msgid &amp;quot;Windowed&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3313 main.cpp:3318&lt;br /&gt;
msgid &amp;quot;FullScreen&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3352&lt;br /&gt;
msgid &amp;quot;Saving...&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3447&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s cries: I still have a chance!  Let me continue!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3450&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Lazy Player&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3486&lt;br /&gt;
msgid &amp;quot;MOBREF chain valid.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3488&lt;br /&gt;
msgid &amp;quot;MOBREF chain broken!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3492&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d mobs, %d tables, %d buffers&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3498&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d items, %d mobs, %d maps.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3502&lt;br /&gt;
msgid &amp;quot;Meaningless Stats:&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3505&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d Mob Types&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3507&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d Item Types&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3509&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d Wand Types&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3511&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d Book Types&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3513&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d Amulet Types&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3515&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d Helms Types&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3517&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d Ring Types&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3519&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d Scroll Types&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3521&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d Potion Types&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3523&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d Attack Types&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3525&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d Element Types&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3527&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d Spells&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3529&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d Skills&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3531&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d Intrinsics&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3533&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d Actions&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3535&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d Sprites&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3537&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d Tiles&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3539&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%d Paperdoll Tiles&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3550&lt;br /&gt;
msgid &amp;quot;Collapse the Dungeon&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3551 main.cpp:3582&lt;br /&gt;
msgid &amp;quot;Cancel&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3565&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;hear&amp;gt; a distant rumble.  The world feels more empty.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3581&lt;br /&gt;
msgid &amp;quot;Revert to Defaults&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3605&lt;br /&gt;
msgid &amp;quot;Disable Action Bar&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3606&lt;br /&gt;
msgid &amp;quot;Enable Action Bar&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3628&lt;br /&gt;
msgid &amp;quot;Disable Prompt&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3629&lt;br /&gt;
msgid &amp;quot;Enable Prompt&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3652&lt;br /&gt;
msgid &amp;quot;Attack by Default&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3653&lt;br /&gt;
msgid &amp;quot;Walk by Default&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3675&lt;br /&gt;
msgid &amp;quot;No Colored Text&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3676&lt;br /&gt;
msgid &amp;quot;Colored Text&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3698&lt;br /&gt;
msgid &amp;quot;Transparent&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3699&lt;br /&gt;
msgid &amp;quot;Opaque&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3721 main.cpp:3730 main.cpp:3762&lt;br /&gt;
msgid &amp;quot;Classic&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3722 main.cpp:3731&lt;br /&gt;
msgid &amp;quot;Adam Bolt&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3723 main.cpp:3732&lt;br /&gt;
msgid &amp;quot;Nethackish&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3724 main.cpp:3733&lt;br /&gt;
msgid &amp;quot;Graphical ASCII&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3725 main.cpp:3734&lt;br /&gt;
msgid &amp;quot;Akoi Meexx&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3735&lt;br /&gt;
msgid &amp;quot;From Disk&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3763&lt;br /&gt;
msgid &amp;quot;Brass&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3764&lt;br /&gt;
msgid &amp;quot;Shadow&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3765&lt;br /&gt;
msgid &amp;quot;Heavy&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3766&lt;br /&gt;
msgid &amp;quot;Light&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3826&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Bind %s to?  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3849&lt;br /&gt;
msgid &amp;quot;Aborted.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3853&lt;br /&gt;
msgid &amp;quot;Bound.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3948&lt;br /&gt;
msgid &amp;quot;Open in what direction?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3958&lt;br /&gt;
msgid &amp;quot;Close in what direction?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3974&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;wish&amp;gt; %p knew the wizard password.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3975&lt;br /&gt;
msgid &amp;quot;If wishes were slugs, the slime pits would be full.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3976&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;wish&amp;gt; %p had some more pickled slugs.  Yum!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3977&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;wish&amp;gt; very, very hard.  Nothing happens.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3978&lt;br /&gt;
msgid &amp;quot;If wishes were kiwis, we'd all be dead by now.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3979&lt;br /&gt;
msgid &amp;quot;If wishes were granted, this game would be easier.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3980&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;wish&amp;gt; %p knew the purpose of the Y-rune.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3981&lt;br /&gt;
msgid &amp;quot;A flock of bats, a quarry of cockatrices.  %U &amp;lt;wish&amp;gt; %p were at home.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3982&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;%U &amp;lt;wish&amp;gt; for advice.  %U &amp;lt;hear&amp;gt; a fighter's voice: \&amp;quot;It's the mushroom fume &amp;quot;&lt;br /&gt;
&amp;quot;making us weary.  We need lighter armour to keep in shape.\&amp;quot;&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3983&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;%U &amp;lt;wish&amp;gt; for advice.  %U &amp;lt;hear&amp;gt; a priest's voice: \&amp;quot;It's no use going down &amp;quot;&lt;br /&gt;
&amp;quot;there.  The blue dragons are everywhere.  I haven't seen them, but I *know* &amp;quot;&lt;br /&gt;
&amp;quot;it.\&amp;quot;&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3984&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;%U &amp;lt;wish&amp;gt; for advice.  %U &amp;lt;hear&amp;gt; a wizard's voice: \&amp;quot;The shallowest part of &amp;quot;&lt;br /&gt;
&amp;quot;the dungeon has some wicked magical energies running in it.  I swear I &amp;quot;&lt;br /&gt;
&amp;quot;didn't fumble and cast it myself!\&amp;quot;&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3985&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;%U &amp;lt;wish&amp;gt; for advice.  %U &amp;lt;hear&amp;gt; a thief's voice: \&amp;quot;They come in packs of &amp;quot;&lt;br /&gt;
&amp;quot;three and sparkle so loud you can hear them through four meters of thick &amp;quot;&lt;br /&gt;
&amp;quot;gravel!\&amp;quot;&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3986&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;%U &amp;lt;wish&amp;gt; for advice.  %U &amp;lt;hear&amp;gt; a thief's voice: \&amp;quot;Invisible == &amp;quot;&lt;br /&gt;
&amp;quot;Invincible?  I wonder...\&amp;quot;&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3987&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;%U &amp;lt;wish&amp;gt; for advice.  %U &amp;lt;hear&amp;gt; an adventurer's voice: \&amp;quot;If the water of &amp;quot;&lt;br /&gt;
&amp;quot;the lake freezes: Run!\&amp;quot;&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:3988&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;%U &amp;lt;wish&amp;gt; for advice.  %U &amp;lt;hear&amp;gt; a necromancer's voice: \&amp;quot;Be content with &amp;quot;&lt;br /&gt;
&amp;quot;the zombies, disturb not the middle room!\&amp;quot;&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4010&lt;br /&gt;
msgid &amp;quot;Fire where?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4035&lt;br /&gt;
msgid &amp;quot;Move where?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4055&lt;br /&gt;
msgid &amp;quot;You cannot move in that fashion.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4077&lt;br /&gt;
msgid &amp;quot;Breathe where?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4127&lt;br /&gt;
msgid &amp;quot;Pick up what?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4160 main.cpp:4225 main.cpp:4537&lt;br /&gt;
msgid &amp;quot;You decide against it.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4192&lt;br /&gt;
msgid &amp;quot;Eat what?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4232&lt;br /&gt;
msgid &amp;quot;There is nothing here to eat!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4250&lt;br /&gt;
msgid &amp;quot;Swap places in what direction?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4290&lt;br /&gt;
msgid &amp;quot;You have nothing to forget.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4294&lt;br /&gt;
msgid &amp;quot;Forget what?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4348 main.cpp:4350&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Forget %s?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4374&lt;br /&gt;
msgid &amp;quot;Jump where?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4390&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;decide&amp;gt; against running around blindly.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4398&lt;br /&gt;
msgid &amp;quot;Run where?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4432&lt;br /&gt;
msgid &amp;quot;Where do you want to look?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4463&lt;br /&gt;
msgid &amp;quot;There is nothing of interest there.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4490&lt;br /&gt;
msgid &amp;quot;Who do you want to name?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4504&lt;br /&gt;
msgid &amp;quot;There is noone there to name.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4508&lt;br /&gt;
msgid &amp;quot;You cannot rename uniques.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4551&lt;br /&gt;
msgid &amp;quot;You have no visible pets to command.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4569&lt;br /&gt;
msgid &amp;quot;All Pets&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4573&lt;br /&gt;
msgid &amp;quot;Command Which Pet?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4599&lt;br /&gt;
msgid &amp;quot;Kill...&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4600&lt;br /&gt;
msgid &amp;quot;Guard Me&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4601&lt;br /&gt;
msgid &amp;quot;Stay&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4606&lt;br /&gt;
msgid &amp;quot;Command?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4623&lt;br /&gt;
msgid &amp;quot;Kill who?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4650&lt;br /&gt;
msgid &amp;quot;You decide against violence.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4667&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s kill!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4674&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s guard me!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4681&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%s stay!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4727&lt;br /&gt;
msgid &amp;quot;You know no spells!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4736&lt;br /&gt;
msgid &amp;quot;Which spell?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4780&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;do&amp;gt; not know that spell.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4790&lt;br /&gt;
msgid &amp;quot;Cast %B1 in direction?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4808&lt;br /&gt;
msgid &amp;quot;Cast %B1 at?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4828&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;You need %d magic points!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4837&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;You need %d health points!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4846&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;You need %d free experience points!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4887&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;tread&amp;gt; carefully through the corridors.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:4889&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;prepare&amp;gt; for battle at a moments notice.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:5047&lt;br /&gt;
msgid &amp;quot;Running interrupted.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:5066&lt;br /&gt;
msgid &amp;quot;Seeing a foe, %U &amp;lt;stop&amp;gt; running.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:5089&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;stop&amp;gt; at an open area.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:5111&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;stop&amp;gt; to take %R bearings.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:5125&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;stop&amp;gt; at a crossroads.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:5137&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;stop&amp;gt; at a dead end.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:5683&lt;br /&gt;
msgid &amp;quot;Hit [Enter] to play again.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:5706&lt;br /&gt;
msgid &amp;quot;Hit [Start] to play again.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: main.cpp:5841&lt;br /&gt;
msgid &amp;quot;Being dead, you do nothing.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/hiscore.cpp.po</id>
		<title>POWDER/Russian translation/hiscore.cpp.po</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/hiscore.cpp.po"/>
				<updated>2009-03-03T12:10:10Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
# SOME DESCRIPTIVE TITLE.&lt;br /&gt;
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER&lt;br /&gt;
# This file is distributed under the same license as the PACKAGE package.&lt;br /&gt;
# FIRST AUTHOR &amp;lt;EMAIL@ADDRESS&amp;gt;, YEAR.&lt;br /&gt;
#&lt;br /&gt;
#, fuzzy&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;Project-Id-Version: PACKAGE VERSION\n&amp;quot;&lt;br /&gt;
&amp;quot;Report-Msgid-Bugs-To: \n&amp;quot;&lt;br /&gt;
&amp;quot;POT-Creation-Date: 2009-03-03 13:14+0200\n&amp;quot;&lt;br /&gt;
&amp;quot;PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n&amp;quot;&lt;br /&gt;
&amp;quot;Last-Translator: FULL NAME &amp;lt;EMAIL@ADDRESS&amp;gt;\n&amp;quot;&lt;br /&gt;
&amp;quot;Language-Team: LANGUAGE &amp;lt;LL@li.org&amp;gt;\n&amp;quot;&lt;br /&gt;
&amp;quot;MIME-Version: 1.0\n&amp;quot;&lt;br /&gt;
&amp;quot;Content-Type: text/plain; charset=CHARSET\n&amp;quot;&lt;br /&gt;
&amp;quot;Content-Transfer-Encoding: 8bit\n&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: hiscore.cpp:131&lt;br /&gt;
msgid &amp;quot;No One&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: hiscore.cpp:175&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;%c%s%c%03d/%02d%c%03d/%02d %c%02d/%02d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: hiscore.cpp:186&lt;br /&gt;
msgid &amp;quot;Won!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: hiscore.cpp:188&lt;br /&gt;
msgid &amp;quot;Heart&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: hiscore.cpp:190&lt;br /&gt;
msgid &amp;quot;Dead&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: hiscore.cpp:191&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;    %s $%d t:%d v%03d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: hiscore.cpp:218 hiscore.cpp:290&lt;br /&gt;
msgid &amp;quot;POWDER&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: hiscore.cpp:356&lt;br /&gt;
msgid &amp;quot;...                        ...&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: hiscore.cpp:370&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;You came in %s place!  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: hiscore.cpp:374&lt;br /&gt;
msgid &amp;quot;Your save scumming disqualified you from the list.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: hiscore.cpp:378&lt;br /&gt;
msgid &amp;quot;You did not make the high score list.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/encyc_support.cpp.po</id>
		<title>POWDER/Russian translation/encyc support.cpp.po</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/encyc_support.cpp.po"/>
				<updated>2009-03-03T12:09:03Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
# SOME DESCRIPTIVE TITLE.&lt;br /&gt;
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER&lt;br /&gt;
# This file is distributed under the same license as the PACKAGE package.&lt;br /&gt;
# FIRST AUTHOR &amp;lt;EMAIL@ADDRESS&amp;gt;, YEAR.&lt;br /&gt;
#&lt;br /&gt;
#, fuzzy&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;Project-Id-Version: PACKAGE VERSION\n&amp;quot;&lt;br /&gt;
&amp;quot;Report-Msgid-Bugs-To: \n&amp;quot;&lt;br /&gt;
&amp;quot;POT-Creation-Date: 2009-03-03 13:14+0200\n&amp;quot;&lt;br /&gt;
&amp;quot;PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n&amp;quot;&lt;br /&gt;
&amp;quot;Last-Translator: FULL NAME &amp;lt;EMAIL@ADDRESS&amp;gt;\n&amp;quot;&lt;br /&gt;
&amp;quot;Language-Team: LANGUAGE &amp;lt;LL@li.org&amp;gt;\n&amp;quot;&lt;br /&gt;
&amp;quot;MIME-Version: 1.0\n&amp;quot;&lt;br /&gt;
&amp;quot;Content-Type: text/plain; charset=CHARSET\n&amp;quot;&lt;br /&gt;
&amp;quot;Content-Transfer-Encoding: 8bit\n&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: encyc_support.cpp:116&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Magic Cost: %d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: encyc_support.cpp:122&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Health Cost: %d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: encyc_support.cpp:128&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;EXP Cost: %d&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: encyc_support.cpp:132&lt;br /&gt;
msgid &amp;quot;Circle: &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: encyc_support.cpp:143 encyc_support.cpp:193&lt;br /&gt;
msgid &amp;quot;This requires &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: encyc_support.cpp:152 encyc_support.cpp:202&lt;br /&gt;
msgid &amp;quot; and &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: encyc_support.cpp:154 encyc_support.cpp:204&lt;br /&gt;
msgid &amp;quot;, &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: encyc_support.cpp:157 encyc_support.cpp:207&lt;br /&gt;
msgid &amp;quot;.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: encyc_support.cpp:165 encyc_support.cpp:169&lt;br /&gt;
msgid &amp;quot;SPELL&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: encyc_support.cpp:215 encyc_support.cpp:219&lt;br /&gt;
msgid &amp;quot;SKILL&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/README.TXT</id>
		<title>POWDER/Russian translation/README.TXT</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/README.TXT"/>
				<updated>2009-03-03T12:08:13Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
Welcome to POWDER!&lt;br /&gt;
&lt;br /&gt;
This is the distribution of the POWDER roguelike created by me (Jeff&lt;br /&gt;
Lait) for the Gameboy Advance.  There's not much in this README,&lt;br /&gt;
primarily because I've been to lazy to turn questions into a FAQ, but&lt;br /&gt;
also because I'm relying on the built-in help to provide proper&lt;br /&gt;
documentation.&lt;br /&gt;
&lt;br /&gt;
Check out:&lt;br /&gt;
http://www.zincland.com/powder&lt;br /&gt;
&lt;br /&gt;
If that website is gone, I recommend mashing all the keys on your GBA&lt;br /&gt;
until you find out what controls what.&lt;br /&gt;
&lt;br /&gt;
To get in game help on the Gameboy, while playing hit [Start], scroll &lt;br /&gt;
down to Options..., then select Help.  The Gameboy help option will&lt;br /&gt;
explain how the Gameboy buttons work.&lt;br /&gt;
&lt;br /&gt;
If you want to work on POWDER, please contact me!  I am not adverse to&lt;br /&gt;
outside input - the tilesets other than classic are all from POWDER &lt;br /&gt;
players.  Special room maps are also relatively easy to build.  Coding is&lt;br /&gt;
also an option - POWDER's source is available on the zincland website.&lt;br /&gt;
Please read COPYING.TXT in the source distribution for details.&lt;br /&gt;
&lt;br /&gt;
Thanks to Will Shattuck, we now have a key-assignment list for those&lt;br /&gt;
playing the PC versions of POWDER:&lt;br /&gt;
&lt;br /&gt;
========================== &lt;br /&gt;
POWDER Key Assignments &lt;br /&gt;
&lt;br /&gt;
========= &lt;br /&gt;
Movement: &lt;br /&gt;
========= &lt;br /&gt;
&lt;br /&gt;
 k      8&lt;br /&gt;
h.l or 4.6 or arrow keys&lt;br /&gt;
 j      2&lt;br /&gt;
&lt;br /&gt;
Both &amp;gt; and &amp;lt; can be used to climb ladders, dive into or swim out of&lt;br /&gt;
pools, or climb into or out of pits.&lt;br /&gt;
&lt;br /&gt;
By default, you attack things when you move into them.  If you change your&lt;br /&gt;
safewalk status, either permamently with the safe walk option, or temporarily&lt;br /&gt;
by hitting Ctrl, you will not attack when you try to move into creatures.&lt;br /&gt;
&lt;br /&gt;
=========== &lt;br /&gt;
Other Keys: &lt;br /&gt;
=========== &lt;br /&gt;
&lt;br /&gt;
[ENTER], Space, 5 = select current entry, bring up context menu, &lt;br /&gt;
Esc, 0 = cancel current entry or menu&lt;br /&gt;
&lt;br /&gt;
These can be pressed when walking around the map.&lt;br /&gt;
&lt;br /&gt;
? = Help &lt;br /&gt;
i = Inventory &lt;br /&gt;
O = Options Menu &lt;br /&gt;
o = Open &lt;br /&gt;
c = Close &lt;br /&gt;
e = Eat &lt;br /&gt;
B = Breathe (Not very interesting in your default state)&lt;br /&gt;
W = Move (Also not very interesting... usually)&lt;br /&gt;
&amp;lt;, &amp;gt; = Climb up (&amp;lt;) or down (&amp;gt;)&lt;br /&gt;
, or g = Pick up Item &lt;br /&gt;
S = Swap position with a creature.&lt;br /&gt;
R = Go to sleep and rest.&lt;br /&gt;
q = Release control of possessed creature.&lt;br /&gt;
s = search &lt;br /&gt;
. or w or 5 = Wait&lt;br /&gt;
r = Run until you see something interesting.&lt;br /&gt;
x = Look.  Get detailed monster info by looking at them.&lt;br /&gt;
z = Cast a spell&lt;br /&gt;
J = Jump &lt;br /&gt;
m or X = Mini-map &lt;br /&gt;
N = Name a creature &lt;br /&gt;
C = Command a creature &lt;br /&gt;
_ = Pray.&lt;br /&gt;
F = Forget Something.  Useful when you have run out of skill/spell slots. &lt;br /&gt;
f = Fire quivered item &lt;br /&gt;
p or ^p = Previous message &lt;br /&gt;
v = View message history&lt;br /&gt;
V = Command List&lt;br /&gt;
&amp;amp; = Make a wish&lt;br /&gt;
&lt;br /&gt;
===================== &lt;br /&gt;
Inventory Quick Keys: &lt;br /&gt;
===================== &lt;br /&gt;
&lt;br /&gt;
Instead of using the context sensitive menu in the inventory menu, you&lt;br /&gt;
can hit these keys directly.&lt;br /&gt;
&lt;br /&gt;
w = Wear or Wield &lt;br /&gt;
T = Take off &lt;br /&gt;
d = Drop &lt;br /&gt;
e = Eat or Quaff &lt;br /&gt;
r = Read.  When reading a book, hit 'i' or '?' to get info on that spell or&lt;br /&gt;
skill. &lt;br /&gt;
! = Dip &lt;br /&gt;
z = Zap &lt;br /&gt;
f = Mark as a favorite.  Favorite items are outlined yellow and sorted first.&lt;br /&gt;
q = Put in Quiver.  Quiverred items are 'f'ired.  They are also&lt;br /&gt;
autopicked up for free when you walk over them. &lt;br /&gt;
t = Throw &lt;br /&gt;
n = Name &lt;br /&gt;
s = Sort inventory &lt;br /&gt;
S = Split Stack&lt;br /&gt;
x = Examine &lt;br /&gt;
&lt;br /&gt;
========================== &lt;br /&gt;
POWDER Status Line&lt;br /&gt;
&lt;br /&gt;
S12H010/01M010/00X932L02 LR AB&lt;br /&gt;
^ ^^ ^   ^^ ^   ^^ ^ ^ ^   ^&lt;br /&gt;
| || |   || |   || | | |   \-- Button mappings on GBA, Zinc on SDL&lt;br /&gt;
| || |   || |   || | | \------ Current Dungeon Level&lt;br /&gt;
| || |   || |   || | \-------- Ladder icon&lt;br /&gt;
| || |   || |   || \---------- Experience, new level every 1000&lt;br /&gt;
| || |   || |   |\------------ X for Experience&lt;br /&gt;
| || |   || |   \------------- Magic Level, +1 spell slot per level&lt;br /&gt;
| || |   || \----------------- Magic Points&lt;br /&gt;
| || |   |\------------------- Purple Wizard Hat&lt;br /&gt;
| || |   \-------------------- Physical Level, +1 skill slot per level&lt;br /&gt;
| || \------------------------ Hit Points&lt;br /&gt;
| |\-------------------------- Red Heart&lt;br /&gt;
| \--------------------------- AC: How much armour you have&lt;br /&gt;
\----------------------------- Shield&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have read this, please contact me at:&lt;br /&gt;
&lt;br /&gt;
jmlait@zincland.com&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/encyclopedia.txt</id>
		<title>POWDER/Russian translation/encyclopedia.txt</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/encyclopedia.txt"/>
				<updated>2009-03-03T12:07:42Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
# This is the encyclopedia of POWDER&lt;br /&gt;
# &amp;quot;# &amp;quot; prefixed lines are comments.&lt;br /&gt;
# &lt;br /&gt;
# Entries should be of the form:&lt;br /&gt;
#&lt;br /&gt;
# MOB::FIREBEETLE fire beetle&lt;br /&gt;
# 	The fire beetle spits two streams of liquid which, when&lt;br /&gt;
# 	combined, ignite.&lt;br /&gt;
&lt;br /&gt;
GOD::AGNOSTIC - no one god&lt;br /&gt;
    Gods?  Let them come to me!&lt;br /&gt;
&lt;br /&gt;
    Adventurers worship no one god.  This leaves them safe from their&lt;br /&gt;
    meddlings, but also unable to reap the gifts that fall to the&lt;br /&gt;
    faithful.&lt;br /&gt;
&lt;br /&gt;
    Followers have no special conducts.&lt;br /&gt;
&lt;br /&gt;
    Followers receive +5/+5 per level.&lt;br /&gt;
&lt;br /&gt;
GOD::FIGHTER - Klaskov&lt;br /&gt;
    Klaskov the Ironclad is the patron deity of fighters.  He is best&lt;br /&gt;
    known for the burnished set of full plate he wears into any&lt;br /&gt;
    battle.&lt;br /&gt;
&lt;br /&gt;
    Followers are encouraged to kill, and dress well.&lt;br /&gt;
    &lt;br /&gt;
    Followers are discouraged from casting spells.&lt;br /&gt;
    &lt;br /&gt;
    Followers receive +15/+0 per level. &lt;br /&gt;
&lt;br /&gt;
GOD::WIZARD - Belweir&lt;br /&gt;
    Belweir the Near Sighted is the patron deity of Wizards.  Belweir&lt;br /&gt;
    incorporates in the form of a large rock mole.  Belweir's&lt;br /&gt;
    knowledge of mystical matters exceeds all other beings.&lt;br /&gt;
&lt;br /&gt;
    `Know what is in front of you before seeking that afar.'&lt;br /&gt;
&lt;br /&gt;
    Followers are encouraged to cast spells, identify things, and dress well.&lt;br /&gt;
&lt;br /&gt;
    Followers are discouraged from melee combat.&lt;br /&gt;
&lt;br /&gt;
    Followers receive +0/+15 per level.&lt;br /&gt;
&lt;br /&gt;
GOD::ROGUE - Quizar&lt;br /&gt;
    Quizar the Black is the patron deity of rogues.  On the mortal&lt;br /&gt;
    plane, Quizar takes the form of a large black squirrel.&lt;br /&gt;
&lt;br /&gt;
    Followers are encouraged to attack from afar, identify items, find&lt;br /&gt;
    secrets, dress well, and strike the helpless.&lt;br /&gt;
&lt;br /&gt;
    Followers are discouraged from making a lot of noise.&lt;br /&gt;
&lt;br /&gt;
    Followers gain +10/+5 per level.&lt;br /&gt;
&lt;br /&gt;
GOD::NECRO - Tlosh&lt;br /&gt;
    The Arch-Lich Tlosh is the patron deity of necromancers.  Though&lt;br /&gt;
    not technically a god, Tlosh's power is such that few argue the&lt;br /&gt;
    point.&lt;br /&gt;
&lt;br /&gt;
    Followers are encouraged to kill at a distance, practice death&lt;br /&gt;
    magic, dress well, and strike at the helpless.&lt;br /&gt;
&lt;br /&gt;
    Followers are discouraged from all forms of healing and melee&lt;br /&gt;
    combat.&lt;br /&gt;
&lt;br /&gt;
    Followers are forbidden from using healing spells.&lt;br /&gt;
&lt;br /&gt;
    Followers gain +5/+10 per level.&lt;br /&gt;
&lt;br /&gt;
GOD::BARB - H'ruth    &lt;br /&gt;
    The Horselord H'ruth is the patron deity of true warriors.  To&lt;br /&gt;
    those who measure civilization by cloth or scratches on parchment,&lt;br /&gt;
    H'ruth's followers are called barbarians.&lt;br /&gt;
&lt;br /&gt;
    Followers are encouraged to kill and wade into the thick of&lt;br /&gt;
    battle, ideally whilst properly garbed.&lt;br /&gt;
&lt;br /&gt;
    Followers are discouraged from attacking from afar.&lt;br /&gt;
&lt;br /&gt;
    Followers are forbidden from using any spells.&lt;br /&gt;
&lt;br /&gt;
    Followers gain +20/0 per level.&lt;br /&gt;
&lt;br /&gt;
GOD::CLERIC - Pax&lt;br /&gt;
    The Principle of Pax guides every move of would-be clerics.&lt;br /&gt;
    Violence is the last resort of the incompetent.&lt;br /&gt;
&lt;br /&gt;
    Followers are encouraged to heal, wear appropriate attire, and to destroy&lt;br /&gt;
    the undead.&lt;br /&gt;
&lt;br /&gt;
    Followers are discouraged from initiating combat, feasting on the&lt;br /&gt;
    fallen when not hungry, and striking the helpless.&lt;br /&gt;
&lt;br /&gt;
    Followers are forbidden from using death magic or harming those&lt;br /&gt;
    who are friendly.&lt;br /&gt;
&lt;br /&gt;
    Followers gain +10/+10 per level.&lt;br /&gt;
&lt;br /&gt;
GOD::CULTIST - &amp;gt;&amp;lt;0|V|&lt;br /&gt;
    Few are so foolish as to be a cultist of &amp;gt;&amp;lt;0|V|.&lt;br /&gt;
&lt;br /&gt;
    Their fate is either to be envied or pitied.&lt;br /&gt;
&lt;br /&gt;
ITEM::KNIFE - knife&lt;br /&gt;
    A stout knife suitable for carving meat or throwing.&lt;br /&gt;
&lt;br /&gt;
ITEM::DAGGER - dagger&lt;br /&gt;
    A short blade well weighted for flight.&lt;br /&gt;
&lt;br /&gt;
ITEM::SILVERDAGGER - silver dagger&lt;br /&gt;
    A short blade made of silver.  Pretty to look at, but likely annoying&lt;br /&gt;
    to keep clean.&lt;br /&gt;
&lt;br /&gt;
ITEM::WARHAMMER - warhammer&lt;br /&gt;
    A finely crafted block of steel tops the stout handle.  This weapon&lt;br /&gt;
    can easily smash through the strongest of armour.&lt;br /&gt;
&lt;br /&gt;
ITEM::SPEAR - spear&lt;br /&gt;
    An iron-tipped wooden spear.&lt;br /&gt;
&lt;br /&gt;
ITEM::SILVERSPEAR - silver spear&lt;br /&gt;
    A silver-tipped wooden spear.&lt;br /&gt;
&lt;br /&gt;
ITEM::CLUB - club    &lt;br /&gt;
    Nothing more than a short piece of wood.  Still, it can get the&lt;br /&gt;
    job done.&lt;br /&gt;
&lt;br /&gt;
ITEM::SILVERSWORD - silver sword&lt;br /&gt;
    Some pompous prince thought it fit to make a long sword out of pure &lt;br /&gt;
    silver.  Surely the prince knew it would dull easily and likely&lt;br /&gt;
    break in real combat?&lt;br /&gt;
&lt;br /&gt;
ITEM::SHORTSWORD - short sword&lt;br /&gt;
    The smaller cousin of the eternally popular long sword.&lt;br /&gt;
&lt;br /&gt;
ITEM::LONGSWORD - long sword&lt;br /&gt;
    The staple of any stylish fighter, the long sword makes an effective &lt;br /&gt;
    weapon.  Critics denounce the trend for everyone to wield a long sword,&lt;br /&gt;
    citing that it leads to boring battle scenes and little originality&lt;br /&gt;
    in battle gear.  Said critics likely don't have to wander dangerous&lt;br /&gt;
    dungeons, however, so are best ignored.&lt;br /&gt;
&lt;br /&gt;
ITEM::RAPIER - rapier&lt;br /&gt;
    Swashbuckling adventurers would feel naked without this sword at&lt;br /&gt;
    their side.  The rapier is a long, thin, blade designed for&lt;br /&gt;
    thrusting rather than cutting.  Its popularity among civilian&lt;br /&gt;
    duels has led some to hold the weapon in contempt, but in more&lt;br /&gt;
    practical combat it can hold its own against less stylish blades.&lt;br /&gt;
&lt;br /&gt;
ITEM::FLAMESWORD - flaming sword&lt;br /&gt;
    This long sword has been coated with a substance that allows it&lt;br /&gt;
    to burn brightly.  If the steel does not slay them, the flame will.&lt;br /&gt;
&lt;br /&gt;
ITEM::LIGHTNINGRAPIER - lightning rapier&lt;br /&gt;
    This rapier crackles with powerful electric currents.  The&lt;br /&gt;
    suppressed lightning makes the blade feel light and nimble - as if&lt;br /&gt;
    it were eager to ground against a foe.&lt;br /&gt;
&lt;br /&gt;
ITEM::ICEMACE - ice mace&lt;br /&gt;
    The metal of this mace has been chilled to the point where the&lt;br /&gt;
    very air seems to condense on to its surface.  You need to be&lt;br /&gt;
    careful to hold only by the leather grip or fear suffering&lt;br /&gt;
    frostbite yourself.&lt;br /&gt;
&lt;br /&gt;
ITEM::EARTHHAMMER - earth hammer&lt;br /&gt;
    Forged from living stone, this hammer seems to glow yellow in the dungeon&lt;br /&gt;
    light.  It feels very heavy in your hands, but when you try swinging it you&lt;br /&gt;
    find it moves swiftly and accurately.  The only odd behaviour is a slight&lt;br /&gt;
    pull towards the walls, as if the hammer were eager to reunite with the&lt;br /&gt;
    stone from which it was forged.&lt;br /&gt;
&lt;br /&gt;
ITEM::MACE - mace&lt;br /&gt;
    What maces lack in subtlety, they make up for in brute power.  The mace&lt;br /&gt;
    is a club which is fashioned of iron rather than mere wood.  This&lt;br /&gt;
    gives it greater power in a more compact form factor.&lt;br /&gt;
&lt;br /&gt;
ITEM::BOW - bow&lt;br /&gt;
    Fine yew wood has been placed under strain by the bowstring.  Wise&lt;br /&gt;
    warriors stick their foes with arrows before they can close.&lt;br /&gt;
&lt;br /&gt;
ITEM::ARROW - arrow&lt;br /&gt;
    A wooden arrow with a stone head.  The arrow shaft is straight&lt;br /&gt;
    and true.  You have only your lack of skill to account for missing&lt;br /&gt;
    with this arrow.&lt;br /&gt;
&lt;br /&gt;
ITEM::FIREARROW - fire arrow&lt;br /&gt;
    This arrow has been dipped in some form of thick naptha.  The burning&lt;br /&gt;
    liquid will splash on contact, setting any victim aflame.  This powerful&lt;br /&gt;
    secondary damage is why archers are willing to tolerate both the&lt;br /&gt;
    corresponding reduction in piercing damage and higher breaking rate of&lt;br /&gt;
    these arrows.&lt;br /&gt;
&lt;br /&gt;
ITEM::HAT - floppy hat&lt;br /&gt;
    A felt cap dyed a gaudy blue. It would offer only the most meager of&lt;br /&gt;
    protection to your head.&lt;br /&gt;
&lt;br /&gt;
ITEM::LEATHERCAP - leather cap&lt;br /&gt;
    Boiled leather shaped into a head piece provides some protection against&lt;br /&gt;
    having your brains spilled by an unfortunate blow.&lt;br /&gt;
&lt;br /&gt;
ITEM::HELM - iron helm&lt;br /&gt;
    A sturdy iron helm provides excellent protection against hits to&lt;br /&gt;
    the head.  Unfortunately, the sound of rain on it would soon drive&lt;br /&gt;
    you mad.  It is good there is no rain in the dungeon.&lt;br /&gt;
&lt;br /&gt;
ITEM::SANDALS - sandals&lt;br /&gt;
    Mere scraps of leather with leather thongs, sandals nonetheless&lt;br /&gt;
    keep your feet from being cut by the jagged rocks of less traveled&lt;br /&gt;
    passages.&lt;br /&gt;
&lt;br /&gt;
ITEM::HIKINGBOOTS - hiking boots&lt;br /&gt;
    Sturdy leather boots which provide excellent ankle support.  These&lt;br /&gt;
    would help keep your balance when negotiating tough terrain.&lt;br /&gt;
&lt;br /&gt;
ITEM::IRONSHOES - iron shoes&lt;br /&gt;
    Iron plates placed over the toes and along the sole ensure that&lt;br /&gt;
    your feet will be safe from most common mishaps.&lt;br /&gt;
&lt;br /&gt;
ITEM::WINGEDBOOTS - winged boots&lt;br /&gt;
    These leather shoes have decorative wings made of pigeon feathers &lt;br /&gt;
    attached to them.&lt;br /&gt;
&lt;br /&gt;
ITEM::RIDINGBOOTS - riding boots&lt;br /&gt;
    These calf length leather boots would seem better suited to riding&lt;br /&gt;
    a horse than clomping about a dungeon.&lt;br /&gt;
&lt;br /&gt;
ITEM::POINTEDSLIPPERS - pointed slippers&lt;br /&gt;
    These soft cloth slippers would be excellent for lounging about&lt;br /&gt;
    the fire while recounting the glory of your adventures.  Too bad&lt;br /&gt;
    you are currently *in* the adventure!&lt;br /&gt;
&lt;br /&gt;
ITEM::WOODENSHIELD - wooden shield&lt;br /&gt;
    Constructed of several pieces of wood cleverly joined, the wooden&lt;br /&gt;
    shield is intended as disposable protection.&lt;br /&gt;
&lt;br /&gt;
ITEM::BUCKLER - buckler&lt;br /&gt;
    A small iron shield designed to be strapped to the arm, the buckler&lt;br /&gt;
    has the notable advantage of not encumbering your off hand.&lt;br /&gt;
&lt;br /&gt;
ITEM::ROUNDSHIELD - round shield&lt;br /&gt;
    A medium sized iron shield.&lt;br /&gt;
&lt;br /&gt;
ITEM::KITESHIELD - kite shield&lt;br /&gt;
    The distinctively shaped kite shield provides effective defence&lt;br /&gt;
    against attack.&lt;br /&gt;
&lt;br /&gt;
ITEM::TOWERSHIELD - tower shield&lt;br /&gt;
    The tower shield provides the best defence against attack.&lt;br /&gt;
&lt;br /&gt;
ITEM::REFLECTSHIELD - mirror shield&lt;br /&gt;
    This silver shield has been shined to a high polish.  You can&lt;br /&gt;
    easily see your reflection in its surface.&lt;br /&gt;
&lt;br /&gt;
ITEM::TORCH - torch&lt;br /&gt;
    A torch will brightly light the dungeon around you when equipped.&lt;br /&gt;
&lt;br /&gt;
ITEM::BLUEPOTION - blue potion&lt;br /&gt;
    The bottle is filled with a viscous blue fluid.&lt;br /&gt;
&lt;br /&gt;
ITEM::REDPOTION - red potion&lt;br /&gt;
    The red fluid in the bottle looks disconcertingly like blood.&lt;br /&gt;
&lt;br /&gt;
ITEM::PURPLEPOTION - purple potion&lt;br /&gt;
    While the alliteration is tempting, you cannot bring your self to call this&lt;br /&gt;
    a &amp;quot;pleasing purple potion&amp;quot;.  Maybe &amp;quot;peculiar purple potion&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
ITEM::YELLOWPOTION - yellow potion&lt;br /&gt;
    Everyone on the surface world knows that yellow potions are Heal potions.&lt;br /&gt;
    Everyone cannot be wrong!  Drink up!&lt;br /&gt;
&lt;br /&gt;
ITEM::GREYPOTION - grey potion&lt;br /&gt;
    The grey coloured sludge in this potion bottle seems to stick to the sides&lt;br /&gt;
    of the bottle.  And seems to contain fibres.  Ugh!&lt;br /&gt;
&lt;br /&gt;
ITEM::WHITEPOTION - white potion&lt;br /&gt;
    This bottle seems to contain some colloid whose sub-surface scattering&lt;br /&gt;
    reflects evenly all wavelengths of visible light.&lt;br /&gt;
&lt;br /&gt;
ITEM::BLACKPOTION - black potion&lt;br /&gt;
    While the general colour of this potion must be called black, looking at&lt;br /&gt;
    the surface reveals an iridescent rainbow of colours.  It is really a&lt;br /&gt;
    rather pretty effect.&lt;br /&gt;
&lt;br /&gt;
ITEM::CYANPOTION - cyan potion    &lt;br /&gt;
    Even though the bottle is tightly stoppered, you can smell something like&lt;br /&gt;
    the tang of metal.&lt;br /&gt;
&lt;br /&gt;
ITEM::GLOWINGPOTION - glowing potion    &lt;br /&gt;
    &amp;quot;Never eat anything that glows of its own accord&amp;quot; - Wise Saying. &lt;br /&gt;
&lt;br /&gt;
ITEM::WATER - bottle of water&lt;br /&gt;
    The importance of potable water is not to be underestimated.  Not&lt;br /&gt;
    only does water have obvious practical use, but it is also able to&lt;br /&gt;
    to bless and curse items if it is itself so imbued.&lt;br /&gt;
&lt;br /&gt;
ITEM::BOTTLE - empty bottle&lt;br /&gt;
    The logical consequence of emptying a bottle is this: an empty&lt;br /&gt;
    bottle.  You have heard in some realms the glass blowing guild is&lt;br /&gt;
    so powerful that adventurers are required by law to destroy their&lt;br /&gt;
    bottles immediately after consuming the contents.  You are glad&lt;br /&gt;
    you are in a realm that encourages recycling, even if that might&lt;br /&gt;
    mean cluttering your backpack.&lt;br /&gt;
&lt;br /&gt;
ITEM::ROBE - plain robe&lt;br /&gt;
    Flowing cloth robes may hide your figure, but aren't very effective&lt;br /&gt;
    at blocking blows.  These robes have been dyed a gaudy blue.&lt;br /&gt;
&lt;br /&gt;
ITEM::LEATHERTUNIC - leather tunic&lt;br /&gt;
    A boiled leather tunic deflects most edged weapons, and softens the&lt;br /&gt;
    blow of blunt weapons.&lt;br /&gt;
&lt;br /&gt;
ITEM::STUDDEDLEATHER - studded leather tunic&lt;br /&gt;
    This boiled leather tunic has had numerous metal studs riveted to&lt;br /&gt;
    its surface for added protection.&lt;br /&gt;
&lt;br /&gt;
ITEM::CHAINMAIL - chainmail&lt;br /&gt;
    Composed of many tiny loops of metal linked and riveted together,&lt;br /&gt;
    chainmail provides a flexible and effective form of protection.&lt;br /&gt;
&lt;br /&gt;
ITEM::MITHRILMAIL - mithril chainmail&lt;br /&gt;
    This chain mail is composed not of mundane iron, but of the&lt;br /&gt;
    very rare metal known as mithril.&lt;br /&gt;
&lt;br /&gt;
ITEM::BANDEDMAIL - banded mail&lt;br /&gt;
    Long strips of metal are riveted on top of a leather tunic to provide&lt;br /&gt;
    more consistent protection than that afforded by studded leather&lt;br /&gt;
    tunics.&lt;br /&gt;
&lt;br /&gt;
ITEM::SPLINTMAIL - splint mail&lt;br /&gt;
    Long strips of metal are riveted on top of a leather tunic to provide&lt;br /&gt;
    more consistent protection than that afforded by studded leather&lt;br /&gt;
    tunics.&lt;br /&gt;
    &lt;br /&gt;
ITEM::PLATEMAIL - plate mail&lt;br /&gt;
    Composed of solid plates of iron, platemail provides an effective,&lt;br /&gt;
    if heavy, armour.&lt;br /&gt;
&lt;br /&gt;
ITEM::CRYSTALPLATE - crystal platemail&lt;br /&gt;
    Fashioned in the manner of platemail, but with some form of hardened&lt;br /&gt;
    crystal rather than iron.  One would expect it to shatter at the&lt;br /&gt;
    first hit, but it seems more resilient than its nature would&lt;br /&gt;
    suggest.&lt;br /&gt;
&lt;br /&gt;
ITEM::BOULDER - boulder&lt;br /&gt;
    An immense granite boulder that practically fills the dungeon corridors.&lt;br /&gt;
    Conveniently, its shape is spherical enough to permit a sufficiently strong&lt;br /&gt;
    shove to roll it a few feet.&lt;br /&gt;
&lt;br /&gt;
ITEM::MOUNDFLESH - mound of flesh&lt;br /&gt;
    A disgusting ten-foot diameter mound of unspecified-flesh.  You can only&lt;br /&gt;
    hope it never belonged to a living creature.&lt;br /&gt;
&lt;br /&gt;
ITEM::STATUE - statue&lt;br /&gt;
    It would look very pretty in your garden.  Too bad you are in a&lt;br /&gt;
    dungeon.&lt;br /&gt;
&lt;br /&gt;
ITEM::CORPSE - corpse&lt;br /&gt;
    The main form of sustenance for adventurers deep in the dungeons.&lt;br /&gt;
    Many have asked why one would eat a steaming pile of raw flesh,&lt;br /&gt;
    but you will soon acquire a taste for it.  It can be quite delicious&lt;br /&gt;
    once you pick the gristle out.  Or so you keep telling yourself.&lt;br /&gt;
&lt;br /&gt;
ITEM::BONES - bones&lt;br /&gt;
    Not as filling as corpses, but just as tasty.  Be careful you&lt;br /&gt;
    don't get bone slivers stuck in your teeth!&lt;br /&gt;
&lt;br /&gt;
ITEM::ROCK - rock&lt;br /&gt;
    A small stone.  Unlike most small stones that you find in a dungeon, this&lt;br /&gt;
    one has the right heft and size to make an excellent missile weapon.&lt;br /&gt;
&lt;br /&gt;
ITEM::MEATBALL - meatball&lt;br /&gt;
    Small spheroid of meat products.  One is cautioned not to investigate too&lt;br /&gt;
    closely what sort of meat went into its construction.&lt;br /&gt;
&lt;br /&gt;
    You mouth waters briefly at the thought of Kobe-style meat balls mixed with&lt;br /&gt;
    havarti cheese in a bowl of rice.  Sadly, this meatball promises to be a&lt;br /&gt;
    tasteless morsel.&lt;br /&gt;
&lt;br /&gt;
ITEM::PEARLNECKLACE - pearl necklace&lt;br /&gt;
    Numerous pearls have been threaded together to form a continuous chain.&lt;br /&gt;
    While there is no catch to open the chain, the necklace is large enough to&lt;br /&gt;
    fit over your head as is.&lt;br /&gt;
&lt;br /&gt;
ITEM::GOLDNECKLACE - gold necklace&lt;br /&gt;
    A thick gold chain has one of the links engineered as a simple clasp.&lt;br /&gt;
    Styling!&lt;br /&gt;
&lt;br /&gt;
ITEM::RUBYNECKLACE - ruby necklace&lt;br /&gt;
    A clear ruby is in a delicate gold setting.  The thin gold chain that&lt;br /&gt;
    supports the setting looks equally delicate, but feeling it you get the&lt;br /&gt;
    impression it could withstand a stronger pull than you'd suspect.&lt;br /&gt;
&lt;br /&gt;
ITEM::IRONTORC - iron torc&lt;br /&gt;
    A close fitting neck-piece which is composed of heavy, inflexible, pieces.&lt;br /&gt;
    The clasp closes with a solid KCHUNK.  With all the creatures seeking your&lt;br /&gt;
    head, the idea of applying armour to your neck suddenly seems like a good&lt;br /&gt;
    idea.&lt;br /&gt;
&lt;br /&gt;
ITEM::STUDDEDGORGET - studded gorget&lt;br /&gt;
    A boiled leather collar studded with metal spikes.  You are considering&lt;br /&gt;
    wearing it for its protective value.  Not to match your spurred boots.&lt;br /&gt;
    Right?&lt;br /&gt;
&lt;br /&gt;
ITEM::FEATHERHELM - feathered helm&lt;br /&gt;
    An iron helm with a large feather stuck in it.&lt;br /&gt;
&lt;br /&gt;
ITEM::SILVERCIRCLET - silver circlet&lt;br /&gt;
    A circlet composed of solid silver.&lt;br /&gt;
&lt;br /&gt;
ITEM::BLACKHEART&lt;br /&gt;
    This is the black heart of Baezl'bub, carved from his still bleeding&lt;br /&gt;
    corpse.  This is what the entire quest was about - now that you&lt;br /&gt;
    have it, you merely must take it to the surface.&lt;br /&gt;
&lt;br /&gt;
ITEM::YRUNE&lt;br /&gt;
    A stone the size of your hand.  On the stone's surface glows a blue&lt;br /&gt;
    Y.  Like any good adventurer, you recognize something so unique&lt;br /&gt;
    must have a purpose later in the dungeon, so resolve to carry it&lt;br /&gt;
    with you.&lt;br /&gt;
&lt;br /&gt;
HELM::DRAIN&lt;br /&gt;
    Experiments with trying to produce the fabled Helm of Brilliance often&lt;br /&gt;
    result in creating a Helm of Draining.  Rather than amplifying the &lt;br /&gt;
    wearers magic, they instead drain it, leaving the magician bereft of&lt;br /&gt;
    their usual magic regeneration.&lt;br /&gt;
&lt;br /&gt;
    Sadly, most people do not use spells, so enamoured by the obviously&lt;br /&gt;
    magical nature of these helms, purchase them from deceptive merchants.&lt;br /&gt;
    This results in Helms of Draining accumulating in the dungeons wherever&lt;br /&gt;
    their last wearer died (or more hopefully, discarded it when they &lt;br /&gt;
    learned the true nature).&lt;br /&gt;
&lt;br /&gt;
HELM::TELEPATHY&lt;br /&gt;
    Treska of the Seven Alphabets is often credited with the invention&lt;br /&gt;
    of these handy helms.  It is rumoured her goal was to be able to read&lt;br /&gt;
    the thoughts of her servants and thus dispatch of any with carnal&lt;br /&gt;
    thoughts.  Thankfully for the rest of us, her attempt failed.  However,&lt;br /&gt;
    the helm does allow one to detect the general type of thought, letting&lt;br /&gt;
    one distinguish orc from troll through closed doors.&lt;br /&gt;
&lt;br /&gt;
    The thoughts presented are weak, however, and often overwhelmed by visual&lt;br /&gt;
    sensory data.  This limitation can be overcome if the broadcaster is&lt;br /&gt;
    willing.  It is an interesting footnote that Treska never discovered&lt;br /&gt;
    this fact as apparently none of her servants were inclined to cooperate.&lt;br /&gt;
&lt;br /&gt;
HELM::WARNING&lt;br /&gt;
    Helms of Warning work on an ingenious principle.  Unlike Helms of &lt;br /&gt;
    Telepathy, which seek to detect the thoughts of others, and hence &lt;br /&gt;
    are prone to sensory overload or failure to read mindless creatures,&lt;br /&gt;
    helms of warning instead read *your* innermost thoughts.  They reach&lt;br /&gt;
    into your innate inner self, the seat of your intuition.  Here they&lt;br /&gt;
    sense those tremulous fears which the presence of foes invokes, amplify&lt;br /&gt;
    them, and present them to your conscious mind.&lt;br /&gt;
&lt;br /&gt;
HELP::POWDER&lt;br /&gt;
    Welcome to POWDER!&lt;br /&gt;
&lt;br /&gt;
    Your goal is simple: dive to level 25 of the dungeon to reach Baezl'bub,&lt;br /&gt;
    slay him, and return to the surface with his black heart.  Plenty of&lt;br /&gt;
    nasty monsters stand in your way, however.  Fortunately, the dungeon&lt;br /&gt;
    is littered with useful equipment.&lt;br /&gt;
&lt;br /&gt;
    Check for updates at www.zincland.com/powder.&lt;br /&gt;
&lt;br /&gt;
HELP::KEYBOARD&lt;br /&gt;
    If you are using a computer to play POWDER, you will be using the keyboard&lt;br /&gt;
    entry method.&lt;br /&gt;
&lt;br /&gt;
    Use the arrow keys to move around.  Bumping into things will perform&lt;br /&gt;
    the most likely action.  For example, bumping into a monster will&lt;br /&gt;
    attack it with your weapon.  Bumping into a door will attempt to&lt;br /&gt;
    open it.  You can also use hjkl or 4826 to move around.  If you press&lt;br /&gt;
    control you will toggle your safe-walk options and thus not attack&lt;br /&gt;
    creatures even if you step into them.&lt;br /&gt;
&lt;br /&gt;
    Cancel menus with Escape.  Select menu entries with Enter or Space.&lt;br /&gt;
&lt;br /&gt;
    Hitting i will bring up your inventory screen.  You can hit enter&lt;br /&gt;
    or space on an item to get a context sensitive menu of what you&lt;br /&gt;
    can do with that item.  Sometimes you will have to specify a&lt;br /&gt;
    second target.  For example, if you Equip a sword, you need to&lt;br /&gt;
    specify you want to put it in your right hand.  You can also hit a&lt;br /&gt;
    quick key to directly choose a menu item.  &lt;br /&gt;
&lt;br /&gt;
    Hitting O (note the capital!) will bring up the Options menu.  This&lt;br /&gt;
    is where saving, loading, selecting tilesets, etc, is done.&lt;br /&gt;
&lt;br /&gt;
    Other key definitions are:&lt;br /&gt;
    o - Open&lt;br /&gt;
    c - Close&lt;br /&gt;
    e - Eat&lt;br /&gt;
    B - Breathe&lt;br /&gt;
    W - Move&lt;br /&gt;
    &amp;lt;, &amp;gt; - Climb&lt;br /&gt;
    ,, g - Pick up an item&lt;br /&gt;
    S - Swap&lt;br /&gt;
    q - Release&lt;br /&gt;
    R - Rest&lt;br /&gt;
    s - search&lt;br /&gt;
    ., w, 5 - Wait&lt;br /&gt;
    r - Run&lt;br /&gt;
    x - Look&lt;br /&gt;
    z - Cast a spell&lt;br /&gt;
    J - Jump&lt;br /&gt;
    m, X - Mini-map&lt;br /&gt;
    N - Name a creature&lt;br /&gt;
    C - Command a creature&lt;br /&gt;
    _ - Pray&lt;br /&gt;
    O - Options&lt;br /&gt;
    ? - Help&lt;br /&gt;
    F - Forget something&lt;br /&gt;
    f - Fire Quivered Item&lt;br /&gt;
    p - Previous message&lt;br /&gt;
    v - View Message History&lt;br /&gt;
    V - Command Menu&lt;br /&gt;
    &amp;amp; - Make a wish&lt;br /&gt;
&lt;br /&gt;
    Inventory quick keys are:&lt;br /&gt;
    w - Wear or Wield&lt;br /&gt;
    T - Take off&lt;br /&gt;
    d - Drop&lt;br /&gt;
    e - Eat or Quaff&lt;br /&gt;
    r - Read&lt;br /&gt;
    ! - Dip&lt;br /&gt;
    z - Zap&lt;br /&gt;
    f - Mark as Favorite&lt;br /&gt;
    q - Put in Quiver&lt;br /&gt;
    t - Throw&lt;br /&gt;
    n - Name&lt;br /&gt;
    s - Sort Inventory&lt;br /&gt;
    S - Split Stack&lt;br /&gt;
    x - Examine&lt;br /&gt;
&lt;br /&gt;
HELP::GAMEBOY&lt;br /&gt;
    If you are using a Gameboy Advance to play POWDER, you are using the&lt;br /&gt;
    button input method.&lt;br /&gt;
&lt;br /&gt;
    Use the directional pad to move around.  Bumping into things will&lt;br /&gt;
    do the most appropriate action.  Bumping into a monster will attack it,&lt;br /&gt;
    bumping into a door will open it.&lt;br /&gt;
&lt;br /&gt;
    Cancel menus with the B button.  Select menu entries with the A button.&lt;br /&gt;
&lt;br /&gt;
    When wandering the world, the A, B, L, and R (and X and Y on the DS)&lt;br /&gt;
    buttons act according to their current mappings.  You can remap them by&lt;br /&gt;
    hitting Start, selecting the desired action, hitting Select to activate&lt;br /&gt;
    binding, and then hitting the button you want mapped there.   The status&lt;br /&gt;
    line will update to reflect the new mapping.  Note you can bind immediately&lt;br /&gt;
    to L and R without hitting the Select button.&lt;br /&gt;
&lt;br /&gt;
    Start brings up the Command Menu. The Options... selection is special&lt;br /&gt;
    as it does not create a mapping, but rather brings up another menu.&lt;br /&gt;
    Here you can load and save and set the tilesets.  (And get to this help)&lt;br /&gt;
    A will immediately perform the selected action and B will cancel this menu.&lt;br /&gt;
&lt;br /&gt;
    Select brings up your inventory.  By hitting A on an item, you will&lt;br /&gt;
    get a context sensitive menu which allows you to use the item.&lt;br /&gt;
&lt;br /&gt;
HELP::STYLUS&lt;br /&gt;
    POWDER can be played entirely using only a stylus, or, equivalently, the&lt;br /&gt;
    left mouse button.  This method is available in the SDL and DS versions.&lt;br /&gt;
&lt;br /&gt;
    When wandering the dungeon, click on the screen to move in that direction.&lt;br /&gt;
    If you click more than one tile away from yourself, you will do a &amp;quot;safe&amp;quot;&lt;br /&gt;
    move that won't open doors or attack creatures.  Clicking on an adjacent&lt;br /&gt;
    tile will attack the creature or open the door.&lt;br /&gt;
&lt;br /&gt;
    You can search by clicking on yourself.&lt;br /&gt;
&lt;br /&gt;
    The bottom of the screen has an Action Bar.  This is a series of buttons&lt;br /&gt;
    that do different actions.  An important one is the brown bag that brings&lt;br /&gt;
    up the inventory menu.  When the inventory is on screen, clicking on an&lt;br /&gt;
    item will give a one line description.  The action bar will update showing&lt;br /&gt;
    what are valid things to do with this item.  Clicking the inventory button&lt;br /&gt;
    again will close it.&lt;br /&gt;
&lt;br /&gt;
    The command menu (&amp;gt;) button brings up a very long menu.  This is a list of&lt;br /&gt;
    every action that is possible.  You can scroll it by clicking outside to&lt;br /&gt;
    the top or bottom.  Clicking on an action name will perform that action.&lt;br /&gt;
&lt;br /&gt;
    An important action on the verb list is the Options... action.  This brings&lt;br /&gt;
    up the configuration menu and has the Save &amp;amp; Quit option.&lt;br /&gt;
&lt;br /&gt;
HELP::STATUSLINE&lt;br /&gt;
    The status line is across the bottom of the screen. It reads:&lt;br /&gt;
&lt;br /&gt;
    A shield icon followed by a two digit number. This is your AC, or armour&lt;br /&gt;
    class. A higher number makes you harder to hit.&lt;br /&gt;
&lt;br /&gt;
    A heart followed by a three digit number, slash, and two digit number. The&lt;br /&gt;
    three digit number is your current number of hit points. The two digit&lt;br /&gt;
    number is your physical level. You usually have ten times your physical&lt;br /&gt;
    level in max hitpoints. Hitpoints regenerate slowly over time.&lt;br /&gt;
&lt;br /&gt;
    A wizard hat (Yes, that is what that is!) followed by a three digit number,&lt;br /&gt;
    a slash, and a two digit number. The three digit number is your current&lt;br /&gt;
    magic points. The two digit number is your magic level. You usually have a&lt;br /&gt;
    max magic of ten times the magic level. Magic points regenerate over time.&lt;br /&gt;
&lt;br /&gt;
    An X followed by a three digit number. This lists your experience. As soon&lt;br /&gt;
    as it gets to one thousand, it resets, and you gain a level. On gaining a&lt;br /&gt;
    level, you choose which god you wish to worship for your next level. The&lt;br /&gt;
    choice of god determines what class you gain for that level. The number of&lt;br /&gt;
    experience you get per monster is a function of the difficulty of the&lt;br /&gt;
    monster and your character level (the sum of physical and magic levels)&lt;br /&gt;
&lt;br /&gt;
    A ladder followed by a two digit number. This gives the current dungeon&lt;br /&gt;
    level you are on.&lt;br /&gt;
&lt;br /&gt;
    A single space.&lt;br /&gt;
&lt;br /&gt;
    Two character symbols. These give the current mappings of the [L] and [R]&lt;br /&gt;
    buttons. The first is [L] and second [R].  If this is the SDL version,&lt;br /&gt;
    instead of these mappings you will have the helpful word &amp;quot;Zinc&amp;quot;.  If this&lt;br /&gt;
    is the DS version, the mappings for [Y] and [X] are presented here.&lt;br /&gt;
&lt;br /&gt;
    A single space.&lt;br /&gt;
&lt;br /&gt;
    Two character symbols. These give the current mappings of the [A] and [B]&lt;br /&gt;
    buttons. The first is [B] and second [A] (This may seem backwards, but [B]&lt;br /&gt;
    is to the left of [A], so it makes sense in practice) &lt;br /&gt;
    &lt;br /&gt;
HELP::DEATH&lt;br /&gt;
    You have died.  &lt;br /&gt;
    &lt;br /&gt;
    You will get used to this.&lt;br /&gt;
&lt;br /&gt;
    In other games, you may have saved &amp;amp; reloaded your character to&lt;br /&gt;
    get past tough battles.  This is not recommended in POWDER.  Most&lt;br /&gt;
    likely, you will get yourself in a situation where no saving and&lt;br /&gt;
    restoring can save you and end up frustrated.&lt;br /&gt;
    &lt;br /&gt;
    Instead, die often and try to learn from your deaths.  Whether it&lt;br /&gt;
    is to avoid attacking some otherwise peaceful dungeon inhabitants&lt;br /&gt;
    or exercising restraint in identifying items, there is a lesson in&lt;br /&gt;
    almost every death.&lt;br /&gt;
&lt;br /&gt;
    The good news is that the random nature of the levels makes every&lt;br /&gt;
    game a new adventure.&lt;br /&gt;
&lt;br /&gt;
SPELL::FLASH&lt;br /&gt;
    A blinding white light sears the optic nerve of any unfortunates&lt;br /&gt;
    targeted by this spell.  If the light doesn't kill them, their&lt;br /&gt;
    temporary blindness will likely nonetheless make them easy&lt;br /&gt;
    pickings.&lt;br /&gt;
&lt;br /&gt;
SPELL::STICKYFLAMES&lt;br /&gt;
    The secret alchemy of Greek Fire is scoffed at by advanced&lt;br /&gt;
    wizards.  They instead point to the ease with which they achieve&lt;br /&gt;
    the same effect through sorcery.&lt;br /&gt;
&lt;br /&gt;
SPELL::MAGICMISSILE&lt;br /&gt;
    The first attempt to project one's will at a distance is always the&lt;br /&gt;
    hardest.  The Magic Missile spell is most novices first experience&lt;br /&gt;
    with summoning kinetic energy, so is often scoffed at by higher&lt;br /&gt;
    level mages as a cantrip for newbies.  Wise wizards learn well the&lt;br /&gt;
    lessons that it teaches, and are always watching for a chance to&lt;br /&gt;
    use it.&lt;br /&gt;
&lt;br /&gt;
SPELL::CHILL&lt;br /&gt;
    The cold of the abyss is channeled into the wizard's hands.  On&lt;br /&gt;
    touching a foe, this fearsome chill is transferred to it, freezing&lt;br /&gt;
    flesh and draining vitality.&lt;br /&gt;
&lt;br /&gt;
SPELL::SPARK&lt;br /&gt;
    The wild, uncontrolled nature of galvanic magic is best shown&lt;br /&gt;
    with this spell.  No target is required, just cast and watch as&lt;br /&gt;
    your opponents are jolted.  Not recommended for those who have&lt;br /&gt;
    many friends.&lt;br /&gt;
&lt;br /&gt;
SPELL::FROSTBOLT&lt;br /&gt;
    A chilling blast of supercooled air flies forward from the mage's&lt;br /&gt;
    hands.  As it flies forward, both water and CO2 sublimate into a&lt;br /&gt;
    ghostly frost which gives this spell its name.&lt;br /&gt;
&lt;br /&gt;
SPELL::LIVINGFROST&lt;br /&gt;
    Once in a thousand years a confluence of hurricanes can result in an&lt;br /&gt;
    uber-storm.  The mammoth downdraft so generated can bring super-chilled air&lt;br /&gt;
    down from the stratosphere.  Unwitting ground creatures can find the&lt;br /&gt;
    ambient air temperature dropping a hundred degrees within seconds, flash&lt;br /&gt;
    freezing them into grisly popsicles.&lt;br /&gt;
&lt;br /&gt;
    The Living Frost spell seeks to mimic these horrific effects with&lt;br /&gt;
    mundane magic.  Early experiments with flash freezing found a freaky&lt;br /&gt;
    phenomenon.  At sufficiently low temperatures, the air seemed to acquire a&lt;br /&gt;
    malignant intelligence of its own!&lt;br /&gt;
&lt;br /&gt;
    It was the renowned summoner Kratsbury who first added a simple compulsion&lt;br /&gt;
    cantrip to the frozen air spell, thus creating the first documented&lt;br /&gt;
    wizard-controlled Living Frost.&lt;br /&gt;
&lt;br /&gt;
SPELL::BLIZZARD&lt;br /&gt;
    The power barely contained in a Living Frost can be unraveled.  The&lt;br /&gt;
    resulting explosion of ice and sleet affects all in a large radius,&lt;br /&gt;
    so the caster is cautioned to ensure he has retreated to a safe&lt;br /&gt;
    distance first.&lt;br /&gt;
&lt;br /&gt;
SPELL::FIREBALL&lt;br /&gt;
    The mainstay of any mage worth his salt.  What would a mage be if&lt;br /&gt;
    he cannot fling balls of fire?  One is forewarned not to get too&lt;br /&gt;
    carried away, or the person crisped might be oneself.&lt;br /&gt;
    &lt;br /&gt;
SPELL::FLAMESTRIKE&lt;br /&gt;
    The most holy and devout can request a special favour from their&lt;br /&gt;
    deity.  A giant pillar of flame engulfs any chosen foe within&lt;br /&gt;
    sight of the mage-priest.  Study the effect well, for if you were&lt;br /&gt;
    to displease your deity, you may be at the receiving end.&lt;br /&gt;
&lt;br /&gt;
SPELL::LIGHTNINGBOLT&lt;br /&gt;
    The actinic glare of a lightning bolt searing through a darkened&lt;br /&gt;
    corridor would be enough to strike terror in the most stout of&lt;br /&gt;
    warrior.  One can only imagine their fear when the bolt, which&lt;br /&gt;
    seemed to just miss them, bounces off a wall to strike them&lt;br /&gt;
    straight on!&lt;br /&gt;
&lt;br /&gt;
SPELL::CHAINLIGHTNING&lt;br /&gt;
    The wild-mage R'tar was said to be particularly fond of this&lt;br /&gt;
    destructive spell.  While he had found a secret method to avoid&lt;br /&gt;
    being hit by the resulting chain reaction, his friends had not.&lt;br /&gt;
    The natural consequence is that R'tar is now friendless.&lt;br /&gt;
&lt;br /&gt;
SPELL::SUNFIRE&lt;br /&gt;
    Some magic is just too potent for mere mortals.  None should have&lt;br /&gt;
    learned the words for this spell.  If any had learned it, none&lt;br /&gt;
    should have written them down.  The High Kingdom of Qwar places&lt;br /&gt;
    the penalty for speaking of the spell at death by fire.&lt;br /&gt;
&lt;br /&gt;
    Needless to say, it is quite readily available in any well stocked&lt;br /&gt;
    library.&lt;br /&gt;
&lt;br /&gt;
SPELL::ACIDSPLASH&lt;br /&gt;
    A thick spray of highly corrosive acid is shot forth.  The massive&lt;br /&gt;
    damage inflicted by this spell attracts many mages.  They soon&lt;br /&gt;
    learn that the risk of backsplash hitting them tempers the&lt;br /&gt;
    usefulness of this otherwise potent spell.&lt;br /&gt;
&lt;br /&gt;
SPELL::ACIDICMIST&lt;br /&gt;
    A knowledgeable mage can combine the water droplets in the air with&lt;br /&gt;
    the naturally occurring nitrogen.  By condensing the resulting nitric&lt;br /&gt;
    acid into large enough particles, it forms a dense acidic mist&lt;br /&gt;
    that wreaks havoc on those who breathe the noxious fumes.&lt;br /&gt;
&lt;br /&gt;
SPELL::CORROSIVEEXPLOSION&lt;br /&gt;
    The Plane of Acid is not uninhabited.  The skilled mage can bring&lt;br /&gt;
    forth one of the denizens of this plane.  The semi-living blob of&lt;br /&gt;
    acid will instantly consume any items it touches.  However, it&lt;br /&gt;
    doesn't last long - within moments it destabilizes and&lt;br /&gt;
    explodes.  The strength and size of the explosion depends&lt;br /&gt;
    on the number of items it fed on, so this spell is best cast on&lt;br /&gt;
    a stack of unwanted equipment.  And best cast if you already have&lt;br /&gt;
    acid resistance.&lt;br /&gt;
&lt;br /&gt;
SPELL::ACIDPOOL&lt;br /&gt;
    A fountain of acid is summoned from the Plane of Acid and directed&lt;br /&gt;
    at a specific point.  So corrosive is this acid that it almost&lt;br /&gt;
    always dissolves the location entirely; leaving in its wake a&lt;br /&gt;
    fuming pool of acid.&lt;br /&gt;
&lt;br /&gt;
SPELL::MINDACID&lt;br /&gt;
    A powerful psychoactive acid is synthesized from the outer layers&lt;br /&gt;
    of the skin of your hands.  By touching a foe with this acid, you&lt;br /&gt;
    can disrupt their mental processes with confusing effects.  Be&lt;br /&gt;
    careful you apply the acid quickly, because in time it will be&lt;br /&gt;
    absorbed into your own skin, making you the victim!&lt;br /&gt;
&lt;br /&gt;
SPELL::DISINTEGRATE&lt;br /&gt;
    The effects of disintegration care not for your strength.  All victims&lt;br /&gt;
    are treated equally before the powerful magic of this spell.  The very&lt;br /&gt;
    atoms of the victim's being are ripped apart, leaving behind ghastly&lt;br /&gt;
    wounds.  The larger the victim, the larger the wounds.&lt;br /&gt;
&lt;br /&gt;
SPELL::REGENERATE&lt;br /&gt;
    Some warriors scoff at this spell.  They claim it is better to&lt;br /&gt;
    have the instant-gratification of a heal spell.  Wise fighters,&lt;br /&gt;
    however, know that it is often easier to cast a spell before a&lt;br /&gt;
    battle than during it!  Further, this spell has been specially&lt;br /&gt;
    formulated to require minimal magic to cast.  It instead draws&lt;br /&gt;
    power from magic the mage *would* have regenerated.  Being able to&lt;br /&gt;
    borrow magic points from the future can make the difference of&lt;br /&gt;
    life or death.&lt;br /&gt;
&lt;br /&gt;
SPELL::SLOWPOISON&lt;br /&gt;
    Vile serpents and bloated spiders lurk under every rock.  It is&lt;br /&gt;
    only a matter of time before one receives a sting which poisons&lt;br /&gt;
    one's flesh.  While no substitute for a cure, this spell can&lt;br /&gt;
    provide temporary immunity for the ongoing damage to tissue and&lt;br /&gt;
    organ.  Some warriors swear by casting this spell prior to&lt;br /&gt;
    becoming poisoned - they then need not worry about curing during&lt;br /&gt;
    combat.&lt;br /&gt;
&lt;br /&gt;
SPELL::HEAL&lt;br /&gt;
    The mainstay of any would-be cleric, this simple spell closes&lt;br /&gt;
    wounds and restores vitality.&lt;br /&gt;
&lt;br /&gt;
SPELL::CUREPOISON&lt;br /&gt;
    There is a reason why some poisons are called &amp;quot;Deadly&amp;quot;.  Those&lt;br /&gt;
    poisons are the reason why it is foolish to not have some way to&lt;br /&gt;
    cure.  This simple spell instantly flushes all toxins from the&lt;br /&gt;
    body, preventing any further damage.&lt;br /&gt;
&lt;br /&gt;
SPELL::MAJORHEAL&lt;br /&gt;
    Designed for more serious wounds than Heal, the Major Heal spell&lt;br /&gt;
    also boasts greater mana to health efficiency.  It does have a&lt;br /&gt;
    higher base mana cost, so clerics are recommended to keep Heal&lt;br /&gt;
    well practiced.&lt;br /&gt;
&lt;br /&gt;
SPELL::RESURRECT&lt;br /&gt;
    The ultimate power for any cleric is not that of death, but that&lt;br /&gt;
    of life.  This complicated ritual can, at great cost to the&lt;br /&gt;
    cleric, revive any fallen creature.  The creature so restored from&lt;br /&gt;
    death will be loyal to the cleric.  Be warned that one so raised&lt;br /&gt;
    is very weak, and should be healed forthwith.&lt;br /&gt;
&lt;br /&gt;
SPELL::LIGHT&lt;br /&gt;
    Let dark and dank dungeons be well-lit and dank dungeons!  The&lt;br /&gt;
    light spell makes dangerous corridors into mundane hallways.&lt;br /&gt;
&lt;br /&gt;
SPELL::DARKNESS&lt;br /&gt;
    There are certain people who prefer their deeds not be witnessed.&lt;br /&gt;
    For them, it can be convenient to ensure the light of day does not&lt;br /&gt;
    shine where they choose.&lt;br /&gt;
&lt;br /&gt;
SPELL::KNOCK&lt;br /&gt;
    A sticky door giving you problems?  A locked chest won't budge?&lt;br /&gt;
    The simple Knock spell can effortless open any object capable of&lt;br /&gt;
    being opened.  A second application will then equally swiftly return the&lt;br /&gt;
    object to a closed state.  Open.  Close.  Open.  Close.  You could do this&lt;br /&gt;
    all day.  Indeed, a common punishment for misbehaving apprentices is to&lt;br /&gt;
    open and close a door two hundred times.&lt;br /&gt;
&lt;br /&gt;
SPELL::TRACK&lt;br /&gt;
    The track spell builds up a standing magic field around the target.&lt;br /&gt;
    This standing wave is attached and powered by the life-essence of&lt;br /&gt;
    the target, so moves with the target wherever they go.  Creatures so&lt;br /&gt;
    marked can be sensed by anyone, not just the original caster.&lt;br /&gt;
&lt;br /&gt;
    Treska of the Seven Alphabets is said to have demanded that her&lt;br /&gt;
    students submit to a Track spell.  Only then could she be satisfied&lt;br /&gt;
    that her students were not going to less reputable parts of town.&lt;br /&gt;
    Fortunately for Treska's students, the standing field does dissipate&lt;br /&gt;
    over time if not renewed.&lt;br /&gt;
&lt;br /&gt;
SPELL::WIZARDSEYE&lt;br /&gt;
    What better way to scout the passage ahead than a floating eyeball&lt;br /&gt;
    that can move easily though stone?  The Wizard's Eye is a&lt;br /&gt;
    phase-shifted version of the common floating eye summoned to do&lt;br /&gt;
    the mage's spying.  It is important to remember that while one is&lt;br /&gt;
    peeping in the form of the wizard's eye, one's body is lying&lt;br /&gt;
    helpless where you left it.&lt;br /&gt;
&lt;br /&gt;
SPELL::POSSESS&lt;br /&gt;
    Casters of this spell have no need to impose their will through&lt;br /&gt;
    clever dialogue or the brandishing of weapons.  Instead, they&lt;br /&gt;
    confront their foe on the mental plane.  If successful, they&lt;br /&gt;
    subsume their target's will to their own, granting them control of&lt;br /&gt;
    every action.  Note that one's own body is left defenceless during&lt;br /&gt;
    the possession so it is wise to plan ahead.  If your possessed&lt;br /&gt;
    creature dies you will return to your own body - but be warned the&lt;br /&gt;
    shock exacts a price, so you might consider Releasing your spirit&lt;br /&gt;
    before the final blow is dealt.&lt;br /&gt;
&lt;br /&gt;
SPELL::DIAGNOSE&lt;br /&gt;
    The first step in any treatment should be to discover what the ailment is.&lt;br /&gt;
    This powerful piece of divinition magic seeks to remove the guess work from&lt;br /&gt;
    triage.  A quick cast will let you know not just the relative health of the&lt;br /&gt;
    creature, but what its absolute health is.&lt;br /&gt;
&lt;br /&gt;
SPELL::PRESERVE&lt;br /&gt;
    The dungeon is filled with worms, insects, and bacteria.  All of these &lt;br /&gt;
    are eager to consume any fresh carrion that falls to the floor.  &lt;br /&gt;
    First time dungeon explorers are often shocked at how quickly a &lt;br /&gt;
    dead foe is stripped to the bones, and then the bones themselves are&lt;br /&gt;
    carried off.  &lt;br /&gt;
&lt;br /&gt;
    Before he became an Arch-Lich, Tlosh was often aggravated by how &lt;br /&gt;
    quickly his research subjects decomposed.  His research resulted&lt;br /&gt;
    in a localised stasis field that can arrest the decay process.  Preserve&lt;br /&gt;
    has become a staple among necromancers for whom the fallen is&lt;br /&gt;
    a fuel.&lt;br /&gt;
    &lt;br /&gt;
SPELL::MAGICMAP&lt;br /&gt;
    Dungeons can be twisty, turny places.  Often one *knows* there is&lt;br /&gt;
    something nearby, but cannot figure out how to get there.  This&lt;br /&gt;
    spell provides a magic vision of the surroundings to the mage.&lt;br /&gt;
    This vision is an accurate portrayal of the local area, including&lt;br /&gt;
    areas completely inaccessible to normal travel.&lt;br /&gt;
&lt;br /&gt;
SPELL::DETECTCURSE&lt;br /&gt;
    It is a foolish and short lived adventurer that tries on whatever is found&lt;br /&gt;
    in the dungeon.  While this can serve to identify items, some items are&lt;br /&gt;
    cursed so will not be so easy to take off.  In the case of certain amulets&lt;br /&gt;
    that may spell certain doom.&lt;br /&gt;
&lt;br /&gt;
    For those not willing to go to the effort or expense to fully identify&lt;br /&gt;
    every item, it is often sufficient to just separate the cursed from the&lt;br /&gt;
    blessed.  This simple spell attunes the caster to their possessions;&lt;br /&gt;
    allowing them to detect the status of each of their items.&lt;br /&gt;
&lt;br /&gt;
SPELL::IDENTIFY&lt;br /&gt;
    Items found on a dungeon floor may contain great power.  The&lt;br /&gt;
    trouble with great power is that it can be for both good and evil.&lt;br /&gt;
    Often, even things which are made with the best of intentions, can&lt;br /&gt;
    cause great harm when an ignorant Barbarian starts to toy with it.&lt;br /&gt;
    This spell lets you determine the functionality and nature of one&lt;br /&gt;
    item.&lt;br /&gt;
&lt;br /&gt;
SPELL::BLINK&lt;br /&gt;
    A quick get away is 9/10ths of the law.  Blink lets you do a&lt;br /&gt;
    controlled teleport anywhere in sight for a small cost.  A few&lt;br /&gt;
    quick Blinks can confuse the chasers and get one to safety.&lt;br /&gt;
&lt;br /&gt;
SPELL::FETCH&lt;br /&gt;
    Nowhere is the laziness of wizards better exemplified than in this spell.&lt;br /&gt;
    Not content with being able to move mountains or burn forests with an&lt;br /&gt;
    incantation, the modern mage must also be able to summon his minions or&lt;br /&gt;
    retrieve his fallen pen without stirring from his desk.&lt;br /&gt;
&lt;br /&gt;
SPELL::TELEPORT&lt;br /&gt;
    With the proper incantation and skilled direction of magical energies, &lt;br /&gt;
    one can increase the similarity of two different locations.  When the&lt;br /&gt;
    two locations become the same up to 2^-20 cm, the universe itself no&lt;br /&gt;
    longer can tell them apart.  The net effect is that, while to outsiders&lt;br /&gt;
    the wizard has seemingly teleported from one location to the other,&lt;br /&gt;
    what has actually happened is that the source location became the&lt;br /&gt;
    destination location!&lt;br /&gt;
&lt;br /&gt;
    One must be forewarned that if an area has sufficiently high magical flux,&lt;br /&gt;
    it cannot be stabilized sufficiently to achieve such levels of&lt;br /&gt;
    similarity!  Also, some items, due to their essentially unique nature,&lt;br /&gt;
    prevent the space around them from being similarized.&lt;br /&gt;
&lt;br /&gt;
SPELL::TELEWITHCONTROL&lt;br /&gt;
    To choose your location for teleportation requires not only greater&lt;br /&gt;
    focus, but greater power as well.  While the normal teleport spell&lt;br /&gt;
    finds a location whose gradients make it easy to achieve similarity,&lt;br /&gt;
    the teleport with control spell seeks to bend the gradients at&lt;br /&gt;
    *any* location.&lt;br /&gt;
&lt;br /&gt;
    There are still limitations, however.  One cannot teleport into&lt;br /&gt;
    something one can't move in normally.&lt;br /&gt;
&lt;br /&gt;
SPELL::DIRECTWIND&lt;br /&gt;
    The power of the air is yours!  You can command a stiff breeze to blow&lt;br /&gt;
    in the direction of your choosing!&lt;br /&gt;
&lt;br /&gt;
    Most mages discount this spell as entirely useless.  They only learn&lt;br /&gt;
    it when it is forced upon them to achieve more powerful effects.&lt;br /&gt;
    Wise mages, however, treasure this innocuous seeming spell.&lt;br /&gt;
&lt;br /&gt;
SPELL::FORCEBOLT&lt;br /&gt;
    A bolt of pure force is created and slammed forward with devastating &lt;br /&gt;
    effect.  While the range is very short, it is more than made up for&lt;br /&gt;
    with the power.  Many objects are instantly shattered by the&lt;br /&gt;
    strength of this spell.&lt;br /&gt;
&lt;br /&gt;
SPELL::SUMMON_FAMILIAR&lt;br /&gt;
    More than just a faithful companion, a familiar can be thought of as an&lt;br /&gt;
    extension of oneself.  Much like one's own heart, if well tended the&lt;br /&gt;
    familiar will grow and be a valuable ally.  Neglected, more than just the&lt;br /&gt;
    familiar will suffer.&lt;br /&gt;
&lt;br /&gt;
SPELL::TRANSFER_KNOWLEDGE&lt;br /&gt;
    It is often said that there are no shortcuts to the hard-won lessons of&lt;br /&gt;
    real world experience.  This sort of thing is said by those who lack access&lt;br /&gt;
    to this powerful spell.&lt;br /&gt;
&lt;br /&gt;
    Converting the mage's raw experience into a form of intermediary magical&lt;br /&gt;
    particles, this spell then applies those particles to the designated&lt;br /&gt;
    target.  As the particles decay they release the experience in the&lt;br /&gt;
    recipient.&lt;br /&gt;
&lt;br /&gt;
SPELL::FORCEWALL&lt;br /&gt;
    A wall of pure force is created and projected outwards from the caster&lt;br /&gt;
    with devastating force.  Creatures struck by the wall are knocked&lt;br /&gt;
    backwards, only to be hit again as the wall continues its inexorable&lt;br /&gt;
    motion.  The final radius of the wall is dependent on the perimeter,&lt;br /&gt;
    so wise mages note that this spell has greater range in a corridor&lt;br /&gt;
    than in an open room.&lt;br /&gt;
&lt;br /&gt;
SPELL::DIG&lt;br /&gt;
    The spell of Dig carefully controls its energies in the Plane of&lt;br /&gt;
    Earth.  It focuses on the removal of dirt and stone from ones&lt;br /&gt;
    path, allowing one to fashion dungeon complexes of one's own&lt;br /&gt;
    design.&lt;br /&gt;
&lt;br /&gt;
SPELL::CREATEPIT&lt;br /&gt;
    The excavating powers of the Dig spell need not be directed at walls.&lt;br /&gt;
    One may instead direct them at the floor.  Ideally, the floor beneath&lt;br /&gt;
    your enemies.  Even if they are not killed when they fall into the&lt;br /&gt;
    resulting pit, the time it takes them to climb out of the pit is&lt;br /&gt;
    time not spent attacking you!&lt;br /&gt;
&lt;br /&gt;
SPELL::GROWFOREST&lt;br /&gt;
    When the Druids of Estan discovered that Tlosh had been funding their&lt;br /&gt;
    research into this spell, they should have stopped their inquiries at once.&lt;br /&gt;
    Instead they convinced themselves that this showed a change in Tlosh's&lt;br /&gt;
    heart - after all, what possible ill purpose could a spell to create a&lt;br /&gt;
    forest have?&lt;br /&gt;
&lt;br /&gt;
    The Druids of Estan have regretted their choice ever since.&lt;br /&gt;
&lt;br /&gt;
SPELL::ANIMATEFOREST&lt;br /&gt;
    When the Druids of Estan were sent into hiding by Tlosh's undead army of&lt;br /&gt;
    archers, they faced the difficuly prospect of transplanting their sacred&lt;br /&gt;
    groves.  Unearthing a tree and replanting it is a delicate task which can&lt;br /&gt;
    often shock the tree in ways it will never recover.  It was the Druid Bazz&lt;br /&gt;
    who made the breakthrough that solved this issue: why not have the trees&lt;br /&gt;
    transplant themselves?  By accelerating the trees metabolism and imbuing it&lt;br /&gt;
    with a simple goal seeking mentality, the tree is able to lift itself out&lt;br /&gt;
    of its soil, walk on its roots to its new location, and safely replant&lt;br /&gt;
    itself there.&lt;br /&gt;
&lt;br /&gt;
    It is a sad commentary on the rest of &amp;quot;civilization&amp;quot; that this spell is&lt;br /&gt;
    best known, not for its horticulture purposes, but merely as an efficient&lt;br /&gt;
    way to acquire giant fighting trees for warfare.&lt;br /&gt;
&lt;br /&gt;
SPELL::DOWNPOUR&lt;br /&gt;
    Originally formulated to deal with the crippling droughts that faced the&lt;br /&gt;
    Western Pederbar region, downpour was never successfully used in that&lt;br /&gt;
    capacity.  The intensity of the deluge ensures any parched soil targeted&lt;br /&gt;
    will be washed away, defeating its use as a direct rain replacement.&lt;br /&gt;
    Attempts to use it to replenish resevoirs for irrigations systems were&lt;br /&gt;
    abandoned when it was realized that, unlike the version used by Water&lt;br /&gt;
    Elementals, this spell actually acquires its water from the surrounding air&lt;br /&gt;
    instead of the Plane of Water.  As such, it will only worsen drought&lt;br /&gt;
    conditions.&lt;br /&gt;
&lt;br /&gt;
    Downpour is now only learned by wizards who appreciate the ability to use&lt;br /&gt;
    the threat of a good soaking to keep unruly apprentices in line.&lt;br /&gt;
&lt;br /&gt;
SPELL::ROLLINGBOULDER&lt;br /&gt;
    Rather than disintegrate all of the rock in a section of wall, one &lt;br /&gt;
    may instead crudely shape it into a large spherical boulder.  Add&lt;br /&gt;
    to this a large jolt of pure force, and you can have the boulder&lt;br /&gt;
    rolling towards your enemies.&lt;br /&gt;
&lt;br /&gt;
    Unfortunately, this spell was designed by none other than Prakal the Earth&lt;br /&gt;
    mage, who is at least as renowned for his short-sightedness as his&lt;br /&gt;
    skill at deriving new earth-related spells.  Do not be too surprised when&lt;br /&gt;
    the resulting boulders all start rolling in your direction.&lt;br /&gt;
&lt;br /&gt;
SPELL::PETRIFY&lt;br /&gt;
    The dread power of the Cockatrice can be yours.  Zapping a foe with this&lt;br /&gt;
    spell starts a process of petrification, wherein their flesh is&lt;br /&gt;
    replaced by solid stone!  Cruel mages take advantage of the high&lt;br /&gt;
    black market value for such art.&lt;br /&gt;
&lt;br /&gt;
SPELL::STONETOFLESH&lt;br /&gt;
    The grisly reversal of the Petrify Spell is not for the faint of heart.&lt;br /&gt;
    While it is essential for restoring those who have become statues,&lt;br /&gt;
    the process is not something one should watch closely.  Equally&lt;br /&gt;
    disturbing is the effect of applying it to stone which was never&lt;br /&gt;
    living.&lt;br /&gt;
    &lt;br /&gt;
SPELL::ENTOMB&lt;br /&gt;
    It is said that Prakal, the Earth Mage, perfected a version of this&lt;br /&gt;
    spell which does not require Dig as a prerequisite.  We can only&lt;br /&gt;
    guess what it was.  Prakal's mummified remains, found buried in solid rock,&lt;br /&gt;
    have told us nothing.&lt;br /&gt;
&lt;br /&gt;
SPELL::RAISE_UNDEAD&lt;br /&gt;
    If bringing the dead to life is the ultimate goal of the cleric,&lt;br /&gt;
    the ultimate goal of a necromancer is to bring the dead to&lt;br /&gt;
    undeath.  Raise Undead allows a necromancer to infuse the fallen&lt;br /&gt;
    bodies of foes with a sick parody of life.  Fresh corpses yield&lt;br /&gt;
    shambling zombies, whilst a necromancer willing to wait for bones&lt;br /&gt;
    will gain fleeter moving skeletons.&lt;br /&gt;
&lt;br /&gt;
SPELL::RECLAIM_SOUL&lt;br /&gt;
    While Tlosh disapproves of all forms of healing, necromancers have found in&lt;br /&gt;
    practice it is important that they keep their still-mortal frame intact.&lt;br /&gt;
    The soul reclamation spell fulfills this in a Tlosh friendly way by using&lt;br /&gt;
    the life energy of another to power the recuperation, thereby avoiding any&lt;br /&gt;
    contact with the positive energies that traditional healing spells tap&lt;br /&gt;
    into.  This spell, when targeted at an undead under one's control,&lt;br /&gt;
    recovers the negative energy used to power the undead and repurposes it to&lt;br /&gt;
    close one's own wounds.&lt;br /&gt;
&lt;br /&gt;
SPELL::DARK_RITUAL&lt;br /&gt;
    One's minions can be consumed for more than just a quick heal.&lt;br /&gt;
    The negative energy of undead under your control can be&lt;br /&gt;
    transformed into a powerful attack to destroy your foes.  On the&lt;br /&gt;
    completion of this dark ritual any adjacent undead will be so&lt;br /&gt;
    converted.  &lt;br /&gt;
    &lt;br /&gt;
    It is rumoured that this spell is the first step in transforming&lt;br /&gt;
    into a lich.&lt;br /&gt;
&lt;br /&gt;
SPELL::GHASTIFY&lt;br /&gt;
    This ghastly spell does not wait for the foe to die.  Any creature&lt;br /&gt;
    at death's gate can be the target of this cruel magic.  The&lt;br /&gt;
    remaining life force is used to power a grisly transformation from&lt;br /&gt;
    life into unlife.  The resulting ghast makes an excellent addition&lt;br /&gt;
    to any necromancers undead army.&lt;br /&gt;
&lt;br /&gt;
SPELL::BINDSOUL&lt;br /&gt;
    With greater control over the powers of death, necromancers can&lt;br /&gt;
    extract the souls from dead corpses and use them as fuel.  This&lt;br /&gt;
    can be used to transform innocent creatures into sinister pets.&lt;br /&gt;
    It is also believed the soul can be consumed with this spell and&lt;br /&gt;
    used to construct animated golems.  While most golems made in&lt;br /&gt;
    this way soon vanish, it is rumoured that more complicated rituals&lt;br /&gt;
    can make stone golems that are permanent.&lt;br /&gt;
    &lt;br /&gt;
SPELL::SOULSUCK&lt;br /&gt;
    No matter how healthy the opponent, they have no defence against&lt;br /&gt;
    this vile magic.  Their inner essence is ripped out and bound to&lt;br /&gt;
    yourself.  You acquire their skills and spells while they are left&lt;br /&gt;
    in an amnesic daze.  The one downside is that the binding isn't&lt;br /&gt;
    permanent.&lt;br /&gt;
&lt;br /&gt;
SPELL::POISONITEM&lt;br /&gt;
    Reaching into the Plane of Decay, this spell brings forth vile&lt;br /&gt;
    fluids and binds them into a viscous mass.  This is then applied&lt;br /&gt;
    to your wielded weapon, ready for you to apply to the foe of your&lt;br /&gt;
    choice.&lt;br /&gt;
&lt;br /&gt;
SPELL::POISONBOLT&lt;br /&gt;
    A physical bolt of solidified poison is shaped and then sent forth&lt;br /&gt;
    with great speed.  Those struck take both the physical damage of&lt;br /&gt;
    the bolt and suffer the harsh poison that it is composed of.&lt;br /&gt;
&lt;br /&gt;
SPELL::SUMMON_IMP&lt;br /&gt;
    Why anyone would want more of these troublemakers is a question&lt;br /&gt;
    often asked when this spell is taught.  However, one advantage of&lt;br /&gt;
    this spell is that the imp is only summoned temporarily.  This&lt;br /&gt;
    means the necromancer need not worry about conserving the imps&lt;br /&gt;
    life.  Many necromancers thus swear by this spell as their&lt;br /&gt;
    replacement for Fireball.&lt;br /&gt;
&lt;br /&gt;
SPELL::SUMMON_DEMON&lt;br /&gt;
    Nine out of ten necromancers agree that daemons make much more&lt;br /&gt;
    suitable companions than their smaller imps.  The tenth&lt;br /&gt;
    necromancer, however, was Tlosh.  They are still finding pieces of&lt;br /&gt;
    the other nine necromancers in the astral plane.&lt;br /&gt;
&lt;br /&gt;
    Summoned for much longer than imps, daemons have correspondingly&lt;br /&gt;
    greater strength.  As a bonus, even if you like imps, you can let&lt;br /&gt;
    the daemon deal with summoning such underlings for you.&lt;br /&gt;
&lt;br /&gt;
SPELL::CLOUDKILL&lt;br /&gt;
    A truly ferocious spell.  You begin by spitting at a chosen foe.&lt;br /&gt;
    As the spittle flies from your mouth, it transforms into a&lt;br /&gt;
    venomous ball of green poison.  If it successfully strikes your&lt;br /&gt;
    foe, it will explode into a cloud of choking poisonous fumes.&lt;br /&gt;
    These will linger long after your foe has succumbed, killing&lt;br /&gt;
    mercilessly any who stray within.&lt;br /&gt;
&lt;br /&gt;
SPELL::FINGEROFDEATH&lt;br /&gt;
    When one considers the years of study required to learn this most&lt;br /&gt;
    potent spell, one would think the users would be wise.&lt;br /&gt;
    The rules of reflection governing spell bounces should be well known by&lt;br /&gt;
    anyone who has cast the pre-requisite, Magic Missile.&lt;br /&gt;
    Nonetheless, careless Finger of Death accidents claim dozens of&lt;br /&gt;
    necromancers every year!  Do not become another statistic!&lt;br /&gt;
&lt;br /&gt;
SKILL::DODGE&lt;br /&gt;
    Careful study has allowed you to predict most foes' moves.  Long&lt;br /&gt;
    hours of practice has trained your reflexes.  You can now&lt;br /&gt;
    occasionally evade enemy attacks, regardless of how skilled the&lt;br /&gt;
    enemy might be.&lt;br /&gt;
&lt;br /&gt;
SKILL::MOVINGTARGET&lt;br /&gt;
    Let the barbarians charge in straight lines.  You know the folly of&lt;br /&gt;
    such bravado.  While you waste no time in closing with the enemy,&lt;br /&gt;
    you wisely seek cover and sudden changes in your direction.  By&lt;br /&gt;
    presenting a moving target to foes, you have a high chance of avoiding&lt;br /&gt;
    ranged attacks so long as you are moving.&lt;br /&gt;
&lt;br /&gt;
SKILL::SEARCH&lt;br /&gt;
    Diligent observation combined with experience has led you to be&lt;br /&gt;
    able to readily identify secret doors and hidden traps.  A quick&lt;br /&gt;
    glance around will reveal to you what others must spend many turns&lt;br /&gt;
    looking for.&lt;br /&gt;
&lt;br /&gt;
SKILL::EVADETRAP&lt;br /&gt;
    Fast reflexes and nimble feet allow you to leap safely to the pits&lt;br /&gt;
    edge before falling into the spikes below.  The only way for you&lt;br /&gt;
    to fall down a hole is to climb into it willingly.&lt;br /&gt;
&lt;br /&gt;
SKILL::ENDUREHUNGER&lt;br /&gt;
    Years on the open plain have taught your body how to conserve its energy&lt;br /&gt;
    in times of short ration.  Not only are you able to continue functioning&lt;br /&gt;
    while hungry long after others have collapsed, but your extensive&lt;br /&gt;
    knowledge of plants, animals, and fungi, ensure you can see a rich &lt;br /&gt;
    banquet where others see only an empty field.&lt;br /&gt;
&lt;br /&gt;
SKILL::BUTCHERY&lt;br /&gt;
    While city-dwellers may believe that Barbarians eat their prey like wild&lt;br /&gt;
    animals, Barbarians know that there is a lot to be gained by a more careful&lt;br /&gt;
    separation of meat from sinew.  Wise Barbarians learn butchery skills so&lt;br /&gt;
    they can make the most of their meals.  Knowledge of the key organs allow&lt;br /&gt;
    them to extract the most out of any corpse they decide to eat.&lt;br /&gt;
&lt;br /&gt;
    Careful dressing of the kill does more than provide more&lt;br /&gt;
    sustenance.  The separation of organ's humours allows one to avoid&lt;br /&gt;
    poisonous portions, either native to the creature or inflicted&lt;br /&gt;
    prior to death.  Further, any special virtues of the corpse can be&lt;br /&gt;
    acquired without relying on chance ingestion of the proper&lt;br /&gt;
    portions.&lt;br /&gt;
&lt;br /&gt;
SKILL::CLEANKILL&lt;br /&gt;
    Barbarians hunting on the steppes have learned that it does not suffice to&lt;br /&gt;
    defeat one's prey.  One must defeat them in a manner that leaves their&lt;br /&gt;
    corpse still salvageable, or one faces hunger as surely as if one did not&lt;br /&gt;
    hunt at all.  The Clean Kill Skill represents the study of these&lt;br /&gt;
    techniques.  Once mastered, creatures slain in melee combat will be much&lt;br /&gt;
    more likely to leave behind a tasty corpse.&lt;br /&gt;
    &lt;br /&gt;
SKILL::LEAPATTACK&lt;br /&gt;
    It takes more than courage to leap into the middle of a heated&lt;br /&gt;
    melee,  What it takes is a certain suicidal disregard for self&lt;br /&gt;
    preservation.&lt;br /&gt;
&lt;br /&gt;
    Would be leaping barbarians are cautioned that while the lessons&lt;br /&gt;
    taught with this skill let one attack when landing from a leap, it&lt;br /&gt;
    is of little help if one cannot make the heroic leap in the first&lt;br /&gt;
    place.&lt;br /&gt;
&lt;br /&gt;
SKILL::CHARGE&lt;br /&gt;
    Weapon set, blood-curdling scream on lips, the valiant warrior&lt;br /&gt;
    charges into the battle!  The momentum, both physical and&lt;br /&gt;
    emotional, generated by a swift charge can be translated into&lt;br /&gt;
    crushing damage.&lt;br /&gt;
&lt;br /&gt;
SKILL::ARMOUR_HELMET&lt;br /&gt;
    You realize well that your head is the most valuable location.&lt;br /&gt;
    You know how to properly adjust the myriad straps and belts which&lt;br /&gt;
    are used to secure a helmet in place.  Because you correctly put&lt;br /&gt;
    on, and properly adjust for the size of, your helms, you derive&lt;br /&gt;
    additional protection from them.&lt;br /&gt;
&lt;br /&gt;
SKILL::ARMOUR_SHIELD&lt;br /&gt;
    It might be fine for a Barbarian to strap a shield to an arm and&lt;br /&gt;
    consider training complete.  You know, however, that correctly&lt;br /&gt;
    parrying attacks is an art onto itself.  You derive additional&lt;br /&gt;
    protection from shields.&lt;br /&gt;
&lt;br /&gt;
SKILL::ARMOUR_BODY&lt;br /&gt;
    Most of one's vitals lie within the torso, so it is wise indeed to&lt;br /&gt;
    know how to properly protect them.  Many a fool has felt secure in&lt;br /&gt;
    plate only to receive a dirk to the kidneys which ended his day.&lt;br /&gt;
    You derive additional protection from body armour.&lt;br /&gt;
&lt;br /&gt;
SKILL::ARMOUR_BOOTS&lt;br /&gt;
    Dungeon floors are uneven at best, and littered with sharp-pointy&lt;br /&gt;
    things at worst.  A good pair of boots is a must, but so is&lt;br /&gt;
    proper usage of the boots.  One's laces must be tight, one's&lt;br /&gt;
    shoes must be adjusted to fit one's own feet, the requirements go&lt;br /&gt;
    on.  From this skill, you derive additional protection from boots.&lt;br /&gt;
&lt;br /&gt;
SKILL::ARMOUR_CLOTH&lt;br /&gt;
    You understand the care and maintenance of cloth based armours.  &lt;br /&gt;
    This allows you to properly wear them and use them for maximum&lt;br /&gt;
    defence.&lt;br /&gt;
&lt;br /&gt;
SKILL::ARMOUR_LEATHER&lt;br /&gt;
    You are familiar with medium weight armours, such as those made&lt;br /&gt;
    from leather or wood.  You can properly care for the items and&lt;br /&gt;
    thus use them to full effect.&lt;br /&gt;
&lt;br /&gt;
SKILL::ARMOUR_IRON&lt;br /&gt;
    This is the Iron Age, after all.  While you may not be able to smelt&lt;br /&gt;
    raw ore and fashion a suit of mail from scratch, you do know enough&lt;br /&gt;
    to fix the dings and scratches of a suit of iron mail.  By properly&lt;br /&gt;
    repairing these items, you gain better protection value from them.&lt;br /&gt;
&lt;br /&gt;
SKILL::ARMOUR_EXOTIC&lt;br /&gt;
    Suits of plate mail made of gold.  Helmets formed of the skull case&lt;br /&gt;
    of giant beetles.  The deeps have many odd and wonderful types of &lt;br /&gt;
    armour.  You have devoted yourself to researching the myriad methods&lt;br /&gt;
    of building armour from sundry scraps, and now reap the benefits&lt;br /&gt;
    with your ability to properly use even the oddest of defensive&lt;br /&gt;
    accruements.&lt;br /&gt;
&lt;br /&gt;
SKILL::WEAPON_SMALL&lt;br /&gt;
    Small, light weight, weapons have their own code of usage.  One&lt;br /&gt;
    cannot rely on the weight of the weapon to do your work, but&lt;br /&gt;
    instead must practice finesse and precision.  This skill improves&lt;br /&gt;
    your ability with all weapons sized Small and lower.&lt;br /&gt;
&lt;br /&gt;
SKILL::WEAPON_MEDIUM&lt;br /&gt;
    Medium weapons are the mainstay of most armouries.  They require a&lt;br /&gt;
    balance of finesse and brute force to wield.  This skill improves&lt;br /&gt;
    your ability with all weapons sized Medium.&lt;br /&gt;
&lt;br /&gt;
SKILL::WEAPON_LARGE&lt;br /&gt;
    Large weapons are favoured by Barbarian hordes.  Their massive&lt;br /&gt;
    size means crushing damages, and also means great strength is&lt;br /&gt;
    required to wield them.  Subtlety is definitely not a requirement.&lt;br /&gt;
    This skill improves your ability with all weapons sized Large and&lt;br /&gt;
    higher.&lt;br /&gt;
&lt;br /&gt;
SKILL::WEAPON_RANGED&lt;br /&gt;
    Ranged weapons require you to judge distances and properly aim.&lt;br /&gt;
    This skill improves your ability with all weapons that are thrown.&lt;br /&gt;
&lt;br /&gt;
SKILL::WEAPON_EDGED&lt;br /&gt;
    Edged weapons, such as swords, rely on slashing attacks to perform&lt;br /&gt;
    their damage.  As such, one must adjust one's style to gain the&lt;br /&gt;
    best effect.  This skill improves your ability with all edged&lt;br /&gt;
    weapons.&lt;br /&gt;
&lt;br /&gt;
SKILL::WEAPON_BLUNT&lt;br /&gt;
    Blunt weapons cause damage by brute force.  One's targeted area&lt;br /&gt;
    tends to be bigger, so different vitals may be chosen.  This skill&lt;br /&gt;
    improves your ability with all blunt weapons.&lt;br /&gt;
&lt;br /&gt;
SKILL::WEAPON_POINTED&lt;br /&gt;
    Pointed weapons, such as spears, are designed to be stabbed at&lt;br /&gt;
    one's foes.  This can allow force to be applied to a&lt;br /&gt;
    small area, which, provided the area is chosen correctly, can have&lt;br /&gt;
    devastating results.  This skill improves your ability with all&lt;br /&gt;
    pointed weapons.&lt;br /&gt;
&lt;br /&gt;
SKILL::WEAPON_IMPROVISE&lt;br /&gt;
    To the knowledgeable assassin, anything is a weapon.  This skill&lt;br /&gt;
    improves your ability to wield non-weapon objects as a weapon.&lt;br /&gt;
&lt;br /&gt;
SKILL::TWOWEAPON&lt;br /&gt;
    Many naive warriors learn this skill thinking double the weapons &lt;br /&gt;
    means double the damage.  They then learn that it is important to&lt;br /&gt;
    become skilled with both weapons that they wish to wield.  Even then,&lt;br /&gt;
    one may only get an extra attack with the offhand for every two&lt;br /&gt;
    attacks with the primary hand.&lt;br /&gt;
&lt;br /&gt;
    Those harbouring fantasies of entering battle with twin longswords should&lt;br /&gt;
    be cautioned that when the weapon in the off hand is not smaller than the&lt;br /&gt;
    one in the main hand it is even harder to wield.&lt;br /&gt;
&lt;br /&gt;
SKILL::AMBIDEXTROUS&lt;br /&gt;
    Instead of concentrating on your strengths, you focused on your weaknesses.&lt;br /&gt;
    Your so-called &amp;quot;off hand&amp;quot; is no longer distinguishable from your primary&lt;br /&gt;
    hand.  You can use either hand equally effectively.  This means it is no&lt;br /&gt;
    longer important that the second weapon be lighter than the first.&lt;br /&gt;
&lt;br /&gt;
SKILL::WEAPON_KNOCKOUT&lt;br /&gt;
    The more light weight blunt weapons should not be discounted.&lt;br /&gt;
    The increased control they afford allows a precision blow to knock&lt;br /&gt;
    an enemy unconscious.  This gives the chance to escape, or for the&lt;br /&gt;
    less sporting, the chance for some free hits.&lt;br /&gt;
&lt;br /&gt;
SKILL::WEAPON_STUN&lt;br /&gt;
    While blunt weapons may not produce severed arteries, the&lt;br /&gt;
    concussive force of a well placed blow can leave an opponent&lt;br /&gt;
    dazed.  A stunned foe will flail randomly, as likely to hurt an&lt;br /&gt;
    ally as an enemy.&lt;br /&gt;
&lt;br /&gt;
SKILL::WEAPON_KNOCKBACK&lt;br /&gt;
    Using the momentum of large weapons to the best advantage, you can&lt;br /&gt;
    send enemies flying backwards with a single hit.  The time they&lt;br /&gt;
    spend regaining their ground is time you can spend readying the&lt;br /&gt;
    next devastating blow.&lt;br /&gt;
&lt;br /&gt;
SKILL::WEAPON_BLEEDINGWOUND&lt;br /&gt;
    The skilled rogue knows the weak points of any enemy.  A quick&lt;br /&gt;
    dagger thrust in the right artery can inflict a heavily bleeding wound.&lt;br /&gt;
    The resulting bloodloss can bring down all but the strongest of foes.&lt;br /&gt;
&lt;br /&gt;
SKILL::WEAPON_DISARM&lt;br /&gt;
    Fencing masters can lift their opponent's weapons out of their grasp and&lt;br /&gt;
    send them clattering to the floor.  Where no weapon is present, they can&lt;br /&gt;
    opt instead to trip up their opponent, leaving them unable to attack&lt;br /&gt;
    successfully until they regain their footing.&lt;br /&gt;
&lt;br /&gt;
SKILL::WEAPON_IMPALE&lt;br /&gt;
    Many tales speak of strong warriors who can drive a spear right through an&lt;br /&gt;
    opponent.  Fewer tales tell of the barbarians who can continue the&lt;br /&gt;
    stroke with enough strength and precision to strike the next rank of foes.&lt;br /&gt;
&lt;br /&gt;
    Tales of the Horselord H'ruth, before he ascended to godhood, say that&lt;br /&gt;
    he was known to skewer a half dozen hill orcs with a single thrust of&lt;br /&gt;
    his silver spear Relattrey.&lt;br /&gt;
&lt;br /&gt;
SKILL::WEAPON_RICOCHET&lt;br /&gt;
    Flying arrows do not need to stop when they first hit a wall.  The&lt;br /&gt;
    skilled (and, if possessing allies nearby, foolhardy) archer can&lt;br /&gt;
    bounce the arrows off the walls to strike those not in a clear line&lt;br /&gt;
    of fire.&lt;br /&gt;
&lt;br /&gt;
SKILL::WEAPON_TRUEAIM&lt;br /&gt;
    With sufficient practice throwing knives the skilled rogue&lt;br /&gt;
    achieves uncanny abilities.  It is said that they cannot miss a&lt;br /&gt;
    target that they choose.&lt;br /&gt;
&lt;br /&gt;
SKILL::WEAPON_RIPOSTE&lt;br /&gt;
    When an adversary strikes is the best time to counterstrike.&lt;br /&gt;
    Light weapons allow the practiced fighter to use the opportunity&lt;br /&gt;
    of an attack to gain the chance of a counter attack.&lt;br /&gt;
&lt;br /&gt;
SKILL::WEAPON_PARRY&lt;br /&gt;
    The skilled fighter does not rely on his armour alone to absorb &lt;br /&gt;
    the blows of an enemy.  Instead, by meeting blade with blade, one&lt;br /&gt;
    can stop many attacks from falling true.&lt;br /&gt;
&lt;br /&gt;
MOB::AVATAR - you&lt;br /&gt;
    Adventurers may start off soft and tasty, but dungeon denizens are&lt;br /&gt;
    warned that they can quickly become obscenely powerful.  Single&lt;br /&gt;
    adventurers have been known to slaughter every living creature in&lt;br /&gt;
    a dungeon for no more reason than &amp;quot;because they were there&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
MOB::GREENDRAGON - green dragon&lt;br /&gt;
    The scales of this ferocious beast are coated with a thin veneer&lt;br /&gt;
    of greenish slime.  This gives more than just the name to the&lt;br /&gt;
    beast - it is also the source of the green dragons feared poison.&lt;br /&gt;
&lt;br /&gt;
MOB::WHITEDRAGON - white dragon&lt;br /&gt;
    Unlike most cold blooded creatures, which merely maintain the&lt;br /&gt;
    ambient temperature, white dragons are truly cold blooded.  A&lt;br /&gt;
    refrigerant process chills their blood to well below the freezing &lt;br /&gt;
    point of most liquids.&lt;br /&gt;
&lt;br /&gt;
MOB::REDDRAGON - red dragon&lt;br /&gt;
    Red dragons are the best known example of the myriad draconian&lt;br /&gt;
    species.  As such, their fireball breath need not be mentioned,&lt;br /&gt;
    no?&lt;br /&gt;
&lt;br /&gt;
MOB::BLUEDRAGON - blue dragon&lt;br /&gt;
    A nimbus of electrical arcs surrounds this fearsome beast.  The&lt;br /&gt;
    crackling of these bursts of electricity can be heard for quite&lt;br /&gt;
    some distance.  Be careful lest they discharge through you!&lt;br /&gt;
&lt;br /&gt;
MOB::YELLOWDRAGON - yellow dragon&lt;br /&gt;
    Yellow dragons normally live on desolate wastelands.  There they&lt;br /&gt;
    hollow out complicated lairs through the use of powerful acids&lt;br /&gt;
    created in their gizzard.  Adventurers have reported that when&lt;br /&gt;
    threatened, this acid can be spit to devastating effect!&lt;br /&gt;
&lt;br /&gt;
MOB::COCKATRICE - cockatrice&lt;br /&gt;
    The odd appearance of the cockatrice - half rooster, half lizard -&lt;br /&gt;
    would be a source of jokes, if it were not for its devastating&lt;br /&gt;
    ability.  So deadly is this attack that most adventurers suggest&lt;br /&gt;
    avoiding cockatrices at all costs.&lt;br /&gt;
&lt;br /&gt;
    The renowned half-thief Parkdat claims to have survived an&lt;br /&gt;
    encounter with a cockatrice by clever application of items she had&lt;br /&gt;
    on hand.  While she has not revealed what technique she used,&lt;br /&gt;
    spies report she has been making inquiries about rings of acid&lt;br /&gt;
    resistance.&lt;br /&gt;
&lt;br /&gt;
MOB::DAEMON - daemon&lt;br /&gt;
    Hailing from the pits of hell, this minor daemon has been brought&lt;br /&gt;
    to the surface to give the living a taste of what they have in&lt;br /&gt;
    store.&lt;br /&gt;
&lt;br /&gt;
MOB::ICEDAEMON - ice daemon&lt;br /&gt;
    Those who are waiting for hell to freeze may be shocked to learn&lt;br /&gt;
    large portions of it are already frozen.  From these bitter&lt;br /&gt;
    ice expanses come the dreaded ice daemons.&lt;br /&gt;
&lt;br /&gt;
MOB::BAEZLBUB - Baezl'bub&lt;br /&gt;
    Known also as &amp;quot;He whose name cannot be spelt correctly&amp;quot;, Baezl'bub&lt;br /&gt;
    has left his stygian abyss to lay some smack down on the surface&lt;br /&gt;
    world.  You guessed it: You are the only hope to stop his&lt;br /&gt;
    nefarious scheme.  The task is simple: Kill him, take his heart,&lt;br /&gt;
    take it to the surface.  The devil, as they say, is in the&lt;br /&gt;
    details.  This is one *big* detail.&lt;br /&gt;
&lt;br /&gt;
MOB::CRETAN_MINOTAUR - Cretan Minotaur&lt;br /&gt;
    The Minotaur, a fearsome monster half human and half bull, resides&lt;br /&gt;
    at the center of a twisted maze.  Daedelus was clever to ensure&lt;br /&gt;
    the passages of the maze were too narrow for the minotaur to&lt;br /&gt;
    escape.  Hopefully you are equally clever and stick to small&lt;br /&gt;
    passages.&lt;br /&gt;
&lt;br /&gt;
MOB::TRIDUDE - tridude&lt;br /&gt;
    Exhibiting rare trilateral symmetry, some speculate that the&lt;br /&gt;
    green skinned tridudes are not native to our plane.  This doesn't&lt;br /&gt;
    stop the tridudes from killing unwary adventurers, however, so&lt;br /&gt;
    save the philosophy until you have escaped the dungeon.&lt;br /&gt;
&lt;br /&gt;
MOB::REDTRIDUDE - red tridude&lt;br /&gt;
    If you learned anything from dragons, it is that a creature in a&lt;br /&gt;
    new colour skin likely has some new abilities.  &lt;br /&gt;
&lt;br /&gt;
MOB::BLUETRIDUDE - blue tridude&lt;br /&gt;
    This blue-hued representative of the three-legged tridude kind&lt;br /&gt;
    zaps and crackles with latent electricity.&lt;br /&gt;
&lt;br /&gt;
MOB::PURPLETRIDUDE - purple tridude&lt;br /&gt;
    If Wpark the Wonderful had encountered the purple tridude he&lt;br /&gt;
    likely would have dropped his studies on kobolds entirely.  Not&lt;br /&gt;
    only are they a more pleasing shade of lavender, but the glint of&lt;br /&gt;
    the three eyes shows considerable intelligence.&lt;br /&gt;
&lt;br /&gt;
    Do not let the three stubby legs fool you - the purple tridude is&lt;br /&gt;
    an avid tool user who has also mastered control of the forces that&lt;br /&gt;
    hold the universe together.&lt;br /&gt;
&lt;br /&gt;
MOB::GOLDTRIDUDE - Golden Tridude&lt;br /&gt;
    A massive representative of tridude-kind towers above you.  Its&lt;br /&gt;
    skin is a blinding gold that presents a shimmering mirror of the&lt;br /&gt;
    surrounding dungeon.  You feverently hope that this is as big as&lt;br /&gt;
    tridudes come.&lt;br /&gt;
&lt;br /&gt;
MOB::FIREBEETLE - fire beetle&lt;br /&gt;
    The fire beetle gains its name from the self-igniting fluid it can&lt;br /&gt;
    spray on those that threaten it.  Those who do not want to get&lt;br /&gt;
    burned should let these beetles be.&lt;br /&gt;
&lt;br /&gt;
MOB::GOLDBEETLE - gold beetle&lt;br /&gt;
    When the Deeper Depths Mining Company contracted Prakal the Earth&lt;br /&gt;
    Mage to increase the profitability of their gold mines, they had&lt;br /&gt;
    envisioned some new variant of the Dig spell that would extract&lt;br /&gt;
    gold from baser metals.  What they did not expect was for Prakal&lt;br /&gt;
    to instead design a living creature!&lt;br /&gt;
&lt;br /&gt;
    The Gold Beetle is wondrously designed.  Living on a diet of gold,&lt;br /&gt;
    it is little surprise that it has a 24 carat body.  Prakal's&lt;br /&gt;
    intention was that Deeper Depths could release a population of&lt;br /&gt;
    beetles in their mines, wait, and then harvest the fully grown&lt;br /&gt;
    beetles.&lt;br /&gt;
&lt;br /&gt;
    The presence of this beetle in front of you tells you that not&lt;br /&gt;
    everything went according to plan.  The released beetles showed&lt;br /&gt;
    little interest in hanging around the low yield gold mines - they&lt;br /&gt;
    quickly migrated to dangerous dungeons where tasty golden nuggets&lt;br /&gt;
    abound.  Worse yet, the mechanism used to digest gold triggers a&lt;br /&gt;
    powerful allergy in flesh and blood creatures, one that makes them&lt;br /&gt;
    unable to stand the presence of gold.&lt;br /&gt;
&lt;br /&gt;
MOB::ICESNAKE - ice snake&lt;br /&gt;
    This small serpent is more at home in glaciers than a dungeon.&lt;br /&gt;
    Its bite can still inflict frostbite reminiscent of such&lt;br /&gt;
    glaciers, so be warned.&lt;br /&gt;
&lt;br /&gt;
MOB::GREENSNAKE - green snake&lt;br /&gt;
    This small snake usually has smaller prey in mind than humans.&lt;br /&gt;
    Nonetheless, one should be wary of its poisonous bite, and leave&lt;br /&gt;
    it to live by its own whim.&lt;br /&gt;
&lt;br /&gt;
MOB::FIRESNAKE - fire snake&lt;br /&gt;
    A snake measuring 30 to 50 centimeters in length with scales&lt;br /&gt;
    coloured in an impressive red and yellow pattern.  Many people in&lt;br /&gt;
    the surface world value the scales for the creation of&lt;br /&gt;
    fancy-looking boots.  If it weren't for the snake's fiery bite,&lt;br /&gt;
    this demand could have spelt its extinction.&lt;br /&gt;
&lt;br /&gt;
MOB::MOUSE - mouse&lt;br /&gt;
    Small mice scurry anywhere that food scraps may be found.  To the&lt;br /&gt;
    novice, their movement may seem chaotic and random.  The skilled&lt;br /&gt;
    mouser learns to anticipate their every move.&lt;br /&gt;
&lt;br /&gt;
    As a Hero on a Great Quest, you surely don't care about becoming a&lt;br /&gt;
    better mouser.&lt;br /&gt;
&lt;br /&gt;
MOB::RAT - rat&lt;br /&gt;
    Rats live where humans live.  That doesn't stop humans from hating&lt;br /&gt;
    them.  While excuses like &amp;quot;spreaders of filth and disease&amp;quot; are&lt;br /&gt;
    usually provided, the cynical point out that if rats had nice&lt;br /&gt;
    bushy tails rather than ugly naked tails, the cohabitation may&lt;br /&gt;
    have been more peaceful.&lt;br /&gt;
&lt;br /&gt;
MOB::GIANTRAT - giant rat&lt;br /&gt;
    This is a BIG rat.  It likely weighs as much as you do!&lt;br /&gt;
&lt;br /&gt;
    Giant rats generally hate humans.  While excuses like &amp;quot;spreaders of&lt;br /&gt;
    filth and disease&amp;quot; are usually provided, the cynical point out that&lt;br /&gt;
    if humans had nice fur covering their bodies rather than being&lt;br /&gt;
    almost entirely naked, the cohabitation may have been more&lt;br /&gt;
    peaceful.&lt;br /&gt;
&lt;br /&gt;
MOB::GRIDBUG - grid bug&lt;br /&gt;
    *kzzap*&lt;br /&gt;
&lt;br /&gt;
    The grid bug is dismissed by most as just another type of vermin.&lt;br /&gt;
    However, scholars often have wondered at the origins of these&lt;br /&gt;
    purple xs.  Why is it that they crackle with electric power?  Are&lt;br /&gt;
    they some form of electric elemental?  What grants them the&lt;br /&gt;
    ability to move in directions unavailable to anyone else?  Do they&lt;br /&gt;
    come from some higher dimension where more degrees of freedom are&lt;br /&gt;
    present?  Barbarians report that the corpses are spicy if eaten&lt;br /&gt;
    fresh.&lt;br /&gt;
&lt;br /&gt;
MOB::SHITOMI - shitomi&lt;br /&gt;
    The friendly shitomi is a large rat with lavender fur.  The&lt;br /&gt;
    shitomi's pleasant disposition endears most dungeon goers and only&lt;br /&gt;
    the most rabid would seek to do battle.&lt;br /&gt;
&lt;br /&gt;
MOB::LUX - lux&lt;br /&gt;
    Rheo the Book Eater was named after his voracious appetite for&lt;br /&gt;
    books.  He would read an entire library in a fortnight.  He soon,&lt;br /&gt;
    however, became frustrated with the poor lighting afforded by&lt;br /&gt;
    torches.  Light spells tended to be static to an area, not at all&lt;br /&gt;
    helpful to a wandering mage like Rheo.&lt;br /&gt;
&lt;br /&gt;
    Being a mage of no little power, he felt there must be a better&lt;br /&gt;
    solution.  He first constructed what he called a desk lamp - a&lt;br /&gt;
    metal stand with an articulated arm holding a permanent light&lt;br /&gt;
    source.  This could be carried about and adjusted to illuminate&lt;br /&gt;
    any book.  Not satisfied, he continued tinkering.  First, he&lt;br /&gt;
    granted the lamp locomotive ability so it could hop behind him and&lt;br /&gt;
    carrying would no longer be necessary.  He next provided the&lt;br /&gt;
    ability for the lamp to reproduce itself (thus saving on eventual&lt;br /&gt;
    manufacturing costs).  Finally, he added the ability for the lamp&lt;br /&gt;
    to orient itself to its master's eyes.&lt;br /&gt;
&lt;br /&gt;
    Sadly, a bright light oriented at your eyes tends to blind you.&lt;br /&gt;
    Too late, he realized he should have had it point itself to what&lt;br /&gt;
    its master was looking at.  He never got the chance to correct&lt;br /&gt;
    the mistake since his only sample blinded him and hopped away&lt;br /&gt;
    before he recovered.&lt;br /&gt;
&lt;br /&gt;
    Since then, the lux, as it has come to be known, has eked out an&lt;br /&gt;
    existence in the underworld.  Despite its rather aggressive&lt;br /&gt;
    nature, it is largely tolerated as a good source of light.&lt;br /&gt;
&lt;br /&gt;
MOB::PURPLESLUG - purple slug&lt;br /&gt;
    The purple slug is both bigger and more ferocious than the brown&lt;br /&gt;
    slug.  Its acid is stronger so unprepared adventurers should take&lt;br /&gt;
    advantage of its slow speed and run away.&lt;br /&gt;
&lt;br /&gt;
MOB::BROWNSLUG - brown slug&lt;br /&gt;
    The lowest of the giant slugs is the brown slug.  It uses a mild&lt;br /&gt;
    acid to defeat its foes and then scrapes up the partially digested&lt;br /&gt;
    remains with its radula.&lt;br /&gt;
&lt;br /&gt;
MOB::DEATHSLUG - death slug&lt;br /&gt;
    The dreaded Death Slug is the next stage of the Purple Slug's&lt;br /&gt;
    growth.  A hideous horn has grown from its forehead with which it&lt;br /&gt;
    can impale attackers.  Those who think their acid resistance means&lt;br /&gt;
    they can ignore all slugs end up unpleasantly surprised.&lt;br /&gt;
&lt;br /&gt;
MOB::FLOATINGEYE - floating eye&lt;br /&gt;
    A floating eye is aptly named.  It is a 50 centimeter diameter&lt;br /&gt;
    floating eyeball.  Thankfully, it has lids that cover the back&lt;br /&gt;
    half, so it is not too disgusting to see.&lt;br /&gt;
&lt;br /&gt;
    Some theorize the first floating eye was a Distance Seeing spell&lt;br /&gt;
    that went awry.  This does not explain why those that try to hit&lt;br /&gt;
    the eye in melee often find themselves paralysed by its gaze.&lt;br /&gt;
&lt;br /&gt;
MOB::WIZARDSEYE - wizard's eye&lt;br /&gt;
    While it is generally believed that the floating eye is a result&lt;br /&gt;
    of a magic experiment, it wasn't until Pqar the Prudent developed&lt;br /&gt;
    the wizard's eye spell that there was any proof.  Her spell was&lt;br /&gt;
    created by studying the existent floating eyes so possess the same&lt;br /&gt;
    unusual attack ability.  She further augmented the summoned&lt;br /&gt;
    creatures by shifting their phase so they can float through solid&lt;br /&gt;
    stone - all the better for spying.&lt;br /&gt;
&lt;br /&gt;
MOB::GELATINOUSCUBE - gelatinous cube&lt;br /&gt;
    The gelatinous cube is a large cube of semi-transparent jelly.&lt;br /&gt;
    One can often see the shape of incompletely dissolved items inside&lt;br /&gt;
    the cube.&lt;br /&gt;
&lt;br /&gt;
    Cubes blindly scour the dungeon, eating anything metallic.  When&lt;br /&gt;
    they grow to sufficient size, they split into two smaller cubes.&lt;br /&gt;
    Attackers should be wary of the paralyzing nature of the acid&lt;br /&gt;
    splash that is produced by piercing their skin.&lt;br /&gt;
&lt;br /&gt;
MOB::SCORPION - scorpion&lt;br /&gt;
    The scorpion is renowned for its powerful sting.  Crushing the&lt;br /&gt;
    scorpion does no good if you die shortly after from the poison of&lt;br /&gt;
    its bite.&lt;br /&gt;
&lt;br /&gt;
MOB::CAVESPIDER - cave spider&lt;br /&gt;
    The small inoffensive cave spider is often targeted by adventurers&lt;br /&gt;
    for the nutritious and tasty meat it provides.  Care is advised that&lt;br /&gt;
    a hungry adventurer not mistake it for its giant kin.&lt;br /&gt;
&lt;br /&gt;
MOB::GIANTSPIDER - giant spider&lt;br /&gt;
    This spider is bloated with the unmentionable contents of its previous&lt;br /&gt;
    meals.  Care is cautioned lest you be the next victim to be liquified&lt;br /&gt;
    and sucked into its gullet.&lt;br /&gt;
&lt;br /&gt;
MOB::KIWI - kiwi&lt;br /&gt;
    The kiwi, native to New Zealand, is peculiar in that it is not just a&lt;br /&gt;
    flightless bird, but a wingless bird as well.  Its nocturnal habit&lt;br /&gt;
    allows it to live peacefully in the depths, feasting on insects&lt;br /&gt;
    snuffled out with its long beak.  Antagonizing the kiwi is strongly &lt;br /&gt;
    discouraged for that same snout can inflict a devastating piercing&lt;br /&gt;
    attack.&lt;br /&gt;
&lt;br /&gt;
MOB::BAT - bat&lt;br /&gt;
    Explorers of dungeon depths should be thankful for bats for their part&lt;br /&gt;
    in minimizing the buzzing insects that would otherwise mar the &lt;br /&gt;
    spelunking adventure.  Naysayers point out that bats do most of their&lt;br /&gt;
    hunting outside of the cave and leave more than enough guano within&lt;br /&gt;
    the cave to mitigate any beneficial effect they might have.&lt;br /&gt;
&lt;br /&gt;
    It is said that only by carefully sifting through and washing bat&lt;br /&gt;
    guano can one acquire enough mosquito eyes to make the famed mosquito&lt;br /&gt;
    eye soup.  This tidbit of knowledge leaves unanswered the question&lt;br /&gt;
    of why one would desire such a soup in the first place.&lt;br /&gt;
&lt;br /&gt;
MOB::LARGEBAT - large bat&lt;br /&gt;
    Unsurprising, where there are bats, there will be bigger bats.&lt;br /&gt;
    Those who have grown accustomed to feasting on bats are warned that&lt;br /&gt;
    while there is more meat on these bones, there is also more fight.&lt;br /&gt;
    &lt;br /&gt;
MOB::VAMPIREBAT - vampire bat&lt;br /&gt;
    Blood sucking vampire bats traditionally acquire their nutrients from&lt;br /&gt;
    sleeping cattle.  You may have noticed the lack of bovines in the&lt;br /&gt;
    dungeons.  Sleep tight!&lt;br /&gt;
&lt;br /&gt;
MOB::STALKER - invisible stalker&lt;br /&gt;
    Ever have the feeling that someone was watching you?  And turned around&lt;br /&gt;
    suddenly to confront the watcher only to see no one?  Someone may still&lt;br /&gt;
    be watching you.  Someone invisible.  With fangs.  That drip acid.&lt;br /&gt;
&lt;br /&gt;
MOB::FROG - frog&lt;br /&gt;
    The large cave frog swiftly hops through the tunnels looking for a pond to&lt;br /&gt;
    call its own.  A wise adventurer will not try to get in its way.  An unwise&lt;br /&gt;
    adventurer will form the frog's next snack.&lt;br /&gt;
&lt;br /&gt;
MOB::SKELETON - skeleton&lt;br /&gt;
    What is dead should stay dead!  Why then do these bones move?  No&lt;br /&gt;
    ligaments connect the joints.  No muscles power the motion.  Yet&lt;br /&gt;
    these facts do not prevent the skeleton from clacking inexorably&lt;br /&gt;
    forward.&lt;br /&gt;
&lt;br /&gt;
MOB::ZOMBIE - zombie&lt;br /&gt;
    The dead bloated corpse twitches.  An effect of rigor mortis setting in?&lt;br /&gt;
    No.  It is the vile necromantic art animating the corpse, transforming&lt;br /&gt;
    the decaying meat into a shambling undead monstrosity.&lt;br /&gt;
&lt;br /&gt;
MOB::GHAST - ghast&lt;br /&gt;
    Twisted hunchbacked bipeds, ghasts are dreadful undead that swipe at&lt;br /&gt;
    foes with their noxious claws.  Some warriors have been known to leave&lt;br /&gt;
    weapons for ghasts to pick up in the hope that they can face a mere&lt;br /&gt;
    sword rather than the claws.&lt;br /&gt;
&lt;br /&gt;
MOB::LICH - lich&lt;br /&gt;
    Powerful necromancers dissatisfied with the limitations of mortality&lt;br /&gt;
    can perform a complicated ritual to transform themselves into&lt;br /&gt;
    the undead lich.  In their new form they fear not the concerns&lt;br /&gt;
    that once plagued them.&lt;br /&gt;
&lt;br /&gt;
MOB::SOULSUCKER - soul sucker&lt;br /&gt;
    Adventurers who escape the deepest levels of the dungeon report of&lt;br /&gt;
    hideously powerful creatures.  One that haunts the memory of any&lt;br /&gt;
    who hears of it is the dreaded soul sucker.  Most creatures&lt;br /&gt;
    imperil only your physical body, but the soul sucker can use&lt;br /&gt;
    necromantic magic to absorb your soul!&lt;br /&gt;
&lt;br /&gt;
    If you are so unfortunate as to suffer this fate, you will find&lt;br /&gt;
    yourself without memory of any of the hard-earned skills or spells&lt;br /&gt;
    that you had acquired.  Worse yet, the soul sucker will have&lt;br /&gt;
    gained those spells in turn and will show no hesitation in using&lt;br /&gt;
    them against you!&lt;br /&gt;
&lt;br /&gt;
MOB::IMP - imp&lt;br /&gt;
    Much like cockroaches infest all human habitations, imps infest &lt;br /&gt;
    all infernal habitations.  From the slightly-balmy upper circles&lt;br /&gt;
    of hell where the merely slightly-not-good dwell, down to the &lt;br /&gt;
    fiery deeps where dwell the truly evil, explorers have reported the&lt;br /&gt;
    presence of imps.&lt;br /&gt;
&lt;br /&gt;
    Rather than try and exterminate imps directly, the daemons instead have&lt;br /&gt;
    devised summoning spells to bring imps in as cannon fodder.&lt;br /&gt;
&lt;br /&gt;
MOB::KOBOLD - kobold&lt;br /&gt;
    Kobolds are a small purple-furred race of bipedal dogs.  Their &lt;br /&gt;
    pack-like tendencies and cunning nature compensates for their weak &lt;br /&gt;
    stature.&lt;br /&gt;
&lt;br /&gt;
MOB::KOBOLDMAGE - kobold mage&lt;br /&gt;
    In Wpark the Wonderful's youth he believed that the kobold species&lt;br /&gt;
    held great promise.  It was only their lack of higher knowledge&lt;br /&gt;
    that prevented them from being accepted as equals among civilized&lt;br /&gt;
    nations.  He set out on a pilgrimage to teach the kobolds the&lt;br /&gt;
    wisdom of the world.&lt;br /&gt;
&lt;br /&gt;
    While Wpark has refused to ever speak of his experiences, it was&lt;br /&gt;
    only after then that blue-robed kobold mages began to terrorize&lt;br /&gt;
    the underworld.  Their use of modern magic spells and wearing of&lt;br /&gt;
    the signature blue wizard robe suggest Wpark may have been at&lt;br /&gt;
    least partly successful.&lt;br /&gt;
&lt;br /&gt;
MOB::KOBOLDASSASSIN - kobold assassin&lt;br /&gt;
    &amp;quot;There are many scurrilous lies spread about the noble kobold race.  &lt;br /&gt;
    The most ridiculous is surely that of the so-called Kobold &lt;br /&gt;
    Assassin.  Every so often, I hear reports of one of these kobold&lt;br /&gt;
    subtypes.  The report usually describes them as black clad members&lt;br /&gt;
    of a secret kobold organization that will stop at nothing to&lt;br /&gt;
    defend kobold kind and keep themselves secret.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Every time I try and track down the originators of these reports, &lt;br /&gt;
    the primary witness is always conveniently away on some long term &lt;br /&gt;
    business trip, or has gotten himself killed in some tragic&lt;br /&gt;
    accident.  The lack of any first hand accounts proves that the&lt;br /&gt;
    Kobold Assassin is nothing more than hearsay spread to discredit&lt;br /&gt;
    kobold kind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    From an early journal of Wpark the Wonderful.&lt;br /&gt;
&lt;br /&gt;
MOB::KOBOLDFIGHTER - kobold fighter&lt;br /&gt;
    While any kobold is willing to pick up a sword to take what they&lt;br /&gt;
    desire, kobold fighters are more likely to be already be properly&lt;br /&gt;
    equipped and trained in such weapons.  Many adventurers that had&lt;br /&gt;
    come to scorn kobolds received a harsh lesson in manners from an&lt;br /&gt;
    affronted kobold fighter.&lt;br /&gt;
&lt;br /&gt;
MOB::KOBOLDTHIEF - kobold thief&lt;br /&gt;
    The highest caste in kobold society belongs not to the warriors who bravely&lt;br /&gt;
    defend the warrens against intrusion, but to the thieves that use sneaky&lt;br /&gt;
    subterfuge to extract treasure from other civilizations for the benefit of&lt;br /&gt;
    kobold-kind.  Those encountering the kobold thief should keep a close eye&lt;br /&gt;
    on their valuables or they may win the fight only to lose their wallet.&lt;br /&gt;
&lt;br /&gt;
MOB::TROLL - troll&lt;br /&gt;
    The brutish nature of a troll cannot be understated.  They attack&lt;br /&gt;
    with clumsy, but devastating, force.  They have thick skins able&lt;br /&gt;
    to withstand the sharpest barbs.  And the worst part?  When you&lt;br /&gt;
    finally think you have killed them... they come back!&lt;br /&gt;
&lt;br /&gt;
MOB::CAVETROLL&lt;br /&gt;
    When Prakal the Earth Mage was faced with a large band of trolls,&lt;br /&gt;
    he did what seemed reasonable to him at the time.  A few quick&lt;br /&gt;
    casts of petrify would, he thought, result in a nice addition to&lt;br /&gt;
    his museum of curiosities.  Unfortunately, the powerful&lt;br /&gt;
    regenerative nature of trolls prevailed over even Prakal's potent&lt;br /&gt;
    magics.  The trolls were petrified into stone.  Being made of&lt;br /&gt;
    stone didn't make them any less pleasant, however.&lt;br /&gt;
&lt;br /&gt;
    Unfortunately for the world at large, Prakal took the better part&lt;br /&gt;
    of valour and ran away.  This left the stone trolls to breed and&lt;br /&gt;
    multiply into what are now properly termed as Cave Trolls.&lt;br /&gt;
&lt;br /&gt;
MOB::LIZARDMAN - lizardman&lt;br /&gt;
    The cold blood of a lizardman seems to lead to cool thinking.&lt;br /&gt;
    Lizardmen show no mercy to the weak.  Their native habitat is the&lt;br /&gt;
    swamplands of the surface world, but they have adapted well to the&lt;br /&gt;
    underground depths.&lt;br /&gt;
&lt;br /&gt;
MOB::TURTLOID - turtloid&lt;br /&gt;
    The thick armour shell of these turtle people makes them&lt;br /&gt;
    formidable opponents in a fight.&lt;br /&gt;
&lt;br /&gt;
MOB::LARGETURTLOID - large turtloid&lt;br /&gt;
    It is said that turtloids never die of old age, but instead just&lt;br /&gt;
    keep growing to ever larger sizes.  Perhaps it is a good idea to&lt;br /&gt;
    slay them when they are still only this small?&lt;br /&gt;
&lt;br /&gt;
MOB::ORC - orc&lt;br /&gt;
    The filthy orcs are disdained by all species that have developed a&lt;br /&gt;
    language sophisticated enough to include the word &amp;quot;disdain&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
MOB::HILLORC - hill orc&lt;br /&gt;
    Native to the hills of Abr'po, the vicious hill orc is often used&lt;br /&gt;
    as a scape goat for any local problems.  Indeed, most army leaders&lt;br /&gt;
    of Abr'po enlist a token hill orc squad.  At the end of combat,&lt;br /&gt;
    the hill orc squad is accused of all the various war crimes that&lt;br /&gt;
    occurred and summarily executed.  Scholars debate if the fact that&lt;br /&gt;
    hill orcs still eagerly apply for such positions is a sign of&lt;br /&gt;
    their lack of mental acuity or overriding desire to commit war&lt;br /&gt;
    crimes.&lt;br /&gt;
&lt;br /&gt;
MOB::HEADLESS - headless&lt;br /&gt;
    The origin of these abominations is unknown.  Well, it is pretty&lt;br /&gt;
    clear that some mad wizard was responsible, but WHICH mad wizard&lt;br /&gt;
    remains in doubt.  Rheo the Book Eater certainly wouldn't have had&lt;br /&gt;
    the foresight to provide them with a crude form of telepathy to&lt;br /&gt;
    compensate for their lack of eyes.  Wpark the Wonderful's&lt;br /&gt;
    fascination with the colour puce rules him out - he'd have surely&lt;br /&gt;
    dyed their hide.  And Treska of the Seven Alphabets?  Her prudish&lt;br /&gt;
    nature would have ensured there was no second generation of&lt;br /&gt;
    headlesses to terrorize the world.&lt;br /&gt;
&lt;br /&gt;
MOB::CHAMELEON - chameleon&lt;br /&gt;
    This rather large lizard is a distant cousin of the more familiar&lt;br /&gt;
    desert dwelling chameleon.  Exposure to powerful magic forces&lt;br /&gt;
    seems to have amplified its colour shifting ability into the&lt;br /&gt;
    ability to adopt the form of almost any creature!  Be warned it&lt;br /&gt;
    gains the creature's special powers when it transforms.  A large&lt;br /&gt;
    number of dungeoneers thus advocate destroying chameleons before&lt;br /&gt;
    they have a chance to change into something even more frightening.&lt;br /&gt;
&lt;br /&gt;
MOB::LIVINGTREE - animated tree&lt;br /&gt;
    While pedants are quick to point out that all trees are animate - one&lt;br /&gt;
    glance at the destruction wrought by the roots of an oak should settle the&lt;br /&gt;
    skeptical - those who have witnessed a true animate tree feel there is an&lt;br /&gt;
    important distinction between the slow inexorable growth of normal trees&lt;br /&gt;
    and these creatures.  The most obvious difference is that it is a lot&lt;br /&gt;
    harder to run away from an animate tree!&lt;br /&gt;
&lt;br /&gt;
    There is good news for adventurers beset by tree problems.  The animate&lt;br /&gt;
    trees are the result of a spell that hastens the natural life forces.  When&lt;br /&gt;
    the spell's power is used up the trees will revert once again to the&lt;br /&gt;
    pleasant shade-giving plants one is used to.&lt;br /&gt;
&lt;br /&gt;
MOB::EARTHELEMENTAL - earth elemental&lt;br /&gt;
    Hailing from the elemental plane of Earth, these fearsome foes&lt;br /&gt;
    threaten all but the strongest adventurers.  Their bodies, made&lt;br /&gt;
    from the very dirt animated, can absorb tremendous damage.  Their&lt;br /&gt;
    attacks will shock the most stalwart.&lt;br /&gt;
&lt;br /&gt;
MOB::AIRELEMENTAL - air elemental&lt;br /&gt;
    We often take the air for granted.  We breathe and walk through&lt;br /&gt;
    this fluid without thinking of the force it represents.  The&lt;br /&gt;
    destructive power of air elementals swiftly remind adventurers&lt;br /&gt;
    that the most insubstantial of things still hurts if it hits you&lt;br /&gt;
    hard enough.&lt;br /&gt;
    &lt;br /&gt;
    By controlling the movement of airborne dust, and hence the&lt;br /&gt;
    friction between the airborne dust, air elementals can create&lt;br /&gt;
    massive charge disparities.  These ground themselves with&lt;br /&gt;
    devastating lightning bolts.&lt;br /&gt;
&lt;br /&gt;
MOB::FIREELEMENTAL - fire elemental&lt;br /&gt;
    Staring into the flame of a candle can grant you enlightenment.&lt;br /&gt;
    Staring into the flame of an fire elemental can grant you a swift&lt;br /&gt;
    death.&lt;br /&gt;
&lt;br /&gt;
MOB::WATERELEMENTAL - water elemental&lt;br /&gt;
    One of the most feared elementals, water elementals combine an&lt;br /&gt;
    extraordinary strength with a truly sinister attack.  When hit by&lt;br /&gt;
    a water elemental, one takes little direct damage.  A part of the&lt;br /&gt;
    elemental dislodges itself, however, and blocks your trachea.  Many&lt;br /&gt;
    a brave adventurer has met a miserable death by drowning despite&lt;br /&gt;
    having slain the elemental.&lt;br /&gt;
&lt;br /&gt;
MOB::FLESHGOLEM - flesh golem&lt;br /&gt;
    Anyone can take a mound of flesh and fashion it in a crude mockery&lt;br /&gt;
    of a biped.  The trick is to get it to walk under its own power.&lt;br /&gt;
    While golems themselves possess no soul or life, it is said that&lt;br /&gt;
    necromancers who make them require a soul of a creature to power&lt;br /&gt;
    the animation process.&lt;br /&gt;
&lt;br /&gt;
MOB::STONEGOLEM - stone golem&lt;br /&gt;
    A stone golem consists of a collection of ten to twenty boulders.&lt;br /&gt;
    Strange magics can be seen flickering between the boulders,&lt;br /&gt;
    holding them into a vaguely man like shape.  No soul or life is&lt;br /&gt;
    detectable in the resulting creation, but it is rumoured that one&lt;br /&gt;
    was consumed to power their creation.&lt;br /&gt;
&lt;br /&gt;
MOB::IRONGOLEM - iron golem&lt;br /&gt;
    The grinding of gears and clanking of metal precedes the arrival&lt;br /&gt;
    of an iron golem.  Wise adventurers use the warning to flee.&lt;br /&gt;
    Unwise adventurers die.&lt;br /&gt;
&lt;br /&gt;
MOB::GHOST - ghost&lt;br /&gt;
    Death, they say, is but the start of a new journey.  Some, it&lt;br /&gt;
    would seem, are not yet interested in that new journey, but remain&lt;br /&gt;
    in this world to plague the living.&lt;br /&gt;
&lt;br /&gt;
    Ghosts are the incorporeal souls of the restless dead.  They&lt;br /&gt;
    possess a hatred of those who still enjoy the feel of fresh air.&lt;br /&gt;
    &lt;br /&gt;
    Warriors tell of trying to fight ghosts, but being overcome by&lt;br /&gt;
    fright at their hideous appearance, or finding that their weapons&lt;br /&gt;
    seemed to have no effect.&lt;br /&gt;
&lt;br /&gt;
MOB::LIVINGFROST - living frost&lt;br /&gt;
    A cloud of super cooled air glares at you menacingly.  You are not &lt;br /&gt;
    sure how a mere cloud of ice crystals can glare.  And you are equally&lt;br /&gt;
    unsure how said cloud keeps moving relentlessly towards you.  These&lt;br /&gt;
    are not the questions you should be asking yourself, however.  You&lt;br /&gt;
    should instead be wondering how you will survive long enough to&lt;br /&gt;
    see the frost dissipate.&lt;br /&gt;
&lt;br /&gt;
MAGICDOOR::NOTENOUGHDOORS - not enough doors&lt;br /&gt;
    The magical door radiates a sense of loss.  You have the eerie&lt;br /&gt;
    feeling that the local dungeon is incomplete.  It seems unlikely&lt;br /&gt;
    you will be opening this door on this adventure.&lt;br /&gt;
&lt;br /&gt;
MAGICDOOR::NOITEMS - no items to consume&lt;br /&gt;
    As you try to open the magical door, a verse suddenly enters your&lt;br /&gt;
    mind.  &amp;quot;Wands, Rings, Scrolls, and Potions.  Four of each and no&lt;br /&gt;
    more.  Place with utmost symmetry.  And much knowledge will be&lt;br /&gt;
    thine.&amp;quot;  You mutter under your breath at the appalling lack of&lt;br /&gt;
    meter.&lt;br /&gt;
&lt;br /&gt;
MAGICDOOR::INSUFFICIENTITEMS - not enough items consumed&lt;br /&gt;
    As you watch your magical items disappear into the aether, you&lt;br /&gt;
    wonder if what is hidden by this door is worth the trouble?&lt;br /&gt;
    Hopefully a pattern emerges before you must sacrifice your useful&lt;br /&gt;
    items.&lt;br /&gt;
&lt;br /&gt;
MAGICDOOR::SUCCESS - door opens&lt;br /&gt;
    As the last item vibrates, the purple glow fades from the door.&lt;br /&gt;
    Tentatively, you try the handle.  The door, it seems, is no longer&lt;br /&gt;
    magical, and easily opens to your push.  You hope Belweir has not&lt;br /&gt;
    sent you on a wild goose chase.&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_GBA::WELCOME&lt;br /&gt;
    Welcome to the Tutorial!&lt;br /&gt;
&lt;br /&gt;
    Press up and down to scroll through this message.  Faster scrolling can&lt;br /&gt;
    be done by [R] and [L].  You've read it all when the arrows&lt;br /&gt;
    disappear at the bottom.&lt;br /&gt;
&lt;br /&gt;
    Buttons on the Gameboy Advance (GBA) are placed in [Square]&lt;br /&gt;
    brackets.  [A] and [B] are on the front and labelled.  [L] and [R]&lt;br /&gt;
    are the shoulder buttons on the far side of the GBA.  [Start] and&lt;br /&gt;
    [Select] are the small buttons labelled as such.  On the DS, [X]&lt;br /&gt;
    and [Y] can be used instead of [Start] and [Select].  The DS also supports&lt;br /&gt;
    the touch screen - POWDER can be played with the stylus only.  Special&lt;br /&gt;
    stylus hints will be provided at the end of these help descriptions.&lt;br /&gt;
&lt;br /&gt;
    When you have menus visible you can select the current entry with&lt;br /&gt;
    [A].  To cancel the menu hit [B].&lt;br /&gt;
&lt;br /&gt;
    The first task is to move!  You can move in four directions, up,&lt;br /&gt;
    down, left, and right by pressing the directional pad.&lt;br /&gt;
&lt;br /&gt;
    Stylus: Clicking on the screen will also cause you to move in that&lt;br /&gt;
    direction.  You can hold down the stylus to keep moving in the desired&lt;br /&gt;
    direction.  You do not need to hit the adjacent tile either.&lt;br /&gt;
&lt;br /&gt;
    Now move down the hallway to the next signpost!&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_GBA::MINIMAP&lt;br /&gt;
    Help and Minimap&lt;br /&gt;
    ----------------&lt;br /&gt;
&lt;br /&gt;
    While playing you can get help.  Hit [Start] to bring up the&lt;br /&gt;
    Command menu.  Choose Options... The Options... menu has a Help&lt;br /&gt;
    choice.&lt;br /&gt;
&lt;br /&gt;
    As you explore the dungeon you reveal more of the map.  You can&lt;br /&gt;
    press and hold [R] to view a minimap to see what you have&lt;br /&gt;
    explored.  Your location is a white square.  Up and down stair&lt;br /&gt;
    cases are green squares.&lt;br /&gt;
&lt;br /&gt;
    Stylus: The bottom of the screen has a row of action buttons.  There are&lt;br /&gt;
    buttons for Help and Minimap there.&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_GBA::LOOK&lt;br /&gt;
    Look and History&lt;br /&gt;
    ----------------&lt;br /&gt;
&lt;br /&gt;
    Hit [Start] and choose Look.  This puts you in look mode that lets&lt;br /&gt;
    you scroll around.  Selecting a monster with [A] will provide&lt;br /&gt;
    detailed information about that monster.&lt;br /&gt;
&lt;br /&gt;
    Hit [Start] and choose History.  This brings up the history of&lt;br /&gt;
    messages you have received.&lt;br /&gt;
&lt;br /&gt;
    Stylus: The eyeball engages look mode.  To stop looking, select the current&lt;br /&gt;
    cursor position.  The history on the DS is in the top window.&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_GBA::BOULDER&lt;br /&gt;
    Boulders&lt;br /&gt;
    --------&lt;br /&gt;
&lt;br /&gt;
    Boulders are too large to pick up but can be pushed through the&lt;br /&gt;
    dungeon.  If you get yourself stuck behind a boulder, you can Swap&lt;br /&gt;
    places with it.  First, remove your equipped items using the&lt;br /&gt;
    inventory screen.  Hit [Start] and choose Swap.  After choosing the&lt;br /&gt;
    direction of the boulder, you will swap places with it.&lt;br /&gt;
&lt;br /&gt;
    Note you can also swap with friendly monsters.&lt;br /&gt;
&lt;br /&gt;
    Stylus: The Swap command is on the action bar.  Note that to push a boulder&lt;br /&gt;
    you must click on the tile adjacent to you - it will not be pushed in run&lt;br /&gt;
    mode.&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_GBA::MELEE&lt;br /&gt;
    Combat&lt;br /&gt;
    ------&lt;br /&gt;
&lt;br /&gt;
    Behind this door is a fearsome foe!&lt;br /&gt;
&lt;br /&gt;
    Attacking an enemy with your equipped weapon is simple.  Just walk&lt;br /&gt;
    into it!  Note that tame or friendly creatures won't be attacked&lt;br /&gt;
    this way - you will instead swap positions.&lt;br /&gt;
&lt;br /&gt;
    Adventuring can make one hungry.  If a corpse is left you will be&lt;br /&gt;
    prompted to eat it when you walk over it.  Be warned that you are&lt;br /&gt;
    what you eat.&lt;br /&gt;
&lt;br /&gt;
    Stylus: You need to click on the creature when it is adjacent to attack -&lt;br /&gt;
    if you click past the creature you will just stop moving.&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_GBA::INVENTORY&lt;br /&gt;
    Inventory&lt;br /&gt;
    ---------&lt;br /&gt;
&lt;br /&gt;
    While you start the adventure not wearing anything, that doesn't&lt;br /&gt;
    mean you are empty handed.  You have some equipment in your&lt;br /&gt;
    inventory!&lt;br /&gt;
&lt;br /&gt;
    Hit [Select] to bring up the inventory screen.  Use the cursor to&lt;br /&gt;
    target the chain mail.  Hit [A] to bring up the context menu.&lt;br /&gt;
    Select Equip.  Target the body slot and hit [A] to put the&lt;br /&gt;
    chainmail on your body.&lt;br /&gt;
&lt;br /&gt;
    Stylus: The brown bag action bar icon brings up the inventory screen.  When&lt;br /&gt;
    you select an item, the action bar reflects things you can do with it.  The&lt;br /&gt;
    fully dressed person means equip.&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_GBA::PICKUP&lt;br /&gt;
    Pick Up&lt;br /&gt;
    -------&lt;br /&gt;
&lt;br /&gt;
    Look!  Some earlier adventurer has left an item on the dungeon&lt;br /&gt;
    floor!  All the better to equip yourself with!&lt;br /&gt;
&lt;br /&gt;
    Walk over the longsword.  You will be prompted to pick it up.&lt;br /&gt;
    Then use [Select] to bring up your inventory and to equip it in&lt;br /&gt;
    your Main Hand.&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_GBA::DOOR&lt;br /&gt;
    Doors&lt;br /&gt;
    -----&lt;br /&gt;
&lt;br /&gt;
    Passages in the dungeon can be blocked by simple wooden doors.&lt;br /&gt;
    Opening is straightforward: walk into the door and you will try&lt;br /&gt;
    and open it.  If at first you don't succeed, try, try again!&lt;br /&gt;
&lt;br /&gt;
    Stylus: You need to click on the door when standing beside it - clicking&lt;br /&gt;
    past the door will have you stop at the door.&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_GBA::USE&lt;br /&gt;
    Item Use&lt;br /&gt;
    --------&lt;br /&gt;
&lt;br /&gt;
    Three different items are here.  What sort of items is a mystery.&lt;br /&gt;
    They could be beneficial or dangerous.  The easiest way to learn&lt;br /&gt;
    is by trial!&lt;br /&gt;
&lt;br /&gt;
    Pick up the items by walking over them.  Use [Select] to bring up&lt;br /&gt;
    your inventory and select the items with [A].  Try to Drink the&lt;br /&gt;
    potion, to Zap the wand, and to Read the scroll.&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_GBA::WATER&lt;br /&gt;
    Water&lt;br /&gt;
    -----&lt;br /&gt;
&lt;br /&gt;
    Your way forward is blocked by a large pool of water.  Without&lt;br /&gt;
    some magical assistance, you will likely sink in the water if you&lt;br /&gt;
    walk on it.  When underwater you will take drowning damage until&lt;br /&gt;
    you resurface.  You can try and return to the surface by walking&lt;br /&gt;
    back onto land.&lt;br /&gt;
&lt;br /&gt;
    You can explicitly climb out of water or up an down staircases&lt;br /&gt;
    with [Start] followed by Climb.&lt;br /&gt;
&lt;br /&gt;
    Stylus: The ladder action bar icon performs Climb.&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_GBA::SEARCH&lt;br /&gt;
    Secret Doors&lt;br /&gt;
    ------------&lt;br /&gt;
&lt;br /&gt;
    This room would seem to be a dead end.  However, not everything is&lt;br /&gt;
    as it seems.&lt;br /&gt;
&lt;br /&gt;
    Press [Start] to bring up the Command menu.  You could hit [A] on&lt;br /&gt;
    Search to search once.  Instead, hit [L] on Search.  This will&lt;br /&gt;
    bind [L] to Search.  Then repeatedly press [L] while standing by&lt;br /&gt;
    the walls of this room to search for secret doors.&lt;br /&gt;
&lt;br /&gt;
    Note that almost any entry of the Command menu can be bound to [L]&lt;br /&gt;
    or [R] in this way.  To bind to [A] or [B] hit [Select] over the&lt;br /&gt;
    command and then [A] or [B].  The bottom of the status line&lt;br /&gt;
    provides hints as to the currently bound commands.  After binding&lt;br /&gt;
    search, the far left will change from M to s.&lt;br /&gt;
&lt;br /&gt;
    Stylus: Click on yourself to search.&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_GBA::SPELLS&lt;br /&gt;
    Spells and Skills&lt;br /&gt;
    -----------------&lt;br /&gt;
&lt;br /&gt;
    As you explore the dungeons of POWDER you will encounter books&lt;br /&gt;
    that hold powerful skills and arcane spells.  To unlock these,&lt;br /&gt;
    first pick up the book by walking on it. Then raise your inventory&lt;br /&gt;
    with [Select].  Select the book and choose the Read option to&lt;br /&gt;
    learn what skills and spells are possible.&lt;br /&gt;
&lt;br /&gt;
    When you are reading a book you can hit [A] to try and learn the&lt;br /&gt;
    current skill or spell.  It may have prerequisites that prevent&lt;br /&gt;
    you from learning it just yet.  [B] will stop reading.  [Select]&lt;br /&gt;
    will bring up help on that specific spell.&lt;br /&gt;
&lt;br /&gt;
    There is a maximum number of skills you can know based on your&lt;br /&gt;
    physical level and a maximum number of spells based on your&lt;br /&gt;
    mental level.  These levels increase when you gain 1000&lt;br /&gt;
    experience.  The amount they increase depends on the god you pick.&lt;br /&gt;
&lt;br /&gt;
    You can free up spells and skills by the Forget command.  [Start]&lt;br /&gt;
    for the Command menu and select Forget.&lt;br /&gt;
&lt;br /&gt;
    Skills take effect automatically so you do not need to explicitly&lt;br /&gt;
    invoke them.&lt;br /&gt;
&lt;br /&gt;
    Spells can be cast by hitting [B] provided you have enough magic&lt;br /&gt;
    points for the spell.&lt;br /&gt;
&lt;br /&gt;
    Stylus: The lightning bolt icon casts a spell.  The Forget command can be&lt;br /&gt;
    found on the Command menu which is the &amp;gt; icon on the action bar.&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_GBA::DIP&lt;br /&gt;
    Dipping Items&lt;br /&gt;
    -------------&lt;br /&gt;
&lt;br /&gt;
    You can dip items into potions.  This can be useful to discover&lt;br /&gt;
    the property of the potion or to apply some effect to the item.&lt;br /&gt;
&lt;br /&gt;
    Pick up the long sword and potion.  [Select] for the inventory screen,&lt;br /&gt;
    and then select the long sword with [A].  Choose the Dip from the&lt;br /&gt;
    menu.  Then pick the potion and select it as the target.  Most&lt;br /&gt;
    likely, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_GBA::QUIVER&lt;br /&gt;
    Quivering Ammo&lt;br /&gt;
    --------------&lt;br /&gt;
&lt;br /&gt;
    You can throw individual items by [Select] to the inventory&lt;br /&gt;
    screen, selecting the item with [A], and choosing the Throw&lt;br /&gt;
    command from the menu.  You will then pick a direction.  You can&lt;br /&gt;
    throw in 10 directions.  In addition to the movement directions,&lt;br /&gt;
    you can throw along the four diagonals.  You can also throw up and&lt;br /&gt;
    down by selecting the square two squares up or two squares down&lt;br /&gt;
    from you.  Be warned that things that are thrown upwards tend to&lt;br /&gt;
    fall back down.&lt;br /&gt;
&lt;br /&gt;
    This process can get tedious, however.  Instead you can quiver&lt;br /&gt;
    items that you want to throw often.  [Select] to inventory, select&lt;br /&gt;
    your item, and pick Quiver.  A q will appear beside the item to&lt;br /&gt;
    mark it as quivered.  Quivered items have the dequiver option to&lt;br /&gt;
    undo this.&lt;br /&gt;
&lt;br /&gt;
    To throw a quivered item hit [A] and choose a direction.&lt;br /&gt;
&lt;br /&gt;
    Note that when you walk over items that were quivered you will&lt;br /&gt;
    automatically pick them up without taking a turn.&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_GBA::DARK&lt;br /&gt;
    Darkness&lt;br /&gt;
    --------&lt;br /&gt;
&lt;br /&gt;
    Not all of POWDER is well lit.  Many areas are dark, only allowing&lt;br /&gt;
    you to see your immediate surroundings.  Light sources can be&lt;br /&gt;
    invaluable in mapping these areas faster and ensuring you get the&lt;br /&gt;
    jump on foes, rather than the other way around.&lt;br /&gt;
    &lt;br /&gt;
SIGNPOST_GBA::DRAGONS&lt;br /&gt;
    Dragons&lt;br /&gt;
    -------&lt;br /&gt;
&lt;br /&gt;
    Here be dragons!&lt;br /&gt;
    &lt;br /&gt;
SIGNPOST_GBA::WONTUTORIAL&lt;br /&gt;
    The whole point of those dragons was to ensure you would die.  I&lt;br /&gt;
    had thought I had put enough in there.  Clearly, I underestimated&lt;br /&gt;
    either your skill or persistence.  Or maybe both.&lt;br /&gt;
&lt;br /&gt;
    It is not recommended that you let me know you read this.  I will&lt;br /&gt;
    probably just respond by adding more dragons.&lt;br /&gt;
    &lt;br /&gt;
    - Jeff Lait&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_GBA::KIWI&lt;br /&gt;
    Down this corridor is one of the most feared of creatures: the&lt;br /&gt;
    kiwi!  This fear is misfounded as the kiwi is a peaceable sort that&lt;br /&gt;
    will only attack if provoked.&lt;br /&gt;
&lt;br /&gt;
    Sometimes you may find your way blocked by a kiwi.  If waiting&lt;br /&gt;
    isn't an option, you can try and swap places.  Hit [Start] and&lt;br /&gt;
    choose Swap.  Then select the direction of the kiwi to switch&lt;br /&gt;
    places peacefully.&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_SDL::WELCOME&lt;br /&gt;
    Welcome to the Tutorial!&lt;br /&gt;
&lt;br /&gt;
    Press up and down to scroll through this message.  Faster scrolling can&lt;br /&gt;
    be done with [Page Up] and [Page Down].  You've read it all when&lt;br /&gt;
    the arrows disappear at the bottom.&lt;br /&gt;
&lt;br /&gt;
    Keypresses are written inside square brackets.  Note that the case&lt;br /&gt;
    matters - to hit [S] for swap you must use shift-s.  POWDER can also be&lt;br /&gt;
    played entirely with the mouse.  Special mouse hints are at the end of&lt;br /&gt;
    these help sections.&lt;br /&gt;
&lt;br /&gt;
    When you have menus visible you can select the current entry with&lt;br /&gt;
    [Enter].  To cancel the menu hit [Escape].&lt;br /&gt;
&lt;br /&gt;
    The first task is to move!  You can move in four directions, up,&lt;br /&gt;
    down, left, and right by pressing the cursor keys.&lt;br /&gt;
&lt;br /&gt;
    Mouse: Clicking on the screen will also cause you to move in that&lt;br /&gt;
    direction.  You can hold down the stylus to keep moving in the desired&lt;br /&gt;
    direction.  You do not need to hit the adjacent tile either.&lt;br /&gt;
&lt;br /&gt;
    Now move down the hallway to the next signpost!&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_SDL::MINIMAP&lt;br /&gt;
    Help and Minimap&lt;br /&gt;
    ----------------&lt;br /&gt;
&lt;br /&gt;
    While playing you can get help.  Hit [?] to bring up the help menu.&lt;br /&gt;
&lt;br /&gt;
    As you explore the dungeon you reveal more of the map.  You can&lt;br /&gt;
    hit [m] to view a minimap to see what you have explored.  Your&lt;br /&gt;
    location is a white square.  Up and down staircases are green&lt;br /&gt;
    squares.&lt;br /&gt;
&lt;br /&gt;
    Mouse: The bottom of the screen has a row of action buttons.  There are&lt;br /&gt;
    buttons for Help and Minimap there.&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_SDL::LOOK&lt;br /&gt;
    Look and History&lt;br /&gt;
    ----------------&lt;br /&gt;
&lt;br /&gt;
    Hit [x].  This puts you in look mode that lets you scroll around.&lt;br /&gt;
    Selecting a monster with [Enter] will provide detailed information&lt;br /&gt;
    about that monster.  Select yourself to see your current state.&lt;br /&gt;
&lt;br /&gt;
    Hit [v].  This brings up the history of messages you have received.&lt;br /&gt;
&lt;br /&gt;
    Mouse: The eyeball engages look mode.  To stop looking, select the current&lt;br /&gt;
    cursor position.&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_SDL::BOULDER&lt;br /&gt;
    Boulders&lt;br /&gt;
    --------&lt;br /&gt;
&lt;br /&gt;
    Boulders are too large to pick up but can be pushed through the&lt;br /&gt;
    dungeon.  If you get yourself stuck behind a boulder, you can Swap&lt;br /&gt;
    places with it.  First, remove your equipped items using the&lt;br /&gt;
    inventory screen.  Hit [S] (shift-s).  After choosing the direction&lt;br /&gt;
    of the boulder, you will swap places with it.&lt;br /&gt;
&lt;br /&gt;
    Note you can also swap with friendly monsters.&lt;br /&gt;
&lt;br /&gt;
    Mouse: The Swap command is on the action bar.  Note that to push a boulder&lt;br /&gt;
    you must click on the tile adjacent to you - it will not be pushed in run&lt;br /&gt;
    mode.&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_SDL::MELEE&lt;br /&gt;
    Combat&lt;br /&gt;
    ------&lt;br /&gt;
&lt;br /&gt;
    Behind this door is a fearsome foe!&lt;br /&gt;
&lt;br /&gt;
    Attacking an enemy with your equipped weapon is simple.  Just walk&lt;br /&gt;
    into it!  Note that tame or friendly creatures won't be attacked&lt;br /&gt;
    this way - you will instead swap positions.&lt;br /&gt;
&lt;br /&gt;
    Adventuring can make one hungry.  If a corpse is left you can hit&lt;br /&gt;
    [e] to eat it.  Be warned that you are what you eat.&lt;br /&gt;
&lt;br /&gt;
    Mouse: You need to click on the creature when it is adjacent to attack -&lt;br /&gt;
    if you click past the creature you will just stop moving.&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_SDL::INVENTORY&lt;br /&gt;
    Inventory&lt;br /&gt;
    ---------&lt;br /&gt;
&lt;br /&gt;
    While you start the adventure not wearing anything, that doesn't&lt;br /&gt;
    mean you are empty handed.  You have some equipment in your&lt;br /&gt;
    inventory!&lt;br /&gt;
&lt;br /&gt;
    Hit [i] to bring up the inventory screen.  Use the cursor to&lt;br /&gt;
    target the chain mail.  Hit [Enter] to bring up the context menu.&lt;br /&gt;
    Select Equip.  Target the body slot and hit [Enter] to put the&lt;br /&gt;
    chainmail on your body.&lt;br /&gt;
&lt;br /&gt;
    Mouse: The brown bag action bar icon brings up the inventory screen.  When&lt;br /&gt;
    you select an item, the action bar reflects things you can do with it.  The&lt;br /&gt;
    fully dressed person means equip.&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_SDL::PICKUP&lt;br /&gt;
    Pick Up&lt;br /&gt;
    -------&lt;br /&gt;
&lt;br /&gt;
    Look!  Some earlier adventurer has left an item on the dungeon&lt;br /&gt;
    floor!  All the better to equip yourself with!&lt;br /&gt;
&lt;br /&gt;
    Walk over the longsword.  Hit [g] to pick up the sword.&lt;br /&gt;
    Then use [i] to bring up your inventory and to equip it in&lt;br /&gt;
    your Main Hand.&lt;br /&gt;
&lt;br /&gt;
    Mouse: The action bar has a pickup command.&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_SDL::DOOR&lt;br /&gt;
    Doors&lt;br /&gt;
    -----&lt;br /&gt;
&lt;br /&gt;
    Passages in the dungeon can be blocked by simple wooden doors.&lt;br /&gt;
    Opening is straightforward: walk into the door and you will try&lt;br /&gt;
    and open it.  If at first you don't succeed, try, try again!&lt;br /&gt;
&lt;br /&gt;
    Mouse: You need to click on the door when standing beside it - clicking&lt;br /&gt;
    past the door will have you stop at the door.&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_SDL::USE&lt;br /&gt;
    Item Use&lt;br /&gt;
    --------&lt;br /&gt;
&lt;br /&gt;
    Three different items are here.  What sort of items is a mystery.&lt;br /&gt;
    They could be beneficial or dangerous.  The easiest way to learn&lt;br /&gt;
    is by trial!&lt;br /&gt;
&lt;br /&gt;
    Pick up the items by walking over them and hitting [g].  Use [i]&lt;br /&gt;
    for your inventory and select the items with [Enter].  Try to&lt;br /&gt;
    Drink the potion, to Zap the wand, and to Read the scroll.&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_SDL::WATER&lt;br /&gt;
    Water&lt;br /&gt;
    -----&lt;br /&gt;
&lt;br /&gt;
    Your way forward is blocked by a large pool of water.  Without&lt;br /&gt;
    some magical assistance, you will likely sink in the water if you&lt;br /&gt;
    walk on it.  When underwater you will take drowning damage until&lt;br /&gt;
    you resurface.  You can try and return to the surface by walking&lt;br /&gt;
    back onto land.&lt;br /&gt;
&lt;br /&gt;
    You can also climb out of water or up and down staircases with [&amp;gt;]&lt;br /&gt;
    and [&amp;lt;].&lt;br /&gt;
&lt;br /&gt;
    Mouse: The ladder action bar icon performs Climb.&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_SDL::SEARCH&lt;br /&gt;
    Secret Doors&lt;br /&gt;
    ------------&lt;br /&gt;
&lt;br /&gt;
    This room would seem to be a dead end.  However, not everything is&lt;br /&gt;
    as it seems.&lt;br /&gt;
&lt;br /&gt;
    Repeatedly press [s] while standing by the walls of this room to&lt;br /&gt;
    search for secret doors.&lt;br /&gt;
&lt;br /&gt;
    Mouse: Click on yourself to search.&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_SDL::SPELLS&lt;br /&gt;
    Spells and Skills&lt;br /&gt;
    -----------------&lt;br /&gt;
&lt;br /&gt;
    As you explore the dungeons of POWDER you will encounter books&lt;br /&gt;
    that hold powerful skills and arcane spells.  To unlock these,&lt;br /&gt;
    first pick up the book by walking on it and hitting [g]. Then&lt;br /&gt;
    raise your inventory with [i].  Select the book and choose the&lt;br /&gt;
    Read option to learn what skills and spells are possible.&lt;br /&gt;
&lt;br /&gt;
    When you are reading a book you can hit [Enter] to try and learn the&lt;br /&gt;
    current skill or spell.  It may have prerequisites that prevent&lt;br /&gt;
    you from learning it just yet.  [Escape] will stop reading.  [i]&lt;br /&gt;
    will bring up help on that specific spell.&lt;br /&gt;
&lt;br /&gt;
    There is a maximum number of skills you can know based on your&lt;br /&gt;
    physical level and a maximum number of spells based on your&lt;br /&gt;
    mental level.  These levels increase when you gain 1000&lt;br /&gt;
    experience.  The amount they increase depends on the god you pick.&lt;br /&gt;
&lt;br /&gt;
    You can free up spells and skills by hitting [F] (shift-f) for the&lt;br /&gt;
    Forget command.&lt;br /&gt;
&lt;br /&gt;
    Skills take effect automatically so you do not need to explicitly&lt;br /&gt;
    invoke them.&lt;br /&gt;
&lt;br /&gt;
    Spells can be cast by hitting [z] provided you have enough magic&lt;br /&gt;
    points for the spell.&lt;br /&gt;
&lt;br /&gt;
    Mouse: The lightning bolt icon casts a spell.  The Forget command can be&lt;br /&gt;
    found on the Command menu which is the &amp;gt; icon on the action bar.&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_SDL::DIP&lt;br /&gt;
    Dipping Items&lt;br /&gt;
    -------------&lt;br /&gt;
&lt;br /&gt;
    You can dip items into potions.  This can be useful to discover&lt;br /&gt;
    the property of the potion or to apply some effect to the item.&lt;br /&gt;
&lt;br /&gt;
    Pick up the long sword and potion.  Hit [i] for the inventory&lt;br /&gt;
    screen and select the long sword with [Enter].  Choose the Dip&lt;br /&gt;
    command from the menu.  Then pick the potion and select it as the&lt;br /&gt;
    target.  Most likely, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_SDL::QUIVER&lt;br /&gt;
    Quivering Ammo&lt;br /&gt;
    --------------&lt;br /&gt;
&lt;br /&gt;
    You can throw individual items by [i] to the inventory&lt;br /&gt;
    screen, selecting the item with [Enter], and choosing the Throw&lt;br /&gt;
    command from the menu.  You will then pick a direction.  You can&lt;br /&gt;
    throw in 10 directions.  In addition to the movement directions,&lt;br /&gt;
    you can throw along the four diagonals.  You can also throw up and&lt;br /&gt;
    down by selecting the square two squares up or two squares down&lt;br /&gt;
    from you.  Be warned that things that are thrown upwards tend to&lt;br /&gt;
    fall back down.&lt;br /&gt;
&lt;br /&gt;
    This process can get tedious, however.  Instead you can quiver&lt;br /&gt;
    items that you want to throw often.  [i] to inventory, select&lt;br /&gt;
    your item, and pick Quiver.  A q will appear beside the item to&lt;br /&gt;
    mark it as quivered.  Quivered items have the dequiver option to&lt;br /&gt;
    undo this.&lt;br /&gt;
&lt;br /&gt;
    To throw a quivered item hit [f] and choose a direction.&lt;br /&gt;
&lt;br /&gt;
    Note that when you walk over items that were quivered you will&lt;br /&gt;
    automatically pick them up without taking a turn.&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_SDL::DARK&lt;br /&gt;
    Darkness&lt;br /&gt;
    --------&lt;br /&gt;
&lt;br /&gt;
    Not all of POWDER is well lit.  Many areas are dark, only allowing&lt;br /&gt;
    you to see your immediate surroundings.  Light sources can be&lt;br /&gt;
    invaluable in mapping these areas faster and ensuring you get the&lt;br /&gt;
    jump on foes, rather than the other way around.&lt;br /&gt;
    &lt;br /&gt;
SIGNPOST_SDL::DRAGONS&lt;br /&gt;
    Dragons&lt;br /&gt;
    -------&lt;br /&gt;
&lt;br /&gt;
    Here be dragons!&lt;br /&gt;
    &lt;br /&gt;
SIGNPOST_SDL::WONTUTORIAL&lt;br /&gt;
    The whole point of those dragons was to ensure you would die.  I&lt;br /&gt;
    had thought I had put enough in there.  Clearly, I underestimated&lt;br /&gt;
    either your skill or persistence.  Or maybe both.&lt;br /&gt;
&lt;br /&gt;
    It is not recommended that you let me know you read this.  I will&lt;br /&gt;
    probably just respond by adding more dragons.&lt;br /&gt;
    &lt;br /&gt;
    - Jeff Lait&lt;br /&gt;
&lt;br /&gt;
SIGNPOST_SDL::KIWI&lt;br /&gt;
    Down this corridor is one of the most feared of creatures: the&lt;br /&gt;
    kiwi!  This fear is misfounded as the kiwi is a peaceable sort that&lt;br /&gt;
    will only attack if provoked.&lt;br /&gt;
&lt;br /&gt;
    Sometimes you may find your way blocked by a kiwi.  If waiting&lt;br /&gt;
    isn't an option, you can try and swap places.  Hit [S] (shift-s)&lt;br /&gt;
    and select the direction of the kiwi to switch places peacefully.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/victory.cpp.po</id>
		<title>POWDER/Russian translation/victory.cpp.po</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/victory.cpp.po"/>
				<updated>2009-03-03T12:05:52Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/piety.cpp.po</id>
		<title>POWDER/Russian translation/piety.cpp.po</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/piety.cpp.po"/>
				<updated>2009-03-03T12:05:44Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/map.cpp.po</id>
		<title>POWDER/Russian translation/map.cpp.po</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/map.cpp.po"/>
				<updated>2009-03-03T12:05:38Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/main.cpp.po</id>
		<title>POWDER/Russian translation/main.cpp.po</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/main.cpp.po"/>
				<updated>2009-03-03T12:05:32Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/item.cpp.po</id>
		<title>POWDER/Russian translation/item.cpp.po</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/item.cpp.po"/>
				<updated>2009-03-03T12:05:26Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/hiscore.cpp.po</id>
		<title>POWDER/Russian translation/hiscore.cpp.po</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/hiscore.cpp.po"/>
				<updated>2009-03-03T12:05:18Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/encyc_support.cpp.po</id>
		<title>POWDER/Russian translation/encyc support.cpp.po</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/encyc_support.cpp.po"/>
				<updated>2009-03-03T12:05:10Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/creature.cpp.po</id>
		<title>POWDER/Russian translation/creature.cpp.po</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/creature.cpp.po"/>
				<updated>2009-03-03T12:04:57Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation</id>
		<title>POWDER/Russian translation</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation"/>
				<updated>2009-03-03T12:03:58Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: /* С чего мне начать перевод? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Эта страница посвящена переводу ролевой игры POWDER на русский язык. Если ты знаком с игрой и хочешь побыстрее увидеть это детище Jeff Lait'а на русском языке - переведите пару строк.&lt;br /&gt;
&lt;br /&gt;
Ты заметишь, что фразы содержат некоторые спец символы. К примеру, &lt;br /&gt;
%s - универсальная подстановка строки. &amp;quot;Learn %s?&amp;quot; - %s тут будет заменено названием скилла или магии.&lt;br /&gt;
%U - имя персонажа.&lt;br /&gt;
Символами '&amp;lt;' '&amp;gt;' заключаются глаголы для приведения их (потом) в прошлое время (в рипе).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== С чего мне начать перевод? ==&lt;br /&gt;
'''Вариант 1:'''&lt;br /&gt;
&lt;br /&gt;
1. Для начала - с организации рабочего места. Скачай программу [http://www.poedit.net/ Poedit] под свою операционку.&lt;br /&gt;
&lt;br /&gt;
2. Выбери внизу страничку, на которой будет текст '''.po''' файла, который является входящим файлом для '''Poedit'''.&lt;br /&gt;
&lt;br /&gt;
3. Сохрани себе на компе '''.ро''' файл с кодом с выбранной вики-страницы. Нам это нужно для того, чтобы смотреть за переводом и чтобы люди не переводили уже переведенное.&lt;br /&gt;
&lt;br /&gt;
4. После перевода - выкладывай его на вики странице, откуда ты его скачал. Чем чаще ты обновляешь свой файл .ро и выкладываешь его сюда - тем лучше. '''Следи за изменениями в вики-странице!'''&lt;br /&gt;
&lt;br /&gt;
'''Вариант 2:'''&lt;br /&gt;
&lt;br /&gt;
1. Открыть страницу с .ро файлом и просто его редактировать. Перевод вставлять ''msgstr &amp;quot;сюда&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
!!!Исключение составляют .txt файлы, которые переводить можно просто в браузере (нажав редактировать).&lt;br /&gt;
&lt;br /&gt;
== Ну и что дальше? ==&lt;br /&gt;
А дальше мы в лице '''Matri}{''' mailto:botovoda@gmail.com и '''Ильи Казначеева''' mailto:ilya.kasnacheev@gmail.com соберем все в кучу, добавим переделанные шрифты с кириллическими буквами, подправим код для работы с кириллицей и дадим тебе возможность наслаждаться в свою любимую игру в понятном языке!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/action.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/creature.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/encyc_support.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/hiscore.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/item.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/main.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/map.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/piety.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/victory.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/encyclopedia.txt]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/README.TXT]]&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/action.cpp.po</id>
		<title>POWDER/Russian translation/action.cpp.po</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/action.cpp.po"/>
				<updated>2009-03-03T11:59:03Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
# SOME DESCRIPTIVE TITLE.&lt;br /&gt;
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER&lt;br /&gt;
# This file is distributed under the same license as the PACKAGE package.&lt;br /&gt;
# FIRST AUTHOR &amp;lt;EMAIL@ADDRESS&amp;gt;, YEAR.&lt;br /&gt;
#&lt;br /&gt;
#, fuzzy&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;Project-Id-Version: PACKAGE VERSION\n&amp;quot;&lt;br /&gt;
&amp;quot;Report-Msgid-Bugs-To: \n&amp;quot;&lt;br /&gt;
&amp;quot;POT-Creation-Date: 2009-03-03 13:12+0200\n&amp;quot;&lt;br /&gt;
&amp;quot;PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n&amp;quot;&lt;br /&gt;
&amp;quot;Last-Translator: FULL NAME &amp;lt;EMAIL@ADDRESS&amp;gt;\n&amp;quot;&lt;br /&gt;
&amp;quot;Language-Team: LANGUAGE &amp;lt;LL@li.org&amp;gt;\n&amp;quot;&lt;br /&gt;
&amp;quot;MIME-Version: 1.0\n&amp;quot;&lt;br /&gt;
&amp;quot;Content-Type: text/plain; charset=CHARSET\n&amp;quot;&lt;br /&gt;
&amp;quot;Content-Transfer-Encoding: 8bit\n&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:187&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;hear&amp;gt; the sound of someone mashing buttons.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:191&lt;br /&gt;
msgid &amp;quot;Do not go there!  You will break the backlight!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:245&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;do&amp;gt; not need to breathe.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:247&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; unable to breathe.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:249&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;choke&amp;gt;.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:251&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;breathe&amp;gt; heavily.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:258&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;check&amp;gt; %r breath.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:265&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;belch&amp;gt;&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:269&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;breathe&amp;gt; %B1.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:306&lt;br /&gt;
msgid &amp;quot;%U cannot jump very far.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:319&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;lack&amp;gt; traction to jump.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:342&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;prepare&amp;gt; to jump, then %U &amp;lt;think&amp;gt; better of it.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:359 action.cpp:371&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;balk&amp;gt; at the leap!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:380&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;leap&amp;gt;.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:478&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;flail&amp;gt; against unyielding vacuum!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:559&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;push&amp;gt; %MU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:576&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;strain&amp;gt;, but %IU &amp;lt;I:do&amp;gt; not budge.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:583&lt;br /&gt;
msgid &amp;quot;%IU &amp;lt;I:be&amp;gt; blocked by %MU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:591&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; blocked by %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:598&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;push&amp;gt; %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:609&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;push&amp;gt; thin air.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:637&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;swing&amp;gt; wildly at the air!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:653&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;charge&amp;gt;!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:654&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;yell&amp;gt; a warcry!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:655&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;brace&amp;gt; your weapon!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:656&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;rush&amp;gt; into battle!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:694&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;know&amp;gt; %r %Iu better.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:754&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;stab&amp;gt; deeply!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:766&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;knock&amp;gt; %IU from %Mr %B1!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:768&lt;br /&gt;
msgid &amp;quot;grasp&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:781&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;trip&amp;gt; %MU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:793&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;knock&amp;gt; %MU unconscious!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:802&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;stun&amp;gt; %MU!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:832&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;drive&amp;gt; %r %Iu straight through %MU!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:996&lt;br /&gt;
msgid &amp;quot;%U head &amp;lt;butt&amp;gt; with %r %Iu.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:999&lt;br /&gt;
msgid &amp;quot;%U body &amp;lt;slam&amp;gt; with %r %Iu.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1002&lt;br /&gt;
msgid &amp;quot;%U shield &amp;lt;slam&amp;gt; with %r %Iu.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1006&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;punch&amp;gt; with %r %Iu.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1009&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;kick&amp;gt; with %r %Iu.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1016&lt;br /&gt;
msgid &amp;quot;Invalid itemslot selected&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1044 action.cpp:1106&lt;br /&gt;
msgid &amp;quot;%U cannot go there, so cannot swap places.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1050&lt;br /&gt;
msgid &amp;quot;%U cannot swap places while in a pit.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1055&lt;br /&gt;
msgid &amp;quot;%U cannot swap places while up a tree.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1060&lt;br /&gt;
msgid &amp;quot;%U cannot swap places while submerged.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1075&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; wearing too much to swap places with %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1081&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;swap&amp;gt; positions with %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1104&lt;br /&gt;
msgid &amp;quot;%U cannot swap places with %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1115&lt;br /&gt;
msgid &amp;quot;There is no one there to swap places with.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1122&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; too big to swap places.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1127&lt;br /&gt;
msgid &amp;quot;%MU &amp;lt;M:be&amp;gt; too big to swap places.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1134&lt;br /&gt;
msgid &amp;quot;%MU cannot step here!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1144&lt;br /&gt;
msgid &amp;quot;%U cannot swap places with %MU because %Mp &amp;lt;M:be&amp;gt; in a pit.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1149&lt;br /&gt;
msgid &amp;quot;%U cannot swap places with %MU because %Mp &amp;lt;M:be&amp;gt; up a tree.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1154&lt;br /&gt;
msgid &amp;quot;%U cannot swap places with %MU because %Mp &amp;lt;M:be&amp;gt; submerged.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1168&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;swap&amp;gt; places with %MU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1176&lt;br /&gt;
msgid &amp;quot;%U cannot budge %MU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1180&lt;br /&gt;
msgid &amp;quot;%U cannot quite shift %MU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1184&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;push&amp;gt; %MU out of the way.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1188&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;muscle&amp;gt; past %MU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1197&lt;br /&gt;
msgid &amp;quot;%U cannot swap places with someone %p &amp;lt;be&amp;gt; fighting!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1201&lt;br /&gt;
msgid &amp;quot;UNKNOWN ATTITUDE!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1238&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;lie&amp;gt; down to sleep.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1242&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;stay&amp;gt; wide awake!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1361&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;disappear&amp;gt; in a puff of smoke.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1369&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;vibrate&amp;gt;.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1407 action.cpp:1424 action.cpp:1429 action.cpp:1435&lt;br /&gt;
msgid &amp;quot;MAGICDOOR&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1456&lt;br /&gt;
msgid &amp;quot;$U &amp;lt;find&amp;gt; the door latched.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1465 action.cpp:1545&lt;br /&gt;
msgid &amp;quot;%U cannot budge the door!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1469&lt;br /&gt;
msgid &amp;quot;%U cannot quite shift the door.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1474&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;force&amp;gt; the door open.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1479&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;open&amp;gt; the door smoothly.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1491&lt;br /&gt;
msgid &amp;quot;The door is already open.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1502&lt;br /&gt;
msgid &amp;quot;That is not openable!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1528&lt;br /&gt;
msgid &amp;quot;%MU &amp;lt;M:hold&amp;gt; the door open!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1536 action.cpp:5693&lt;br /&gt;
msgid &amp;quot;The door is blocked by %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1549&lt;br /&gt;
msgid &amp;quot;%U cannot quite shift the door!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1554&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;close&amp;gt; the door.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1559&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;slam&amp;gt; the door shut.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1572&lt;br /&gt;
msgid &amp;quot;The door is already closed.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1575&lt;br /&gt;
msgid &amp;quot;That is not closeable!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1625&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;search&amp;gt; and find nothing.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1696&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;try&amp;gt; to climb thin air!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1730&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;fly&amp;gt; out of the pit.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1739&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;climb&amp;gt; out of the pit.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1744&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;slip&amp;gt; and &amp;lt;fall&amp;gt; back into the pit.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1769&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;struggle&amp;gt; in the lava.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1772&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;step&amp;gt; out of the lava.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1775&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;pull&amp;gt; out of the lava.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1782&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;flounder&amp;gt; in the water.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1785 action.cpp:1798&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;step&amp;gt; to the surface.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1788 action.cpp:1801&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;swim&amp;gt; to the surface.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1795&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;flounder&amp;gt; in the acid.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1808&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;pound&amp;gt; on the ice in vain.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1814&lt;br /&gt;
msgid &amp;quot;The enclosing rock fastly imprisons %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1855&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;return&amp;gt; to the sweet air of the surface world.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1864&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;Until %U &amp;lt;have&amp;gt; slain Baezl'bub and have his black heart, the surface world &amp;quot;&lt;br /&gt;
&amp;quot;cannot help %p.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1874&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;recoil&amp;gt; from the light of the surface world.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1882&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;bonk&amp;gt; %r head on an invisible barrier.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1890 action.cpp:2085&lt;br /&gt;
msgid &amp;quot;%U cannot find room at the end of the ladder.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1895&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;fly&amp;gt; up the ladder.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1897 action.cpp:2092&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;climb&amp;gt; the ladder.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1937&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;fly&amp;gt; up into the tree.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1939&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;climb&amp;gt; up the tree.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1947&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; already at the top of the tree.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1954&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;fly&amp;gt; up and hit the roof.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1956&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;try&amp;gt; to climb up thin air!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1983&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;fly&amp;gt; into the teleporter.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1985&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;climb&amp;gt; into the teleporter.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:1999 action.cpp:2077&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; stopped by an invisible barrier.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2009&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;find&amp;gt; the hole blocked.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2020&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;fly&amp;gt; down the hole.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2022&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;jump&amp;gt; into the hole.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2048&lt;br /&gt;
msgid &amp;quot;%U carefully &amp;lt;climb&amp;gt; into the pit.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2090&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;fly&amp;gt; down the ladder.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2136&lt;br /&gt;
msgid &amp;quot;The portal refuses to open without the key.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2144&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;recoil&amp;gt; from a seeming infinite abyss.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2152&lt;br /&gt;
msgid &amp;quot;%U cannot find room at the end of the portal.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2157&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;fly&amp;gt; into the portal.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2159&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;climb&amp;gt; into the portal.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2195&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;dive&amp;gt; into the lava.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2210&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;dive&amp;gt; into the water.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2225&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;dive&amp;gt; into the acid.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2243&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;fly&amp;gt; down from the tree.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2245&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;climb&amp;gt; down the tree.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2257&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;scrabble&amp;gt; at the floor!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2275 action.cpp:2288 action.cpp:2295&lt;br /&gt;
msgid &amp;quot;%U cannot reach %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2281&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;grope&amp;gt; on the floor foolishly!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2309&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;pick&amp;gt; up %B1.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2317&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;try&amp;gt; to pick up %B1 and &amp;lt;fail&amp;gt;.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2338&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;drop&amp;gt; nothing.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2345&lt;br /&gt;
msgid &amp;quot;%U cannot drop %IU because it equipped.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2355&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;drop&amp;gt; %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2367&lt;br /&gt;
msgid &amp;quot;%IU &amp;lt;I:drop&amp;gt; to the ground.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2414&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;rummage&amp;gt; through %r backpack.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2486&lt;br /&gt;
msgid &amp;quot;Drop failed!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2531&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;eat&amp;gt; thin air.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2541&lt;br /&gt;
msgid &amp;quot;%U cannot eat %IU because it is equipped.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2548&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; too full to eat anything more.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2573 action.cpp:2906&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;drink&amp;gt; %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2630&lt;br /&gt;
msgid &amp;quot;The %Iu &amp;lt;I:heal&amp;gt; %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2649&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;feel&amp;gt; more robust.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2722 action.cpp:5268&lt;br /&gt;
msgid &amp;quot;%R metabolism stabilizes.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2728&lt;br /&gt;
msgid &amp;quot;The poison is expunged from %R veins.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2741 action.cpp:5718 action.cpp:5848 action.cpp:5880&lt;br /&gt;
#: action.cpp:5937&lt;br /&gt;
msgid &amp;quot;Nothing happens.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2748&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;The liquid catches on fire as it leaves the bottle!  Burning liquid covers %&amp;quot;&lt;br /&gt;
&amp;quot;U!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2764&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;gain&amp;gt; insight.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2775&lt;br /&gt;
msgid &amp;quot;Smoke billows out of %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2799&lt;br /&gt;
msgid &amp;quot;The %Iu &amp;lt;I:recharge&amp;gt; %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2818 action.cpp:3083&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;receive&amp;gt; a boost.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2828&lt;br /&gt;
msgid &amp;quot;Unknown potion class!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2891&lt;br /&gt;
msgid &amp;quot;Invalid magic type&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2955&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;munch&amp;gt; on broken glass.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2969&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;consider&amp;gt; eating %IU, but sanity prevails.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2986&lt;br /&gt;
msgid &amp;quot;Powerful magic forces prevent %U from eating %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2994&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;consume&amp;gt; %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2995&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;eat&amp;gt; %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2996&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;dine&amp;gt; on %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:2997&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;munch&amp;gt; on %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3035&lt;br /&gt;
msgid &amp;quot;%r stomach burns!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3091&lt;br /&gt;
msgid &amp;quot;%U cannot digest %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3120&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;discard&amp;gt; %IU on the ground.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3156&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;read&amp;gt; thin air.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3163&lt;br /&gt;
msgid &amp;quot;%U cannot read %IU, as %p &amp;lt;be&amp;gt; blind.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3184 action.cpp:3438&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;read&amp;gt; %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3229&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; more aware of %r possessions!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3265&lt;br /&gt;
msgid &amp;quot;A pillar of fire engulfs %U!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3298&lt;br /&gt;
msgid &amp;quot;A warm light spreads from %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3302&lt;br /&gt;
msgid &amp;quot;An inky blackness spreads from %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3313&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; less aware of %r surroundings.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3315&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; very aware of %r surroundings.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3317&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; more aware of %r surroundings.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3341&lt;br /&gt;
msgid &amp;quot;%R wounds are healed.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3396&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;feel&amp;gt; omnipotent!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3397&lt;br /&gt;
msgid &amp;quot;The feeling passes.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3407&lt;br /&gt;
msgid &amp;quot;%R %IU is already as all-powerful as it can get.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3414&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;Eldritch energies from planes both higher and lower swirl through the air.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3415&lt;br /&gt;
msgid &amp;quot;They condense into a thick plasma which surrounds %R %Iu!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3416&lt;br /&gt;
msgid &amp;quot;%IU &amp;lt;I:be&amp;gt; now named by the gods!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3420&lt;br /&gt;
msgid &amp;quot;%Ip &amp;lt;I:be&amp;gt; now known as %IU!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3426&lt;br /&gt;
msgid &amp;quot;INVALID SCROLL NUMBER!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3448&lt;br /&gt;
msgid &amp;quot;Reading not supported for non-avatar!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3475 action.cpp:3482&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;You have %d free %s %s.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3477&lt;br /&gt;
msgid &amp;quot;spell&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3478 action.cpp:3485&lt;br /&gt;
msgid &amp;quot;slot&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3478 action.cpp:3485&lt;br /&gt;
msgid &amp;quot;slots&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3484&lt;br /&gt;
msgid &amp;quot;skill&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3533&lt;br /&gt;
msgid &amp;quot;cancel&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3616&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Learn %s?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3678&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;determine&amp;gt; the number of pages in %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3685&lt;br /&gt;
msgid &amp;quot;%IU &amp;lt;I:fade&amp;gt; away.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3696&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;look&amp;gt; at %IU but cannot find any writing.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3751&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;try&amp;gt; to dip into thin air!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3758&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;dip&amp;gt; nothing into %IU.  Suprisingly, nothing happens!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3766&lt;br /&gt;
msgid &amp;quot;%IU &amp;lt;I:be&amp;gt; not a klein bottle!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3774&lt;br /&gt;
msgid &amp;quot;%U cannot dip anything into an equipped item.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3807&lt;br /&gt;
msgid &amp;quot;Lacking room, %U &amp;lt;drop&amp;gt; %IU&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3823&lt;br /&gt;
msgid &amp;quot;Lacking room, %U &amp;lt;drop&amp;gt; %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3857&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;mime&amp;gt; throwing something.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3864&lt;br /&gt;
msgid &amp;quot;%U cannot throw equipped items.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3870&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;toss&amp;gt; %IU from hand to hand.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3925&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;fumble&amp;gt;!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3941&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;throw&amp;gt; %IU onto the ground.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3955&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;throw&amp;gt; %IU into the air.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3960&lt;br /&gt;
msgid &amp;quot;%IU &amp;lt;I:fall&amp;gt; on %A!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3975&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;fire&amp;gt; %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:3977&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;throw&amp;gt; %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4001&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;float&amp;gt; in the opposite direction.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4026&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;have&amp;gt; nothing quivered.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4043&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;quiver&amp;gt; empty air!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4050&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;dequiver&amp;gt; %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4055&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;quiver&amp;gt; %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4070&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;try&amp;gt; to zap nothing!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4105&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;have&amp;gt; no free space!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4149&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;cast&amp;gt; %B1.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4169&lt;br /&gt;
msgid &amp;quot;the floor&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4171&lt;br /&gt;
msgid &amp;quot;the ceiling&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4179&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;gesture&amp;gt; in vain.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4188&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;illuminate&amp;gt; empty air.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4192&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;direct&amp;gt; a blinding flash at %MU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4201 action.cpp:4217 action.cpp:4264 action.cpp:5215&lt;br /&gt;
#: action.cpp:5234 action.cpp:5252 action.cpp:5277 action.cpp:5295&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;cast&amp;gt; at thin air.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4205&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;set&amp;gt; %MU alight.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4221&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;touch&amp;gt; %MU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4228&lt;br /&gt;
msgid &amp;quot;Electrical sparks fly from %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4237&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;send&amp;gt; a magic missile from %r fingertip.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4247 action.cpp:5136 action.cpp:5160 action.cpp:6674&lt;br /&gt;
msgid &amp;quot;The ray bounces.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4268&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;spray&amp;gt; corrosive acid.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4286&lt;br /&gt;
msgid &amp;quot;The backsplash drenches %r %Iu!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4300&lt;br /&gt;
msgid &amp;quot;%IU &amp;lt;I:be&amp;gt; dissolved.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4311&lt;br /&gt;
msgid &amp;quot;Acid fills %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4321&lt;br /&gt;
msgid &amp;quot;%IU &amp;lt;I:be&amp;gt; unaffected.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4336&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;condense&amp;gt; an acidic mist.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4344 action.cpp:4422 action.cpp:4438 action.cpp:4828&lt;br /&gt;
#: action.cpp:4843 action.cpp:4905&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;concentrate&amp;gt; in vain.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4359&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;create&amp;gt; a highly volatile blob of acid.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4368&lt;br /&gt;
msgid &amp;quot;devours&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4369&lt;br /&gt;
msgid &amp;quot;consumes&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4370&lt;br /&gt;
msgid &amp;quot;dissolves&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4371&lt;br /&gt;
msgid &amp;quot;eats&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4377&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;The blob %s %s.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4388&lt;br /&gt;
msgid &amp;quot;With nothing to sustain it, the blob fizzles away.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4405&lt;br /&gt;
msgid &amp;quot;The acid blob explodes violently!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4411&lt;br /&gt;
msgid &amp;quot;The acid blob has dissipated.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4431&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;summon&amp;gt; a fountain of acid.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4449&lt;br /&gt;
msgid &amp;quot;A blob of mind-acid appears beside %U and then dissipates.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4462&lt;br /&gt;
msgid &amp;quot;%R mind acid is blocked by %r %Iu.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4482&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Mind acid coats %s %s.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4497&lt;br /&gt;
msgid &amp;quot;The air boils as its contituent atoms are rent asunder.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4502&lt;br /&gt;
msgid &amp;quot;%MR atoms are rent asunder by %R dread magic.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4520&lt;br /&gt;
msgid &amp;quot;A bolt of force slams forward.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4528&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;The %s seems unaffected.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4529&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;floor&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4529&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;ceiling&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4553&lt;br /&gt;
msgid &amp;quot;A wall of force builds around %U and then slams outwards.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4696&lt;br /&gt;
msgid &amp;quot;A bolt of ice speeds from %r hands.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4704&lt;br /&gt;
msgid &amp;quot;The ray fizzles out.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4728&lt;br /&gt;
msgid &amp;quot;The air chills briefly.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4745&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;freeze&amp;gt; into existence!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4768 action.cpp:5982 action.cpp:6019&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;gesture&amp;gt; into the darkness.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4775&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;try&amp;gt; to detonate thin air.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4782&lt;br /&gt;
msgid &amp;quot;%MU &amp;lt;M:be&amp;gt; insufficiently cold to be a source.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4790&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;unravel&amp;gt; the magics that stablize %MU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4801&lt;br /&gt;
msgid &amp;quot;A large blizzard fills the air with sleet and slow!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4809&lt;br /&gt;
msgid &amp;quot;%U magically &amp;lt;excavate&amp;gt; earth.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4820&lt;br /&gt;
msgid &amp;quot;Dirt flies as %U &amp;lt;focus&amp;gt; %r will.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4836&lt;br /&gt;
msgid &amp;quot;Verdant forest springs from the ground.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4855&lt;br /&gt;
msgid &amp;quot;The flames prevent %R magic from taking effect.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4860&lt;br /&gt;
msgid &amp;quot;Without trees to focus on, %R animation magic fizzles.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4866&lt;br /&gt;
msgid &amp;quot;A creature's presences prevents the forest from awakening.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4870&lt;br /&gt;
msgid &amp;quot;The forest comes to life!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4890&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;focus&amp;gt; in vain.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4898&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;summon&amp;gt; thick clouds that release a torrential downpour.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4918&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;waste&amp;gt; %r energy.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4937&lt;br /&gt;
msgid &amp;quot;A large boulder starts to roll.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4942&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;try&amp;gt; to get rock from air.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:4959&lt;br /&gt;
msgid &amp;quot;A large boulder is carved out of the wall.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5016&lt;br /&gt;
msgid &amp;quot;The boulder shudders to a stop.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5065&lt;br /&gt;
msgid &amp;quot;Solid rock rises from the ground, entombing %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5110&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;The ray hits the %s.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5127&lt;br /&gt;
msgid &amp;quot;Lightning flies from %r hand.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5179&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;talk&amp;gt; to the sun...&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5183&lt;br /&gt;
msgid &amp;quot;The sun ignores %r prayers!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5190&lt;br /&gt;
msgid &amp;quot;The sun answers %r prayers!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5191&lt;br /&gt;
msgid &amp;quot;Darkness falls on the surface world as the sun's energies are focussed.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5194&lt;br /&gt;
msgid &amp;quot;A blinding blast of light falls from the roof.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5203&lt;br /&gt;
msgid &amp;quot;The very rocks melt!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5228&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; surrounded by a healthy aura.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5239 action.cpp:5282&lt;br /&gt;
msgid &amp;quot;%R wounds close.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5245 action.cpp:5288&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;look&amp;gt; no better.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5258&lt;br /&gt;
msgid &amp;quot;The poison slows in %R veins.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5264&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; not poisoned.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5300&lt;br /&gt;
msgid &amp;quot;The poison is expunged from %MR veins.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5305&lt;br /&gt;
msgid &amp;quot;%M &amp;lt;M:be&amp;gt; not poisoned.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5313&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; not in need of aid.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5320&lt;br /&gt;
msgid &amp;quot;The stones fail to come to life.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5337&lt;br /&gt;
msgid &amp;quot;A famliar briefly appears before thinking better of it.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5360&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;come&amp;gt; to %MR call!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5375&lt;br /&gt;
msgid &amp;quot;%U watch helplessly as %R hard earned experience evaporates.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5378&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; wiser.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5401&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;summon&amp;gt; %MU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5404&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; summoned to %MR presence.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5422&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;fetch&amp;gt; %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5430&lt;br /&gt;
msgid &amp;quot;%R summons go unheeded.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5449&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;stare&amp;gt; at %MU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5462&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;stare&amp;gt; into darkness.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5468&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;call&amp;gt; on %r god's power!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5496&lt;br /&gt;
msgid &amp;quot;%U foolishly &amp;lt;ask&amp;gt; %r god to strike thin air.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5517&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;become&amp;gt; attuned to %r possessions...&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5523&lt;br /&gt;
msgid &amp;quot;grey&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5525&lt;br /&gt;
msgid &amp;quot;white&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5527&lt;br /&gt;
msgid &amp;quot;black&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5529&lt;br /&gt;
msgid &amp;quot;%R %Iu &amp;lt;I:glow&amp;gt; %B1.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5540&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;sense&amp;gt; nothing new.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5576&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;identify&amp;gt; %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5592&lt;br /&gt;
msgid &amp;quot;Light spreads out from %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5602&lt;br /&gt;
msgid &amp;quot;Darkness spreads out from %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5616&lt;br /&gt;
msgid &amp;quot;A map forms in %r mind&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5685&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;hold&amp;gt; the door open!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5697&lt;br /&gt;
msgid &amp;quot;The door closes.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5704&lt;br /&gt;
msgid &amp;quot;The door opens.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5709&lt;br /&gt;
msgid &amp;quot;A voice booms: \&amp;quot;My test is not so easily bypassed!\&amp;quot;&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5712&lt;br /&gt;
msgid &amp;quot;A secret door opens.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5723&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;hear&amp;gt; a distant knock.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5731&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;build&amp;gt; a standing wave of magic.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5732&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; revealed to all.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5742&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;try&amp;gt; to track the wind.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5751&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;peer&amp;gt; into %MU with your magic.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5759&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;find&amp;gt; the empty air in surprisingly good condition.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5775&lt;br /&gt;
msgid &amp;quot;%MU easily &amp;lt;M:rebuff&amp;gt; %R attempt at control.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5779&lt;br /&gt;
msgid &amp;quot;%MU &amp;lt;M:rebuff&amp;gt; %R attempt at control.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5783&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;overpower&amp;gt; %MR mental defences.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5787&lt;br /&gt;
msgid &amp;quot;%U easily &amp;lt;overpower&amp;gt; %MR mental defences.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5790&lt;br /&gt;
msgid &amp;quot;Invalid smarts check&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5807&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;find&amp;gt; nothing to possess.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5817&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;form&amp;gt; a stasis field.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5822 action.cpp:5841&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; encased in a purple glow.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5863&lt;br /&gt;
msgid &amp;quot;A layer of dust covers %MU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5866&lt;br /&gt;
msgid &amp;quot;The dust falls to the floor.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5895&lt;br /&gt;
msgid &amp;quot;A layer of dandruff covers %MU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5924&lt;br /&gt;
msgid &amp;quot;The wall slumps into a large mound of flesh.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5947&lt;br /&gt;
msgid &amp;quot;southeast&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5947&lt;br /&gt;
msgid &amp;quot;south&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5947&lt;br /&gt;
msgid &amp;quot;southwest&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5948&lt;br /&gt;
msgid &amp;quot;east&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5948&lt;br /&gt;
msgid &amp;quot;invalid&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5948&lt;br /&gt;
msgid &amp;quot;west&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5949&lt;br /&gt;
msgid &amp;quot;northeast&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5949&lt;br /&gt;
msgid &amp;quot;north&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5949&lt;br /&gt;
msgid &amp;quot;northwest&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5958&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;A strong wind blows from the %s.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5963&lt;br /&gt;
msgid &amp;quot;The air stills to an unnatural calm.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:5989&lt;br /&gt;
msgid &amp;quot;%MU &amp;lt;M:be&amp;gt; still twitching.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6000&lt;br /&gt;
msgid &amp;quot;Without any corpses or bones, the magic is wasted.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6026&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;try&amp;gt; to extract a soul from empty air.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6033&lt;br /&gt;
msgid &amp;quot;The soul of %MU is still bound too tightly.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6040&lt;br /&gt;
msgid &amp;quot;The laws of thermodynamics forbid %U from using %MU as a power source.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6047&lt;br /&gt;
msgid &amp;quot;%MU is not under the control of %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6052&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;%U &amp;lt;send&amp;gt; vile tendrils that envelope %MU and yank free the last vestiges of &amp;quot;&lt;br /&gt;
&amp;quot;unlife.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6106&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;%U &amp;lt;scatter&amp;gt; blood in a rough pentagram and start the unspeakable ritual.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6129&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;power&amp;gt; a deadly attack by consuming %MU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6164&lt;br /&gt;
msgid &amp;quot;With no willing victims, %R ritual has no effect.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6174&lt;br /&gt;
msgid &amp;quot;Cruel magics envelope thin air and dissipate.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6181&lt;br /&gt;
msgid &amp;quot;%MU &amp;lt;M:have&amp;gt; no life force to convert.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6189&lt;br /&gt;
msgid &amp;quot;%MU, not being at death's gate, &amp;lt;M:resist&amp;gt;.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6195&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;shudder&amp;gt; as malevolent magics dissipate.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6200&lt;br /&gt;
msgid &amp;quot;Malevolent magics surround %MU, twisting %MA into a ghast!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6237&lt;br /&gt;
msgid &amp;quot;With no corpse, %R energies dissipate.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6243&lt;br /&gt;
msgid &amp;quot;The soul has left the corpse.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6254&lt;br /&gt;
msgid &amp;quot;Dark energies swirl around %MU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6311&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Shadowy tendrils yank the soul from %s and infuse it in %s.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6355&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;The wall collapses, reforming itself with the soul of %s.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6386&lt;br /&gt;
msgid &amp;quot;The ground churns as %IU &amp;lt;I:infuse&amp;gt; it with power.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6411&lt;br /&gt;
msgid &amp;quot;%IU &amp;lt;I:twitch&amp;gt;.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6419&lt;br /&gt;
msgid &amp;quot;A black cloud surrounds %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6420&lt;br /&gt;
msgid &amp;quot;Oily smoke, inky black, streams to %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6425&lt;br /&gt;
msgid &amp;quot;The smoke has no substance.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6462&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;fail&amp;gt; in %r attempt to extract a soul from thin air.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6476&lt;br /&gt;
msgid &amp;quot;A floating eye briefly appears before thinking better of it.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6491 action.cpp:6527 action.cpp:6561&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;appear&amp;gt; in a puff of smoke!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6512&lt;br /&gt;
msgid &amp;quot;An imp briefly appears before thinking better of it.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6546&lt;br /&gt;
msgid &amp;quot;A daemon briefly appears before thinking better of it.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6580&lt;br /&gt;
msgid &amp;quot;A greenish glow appears around %R %B1.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6584&lt;br /&gt;
msgid &amp;quot;vicinity&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6593&lt;br /&gt;
msgid &amp;quot;A thick slime fills %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6606&lt;br /&gt;
msgid &amp;quot;A thick slime coats %R %Iu.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6616&lt;br /&gt;
msgid &amp;quot;A poison bolt shoots from %r fingertip.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6625 action.cpp:6649&lt;br /&gt;
msgid &amp;quot;The ray fizzles.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6641&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;spit&amp;gt;.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6665&lt;br /&gt;
msgid &amp;quot;A jet black ray flies from %r eyes.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6689&lt;br /&gt;
msgid &amp;quot;UNHANDLED SPELL!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6709&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;dig&amp;gt; with %r %Iu.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6713&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;dig&amp;gt;.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6722&lt;br /&gt;
msgid &amp;quot;%r stomach feels empty.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6752&lt;br /&gt;
msgid &amp;quot;The water parts above %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6756&lt;br /&gt;
msgid &amp;quot;The acid parts above %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6760&lt;br /&gt;
msgid &amp;quot;The lava parts above %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6764&lt;br /&gt;
msgid &amp;quot;The ice breaks above %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6769&lt;br /&gt;
msgid &amp;quot;The rocks shatter above %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6796&lt;br /&gt;
msgid &amp;quot;Rocks fall from the ceiling onto %r head.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6815 action.cpp:6840&lt;br /&gt;
msgid &amp;quot;The water briefly parts below %U..&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6820&lt;br /&gt;
msgid &amp;quot;The acid briefly parts below %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6825&lt;br /&gt;
msgid &amp;quot;The lava briefly parts below %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6832&lt;br /&gt;
msgid &amp;quot;The ice breaks below %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6883&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;shake&amp;gt;.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6899&lt;br /&gt;
msgid &amp;quot;The dungeon briefly distorts around %U.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6909&lt;br /&gt;
msgid &amp;quot;Where do you want to teleport?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6920 action.cpp:6977&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;teleport&amp;gt;.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6924&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; blocked!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6933&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;decide&amp;gt; to stay put.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6942 action.cpp:6952&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;teleport&amp;gt; away.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6957&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;blink&amp;gt; out of sight briefly.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6969&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;blink&amp;gt;.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:6984&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;shudder&amp;gt; violently.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7022 action.cpp:7199&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;shudder&amp;gt;.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7040&lt;br /&gt;
msgid &amp;quot;MOBREF corruption: pre-unpoly.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7046&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;return&amp;gt; to %r original shape!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7079 action.cpp:7351&lt;br /&gt;
msgid &amp;quot;%IU &amp;lt;I:drop&amp;gt; on the ground!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7102&lt;br /&gt;
msgid &amp;quot;UnPoly Fail Transfer To&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7106&lt;br /&gt;
msgid &amp;quot;UnPoly Fail Transfer From&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7181&lt;br /&gt;
msgid &amp;quot;MOBREF corruption: unpoly.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7209&lt;br /&gt;
msgid &amp;quot;MOBREF corruption: pre-poly.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7229&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;take&amp;gt; control of the transformation!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7240&lt;br /&gt;
msgid &amp;quot;yourself&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7254&lt;br /&gt;
msgid &amp;quot;Transform into what?&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7377&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;transform&amp;gt; into %B1!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7391&lt;br /&gt;
msgid &amp;quot;Poly transfer to&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7395&lt;br /&gt;
msgid &amp;quot;Poly transfer from&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7455&lt;br /&gt;
msgid &amp;quot;MOBREF corruption: poly.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7469&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;feel&amp;gt; momentarily stony.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7476&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;transform&amp;gt; into a stone golem!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7484&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;transform&amp;gt; into a cave troll!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7490 action.cpp:7505&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;harden&amp;gt; into a statue!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7500&lt;br /&gt;
msgid &amp;quot;MOBREF corruption: pre-petrify.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7540&lt;br /&gt;
msgid &amp;quot;MOBREF corruption: petrify.  &amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7557&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;feel&amp;gt; momentarily fleshy.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7564&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;transform&amp;gt; into a flesh golem!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7572&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;soften&amp;gt; into a troll!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7578&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;sag&amp;gt; into a mound of featureless flesh!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7584&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;collapse&amp;gt; into a mound of flesh!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7638 action.cpp:7940&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;have&amp;gt; no %B1!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7648&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;try&amp;gt; to equip nothing!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7695&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;need&amp;gt; two hands to wield %IU!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7724&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; surprised to find no %B1!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7736 action.cpp:7810&lt;br /&gt;
msgid &amp;quot;Unhandled ITEMSLOT&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7746&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;fail&amp;gt; to put %IU %B1 %r %B2.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7879&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;put&amp;gt; %IU %B1 %r %B2.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7899&lt;br /&gt;
msgid &amp;quot;%IU &amp;lt;I:chill&amp;gt; %r %B1!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7946&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;have&amp;gt; nothing %B1 %r %B2!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7961&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;try&amp;gt; to remove %IU, but %Ip &amp;lt;I:be&amp;gt; evil!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:7974&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;have&amp;gt; no room to hold %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:8001&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;remove&amp;gt; %IU from %r %B1.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:8016&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;utter&amp;gt; a quick prayer.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:8020&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;query&amp;gt; the gods...&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:8032&lt;br /&gt;
msgid &amp;quot;%U already &amp;lt;control&amp;gt; %MU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:8036&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;gain&amp;gt; control of %MU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:8050&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;be&amp;gt; already of one mind.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:8059&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;realize&amp;gt; %r original body is no more!&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:8099&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;release&amp;gt; control of %MU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:8121&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;suffer&amp;gt; from deja vu.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:8130 action.cpp:8190&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;forget&amp;gt; %B1 before knowing it.  Impressive.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:8135 action.cpp:8195&lt;br /&gt;
msgid &amp;quot;%U cannot forget %B1 while using %IU.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:8157 action.cpp:8218&lt;br /&gt;
#, c-format&lt;br /&gt;
msgid &amp;quot;Knowing %s prevents %s from being forgotten.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:8168 action.cpp:8229&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;try&amp;gt; to forget %B1.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:8178 action.cpp:8239&lt;br /&gt;
msgid &amp;quot;%U &amp;lt;have&amp;gt; %B1.&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:8179&lt;br /&gt;
msgid &amp;quot;free spell slot&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:8240&lt;br /&gt;
msgid &amp;quot;free skill slot&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: action.cpp:8340&lt;br /&gt;
msgid &amp;quot;Invalid buttons strip&amp;quot;&lt;br /&gt;
msgstr &amp;quot;&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation</id>
		<title>POWDER/Russian translation</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation"/>
				<updated>2009-03-03T11:57:29Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Эта страница посвящена переводу ролевой игры POWDER на русский язык. Если ты знаком с игрой и хочешь побыстрее увидеть это детище Jeff Lait'а на русском языке - переведите пару строк.&lt;br /&gt;
&lt;br /&gt;
Ты заметишь, что фразы содержат некоторые спец символы. К примеру, &lt;br /&gt;
%s - универсальная подстановка строки. &amp;quot;Learn %s?&amp;quot; - %s тут будет заменено названием скилла или магии.&lt;br /&gt;
%U - имя персонажа.&lt;br /&gt;
Символами '&amp;lt;' '&amp;gt;' заключаются глаголы для приведения их (потом) в прошлое время (в рипе).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== С чего мне начать перевод? ==&lt;br /&gt;
1. Для начала - с организации рабочего места. Скачай программу [http://www.poedit.net/ Poedit] под свою операционку.&lt;br /&gt;
2. Выбери внизу страничку, на которой будет текст '''.po''' файла, который является входящим файлом для '''Poedit'''.&lt;br /&gt;
3. Сохрани себе на компе '''.ро''' файл с кодом с выбранной вики-страницы. Нам это нужно для того, чтобы смотреть за переводом и чтобы люди не переводили уже переведенное.&lt;br /&gt;
4. После перевода - выкладывай его на вики странице, откуда ты его скачал. Чем чаще ты обновляешь свой файл .ро и выкладываешь его сюда - тем лучше. '''Следи за изменениями в вики-странице!'''&lt;br /&gt;
!!!Исключение составляют .txt файлы, которые переводить нужно простым блокнотом (или аналогами)&lt;br /&gt;
&lt;br /&gt;
== Ну и что дальше? ==&lt;br /&gt;
А дальше мы в лице '''Matri}{''' mailto:botovoda@gmail.com и '''Ильи Казначеева''' mailto:ilya.kasnacheev@gmail.com соберем все в кучу, добавим переделанные шрифты с кириллическими буквами, подправим код для работы с кириллицей и дадим тебе возможность наслаждаться в свою любимую игру в понятном языке!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/action.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/creature.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/encyc_support.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/hiscore.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/item.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/main.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/map.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/piety.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/victory.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/encyclopedia.txt]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/README.TXT]]&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/action.cpp.po</id>
		<title>POWDER/Russian translation/action.cpp.po</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/action.cpp.po"/>
				<updated>2009-03-03T11:56:31Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Эта страница посвящена переводу ролевой игры POWDER на русский язык. Если ты знаком с игрой и хочешь побыстрее увидеть это детище Jeff Lait'а на русском языке - переведите пару строк.&lt;br /&gt;
&lt;br /&gt;
Ты заметишь, что фразы содержат некоторые спец символы. К примеру, &lt;br /&gt;
%s - универсальная подстановка строки. &amp;quot;Learn %s?&amp;quot; - %s тут будет заменено названием скилла или магии.&lt;br /&gt;
%U - имя персонажа.&lt;br /&gt;
Символами '&amp;lt;' '&amp;gt;' заключаются глаголы для приведения их (потом) в прошлое время (в рипе).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== С чего мне начать перевод? ==&lt;br /&gt;
1. Для начала - с организации рабочего места. Скачай программу [http://www.poedit.net/ Poedit] под свою операционку.&lt;br /&gt;
2. Выбери внизу страничку, на которой будет текст '''.po''' файла, который является входящим файлом для '''Poedit'''.&lt;br /&gt;
3. Сохрани себе на компе '''.ро''' файл с кодом с выбранной вики-страницы. Нам это нужно для того, чтобы смотреть за переводом и чтобы люди не переводили уже переведенное.&lt;br /&gt;
4. После перевода - выкладывай его на вики странице, откуда ты его скачал. Чем чаще ты обновляешь свой файл .ро и выкладываешь его сюда - тем лучше. '''Следи за изменениями в вики-странице!'''&lt;br /&gt;
!!!Исключение составляют .txt файлы, которые переводить нужно простым блокнотом (или аналогами)&lt;br /&gt;
&lt;br /&gt;
== Ну и что дальше? ==&lt;br /&gt;
А дальше мы в лице '''Matri}{''' mailto:botovoda@gmail.com и '''Ильи Казначеева''' mailto:ilya.kasnacheev@gmail.com соберем все в кучу, добавим переделанные шрифты с кириллическими буквами, подправим код для работы с кириллицей и дадим тебе возможность наслаждаться в свою любимую игру в понятном языке!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/action.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/creature.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/encyc_support.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/hiscore.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/item.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/main.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/map.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/piety.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/victory.cpp.po]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/encyclopedia.txt]]&lt;br /&gt;
&lt;br /&gt;
[[POWDER/Russian translation/README.TXT]]&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/action.cpp.po</id>
		<title>POWDER/Russian translation/action.cpp.po</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/action.cpp.po"/>
				<updated>2009-03-03T11:55:57Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Эта страница посвящена переводу ролевой игры POWDER на русский язык. Если ты знаком с игрой и хочешь побыстрее увидеть это детище Jeff Lait'а на русском языке - переведите пару строк.&lt;br /&gt;
&lt;br /&gt;
Ты заметишь, что фразы содержат некоторые спец символы. К примеру, &lt;br /&gt;
%s - универсальная подстановка строки. &amp;quot;Learn %s?&amp;quot; - %s тут будет заменено названием скилла или магии.&lt;br /&gt;
%U - имя персонажа.&lt;br /&gt;
Символами '&amp;lt;' '&amp;gt;' заключаются глаголы для приведения их (потом) в прошлое время (в рипе).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== С чего мне начать перевод? ==&lt;br /&gt;
1. Для начала - с организации рабочего места. Скачай программу [http://www.poedit.net/ Poedit] под свою операционку.&lt;br /&gt;
2. Выбери внизу страничку, на которой будет текст '''.po''' файла, который является входящим файлом для '''Poedit'''.&lt;br /&gt;
3. Сохрани себе на компе '''.ро''' файл с кодом с выбранной вики-страницы. Нам это нужно для того, чтобы смотреть за переводом и чтобы люди не переводили уже переведенное.&lt;br /&gt;
4. После перевода - выкладывай его на вики странице, откуда ты его скачал. Чем чаще ты обновляешь свой файл .ро и выкладываешь его сюда - тем лучше. '''Следи за изменениями в вики-странице!'''&lt;br /&gt;
!!!Исключение составляют .txt файлы, которые переводить нужно простым блокнотом (или аналогами)&lt;br /&gt;
&lt;br /&gt;
== Ну и что дальше? ==&lt;br /&gt;
А дальше мы в лице '''Matri}{''' mailto:botovoda@gmail.com и '''Ильи Казначеева''' mailto:ilya.kasnacheev@gmail.com соберем все в кучу, добавим переделанные шрифты с кириллическими буквами, подправим код для работы с кириллицей и дадим тебе возможность наслаждаться в свою любимую игру в понятном языке!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[POWDER/Russian translation/action.cpp.po]]&lt;br /&gt;
[[POWDER/Russian translation/creature.cpp.po]]&lt;br /&gt;
[[POWDER/Russian translation/encyc_support.cpp.po]]&lt;br /&gt;
[[POWDER/Russian translation/hiscore.cpp.po]]&lt;br /&gt;
[[POWDER/Russian translation/item.cpp.po]]&lt;br /&gt;
[[POWDER/Russian translation/main.cpp.po]]&lt;br /&gt;
[[POWDER/Russian translation/map.cpp.po]]&lt;br /&gt;
[[POWDER/Russian translation/piety.cpp.po]]&lt;br /&gt;
[[POWDER/Russian translation/victory.cpp.po]]&lt;br /&gt;
[[POWDER/Russian translation/encyclopedia.txt]]&lt;br /&gt;
[[POWDER/Russian translation/README.TXT]]&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/action.cpp.po</id>
		<title>POWDER/Russian translation/action.cpp.po</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/action.cpp.po"/>
				<updated>2009-03-03T11:50:17Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Эта страница посвящена переводу ролевой игры POWDER на русский язык. Если ты знаком с игрой и хочешь побыстрее увидеть это детище Jeff Lait'а на русском языке - переведите пару строк.&lt;br /&gt;
&lt;br /&gt;
Ты заметишь, что фразы содержат некоторые спец символы. К примеру, &lt;br /&gt;
%s - универсальная подстановка строки. &amp;quot;Learn %s?&amp;quot; - %s тут будет заменено названием скилла или магии.&lt;br /&gt;
%U - имя персонажа.&lt;br /&gt;
Символами '&amp;lt;' '&amp;gt;' заключаются глаголы для приведения их (потом) в прошлое время (в рипе).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== С чего мне начать перевод? ==&lt;br /&gt;
1. Для начала - с организации рабочего места. Скачай программу [http://www.poedit.net/ Poedit] под свою операционку.&lt;br /&gt;
2. Выбери внизу страничку, на которой будет текст .po файла, который является входящим файлом для Poedit.&lt;br /&gt;
3. Сохрани себе на компе .ро файл с кодом с выбранной вики-страницы. Нам это нужно для того, чтобы смотреть за переводом и чтобы люди не переводили уже переведенное.&lt;br /&gt;
4. После перевода - выкладывай его на вики странице, откуда ты его скачал. Чем чаще ты обновляешь свой файл .ро и выкладываешь его сюда - тем лучше. Следи за изменениями в вики-странице!&lt;br /&gt;
&lt;br /&gt;
== Ну и что дальше? ==&lt;br /&gt;
А дальше мы в лице Matri}{ mailto:botovoda@gmail.com и Ильи Казначеева mailto:ilya.kasnacheev@gmail.com соберем все в кучу, добавим переделанные шрифты с кириллическими буквами, подправим код и дадим тебе возможность наслаждаться в свою любимую игру в понятном языке!&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	<entry>
		<id>https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/action.cpp.po</id>
		<title>POWDER/Russian translation/action.cpp.po</title>
		<link rel="alternate" type="text/html" href="https://folk.poesie.ru/wiki/index.php/POWDER/Russian_translation/action.cpp.po"/>
				<updated>2009-03-03T11:48:30Z</updated>
		
		<summary type="html">&lt;p&gt;Matrix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Эта страница посвящена переводу ролевой игры POWDER на русский язык. Если ты знаком с игрой и хочешь побыстрее увидеть это детище Jeff Lait'а на русском языке - переведите пару строк.&lt;br /&gt;
&lt;br /&gt;
Ты заметишь, что фразы содержат некоторые спец символы. К примеру, &lt;br /&gt;
%s - универсальная подстановка строки. &amp;quot;Learn %s?&amp;quot; - %s тут будет заменено названием скилла или магии.&lt;br /&gt;
%U - имя персонажа.&lt;br /&gt;
Символами '&amp;lt;' '&amp;gt;' заключаются глаголы для приведения их (потом) в прошлое время (в рипе).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== С чего мне начать перевод? ==&lt;br /&gt;
1. Для начала - с организации рабочего места. Скачай программу [http://www.poedit.net/ Poedit] под свою операционку.&lt;br /&gt;
2. Выбери внизу страничку, на которой будет текст .po файла, который является входящим файлом для Poedit.&lt;br /&gt;
3. Сохрани себе на компе .ро файл с кодом с выбранной вики-страницы. Нам это нужно для того, чтобы смотреть за переводом и чтобы люди не переводили уже переведенное.&lt;br /&gt;
4. После перевода - выкладывай его на вики странице, откуда ты его скачал. Чем чаще ты обновляешь свой файл .ро и выкладываешь его сюда - тем лучше. Следи за изменениями в вики-странице!&lt;br /&gt;
&lt;br /&gt;
== Ну и что дальше? ==&lt;br /&gt;
А дальше мы в лице Matri}{(botovoda@gmail.com) и Ильи Казначеева(ilya.kasnacheev@gmail.com) соберем все в кучу, добавим переделанные шрифты с кириллическими буквами, подправим код и дадим тебе возможность наслаждаться в свою любимую игру в понятном языке!&lt;/div&gt;</summary>
		<author><name>Matrix</name></author>	</entry>

	</feed>